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[Update 5] Mystic Realm v6 (one week belated) Halloween Demo - & Mystic Realm v5.1
![]() Developer Last Online: Jan 2021
It's such a relief to finally get this over with.
Happy Halloween!... one week late. Yeaaahhhh this one's a bit overdue. Spoiler: Some Context Mystic Realm v6 Demo features: * -Slopes! * -Halloween Versions of Jade Coast Zone and Tempest Valley 1 and 3. * -An all emerald final boss! (The emeralds are scattered around the Halloween stages, Master System style) * -Every updated non-Halloween stage as emblem unlockables * -Jade Coast (4) * -Tempest Valley (8) * -Verdant Forest (12) * -Flame Rift (16) * -New Title Cards by Dave Lite * -New HUD by RalphJeremy65 * -New custom enemies by Zolton and Dave * -Most of the SOC by Zolton * -Final Demo homage voiced by CrystalCore I also figured I'd attach a near complete version of Mystic Realm v5.1. A few quality of life changes over Mystic Realm v5. Mystic Realm v5.1 Beta features: * -You have to get the emeralds in the Emerald Stages now. No longer accidentally skipping them * -New texture patches for Tempest Valley. * -Too many minor changes to count. Also attached with this is a short mishmash of reusable mods that I tested with titled Styles. I figured I'd put it because this is how I tested and designed the maps for. It includes * -Rebound Dash and Uncurl, by Krabs, * -Spring Frontflip by Crum, * -Sloperollangle by Golden, * -Classic physics by Rumia (I had set it up when Classic was reusable. Don't worry, I've gotten her permission.). I made this pk3 initially because I was tired of having to go to the addons menu and load all of them at once during dev. It also served as a guiding prototype because we had wanted to make reworked physics and abilities. I had set up something that worked and was fun to play. Just a fun tidbit, Styles at its core was one of the reasons for XMomentum, which also happens to be made for use in level packs. I can't believe I finally get this over with. I've been stressing over this for a long time. It's a lot to get off my chest finally getting it out to the public. I will do small bugfix updates. Please report bugs to me. I will probably not add new features, sorry. I'm done with this for now. I hope you all enjoy this! And a shout out to all of my playtesters! * Slow * Sylve * DaJumpJump * Inazuma * Logan8r * Frostiikin * PencilVoid * Tatsuru * Appleblurt * RalphJeremy65 * Starlight Spoiler: changelog Download Now
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#42 |
Ain't I Cool For This
Banned
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The Mystic Comeback In The History Of Ever!
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#43 |
a fan of Cybershell lol.
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Late Halloween, eh?
HALLOWEEN IN NOVEMBER. m a n, this looks neat in the screenshots! it's r a d.
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Zoo Wee Mama! |
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#44 |
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Just wish there was a way to play these without the haloween stuff, kind of sucks to explore the levels when they're too dark.
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Also known as "RTB" on Discord |
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#45 |
Pyro the Setsuna Fan
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Yea, is pretty annoying to try to navigate into that thick darkness :u
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O kurwa! |
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#46 | ||
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By doing this method, you can play the normal versions of the levels right off the bat. Just load your cleared save slot and you get the level select. |
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#47 |
Srb2 The Best Sonic Fangame
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It is me? or..the emblem called "Clear all levels" doesnt work me i mean , i already beaten all the stages....and its the only one i have left
Last edited by NewObedBjs.2020; 11-10-2020 at 07:41 PM. |
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#48 |
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#49 | ||
known as MM2Wood in-game
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this isn't the right place/topic to talk about it
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My epic Twitter Account |
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#50 |
she/her
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Oh, man... don't taunt me with what could've been...
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Check out my soundcloud: https://crouton.net/ |
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#51 |
Wiki Admin
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In the 5.1 beta, Amy doesn't become playable when you beat the game, unlike Fang and Metal Sonic. Can you fix that?
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I'm currently working on making 8-bit covers of the entire 2.2 soundtrack. Here are all the special stage themes! |
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#52 |
Demnyx Onyxfur
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I like that you're required to collect the emerald before finishing the emerald stage. A very welcomed change!
Spoiler: Also really neat with GoalRing! |
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#53 |
Full G-Tag name: Blast9867
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I love that you updated Mystic Realm. Now it would be nice if other bosses of the official boss sets were included in the zones of Mystic Realm (i.e. the Egg Colosseum being the boss for Tempest Valley Zone and the Sea Egg being the boss for Sunken Plant Zone).
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Twitter: https://twitter.com/DunphyYusuf Doomworld: https://www.doomworld.com/profile/20020-blast88/ |
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#54 | |
jet jaw sounds
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---------- Post added at 10:23 PM ---------- Previous post was at 10:12 PM ---------- You have to earn the normal levels, they're unlocked with Emblems. |
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#55 |
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I'm getting SIGSEGVs whenever I play record attack and it tries to use a ghost
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Pee pee poo poo |
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#56 |
Call me Neon
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Are you forgetting someone?
Also the demo text and release thread seem contradictory, I'd love to join the team if there is any! |
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#57 | |
[A person in a place]
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contribute here:
https://mb.srb2.org/showthread.php?t=50031
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#58 |
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Well, I will say right away that I liked such a revamped lvl pack, it was quite interesting to explore the levels in search of emeralds. New enemies fits well, which is why the levels become a little livelier and do not consist of just crawls. Speedrunning these levels is pretty fun too, given the fun things you can do with the slopes.
But I don't like a couple of things about this 6th version: - What is the point of swap some paths? It confused me in the Jade Coast 2, for example, until I realized that the exit was in the other direction. It does not decorate the level in any way and does not add "freshness". Of course, you can get used to it, but again, I don't see any sense in it. - Strangely acceptable bugs, some of them really easy to fix. I honestly don't pay attention to such small details. But over time, as you study these maps more, you find more and more strange bugs that spoil the experience a little. Some of the bugs were shown to you by my friends as I know, and it's good that they are fixed, but it's still weird considering you have about 10 testers and so much time. Well, I expressed all my claims, I'm waiting for Mystic Realm Community Edition.
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Ya Russkiy Discord - Mikhael Blur#7666 |
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#59 | |
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Why do Halloween levels come first in the lvl pack? It's just kind of not what I wanted when I tried out the revamped levels for the first time, I didn't want to play the Halloween versions of these levels, I also didn't want to plow on them for the sake of emblems, although that's okay. But was it possible to make the usual levels the first in the passage and look for global emblems there, and get emblems for time and rings in the Halloween versions of the levels? Yes, it sounds weird, it's at least a more fun way to get emblems in my opinion.
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Ya Russkiy Discord - Mikhael Blur#7666 |
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#60 |
RINGOOOO
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Poor, poor V6. Yet another victim of clashing egos (some being bigger than others) ruining a project possessing the definition of potential. You know that bit towards the end of JonTron's modern classic Flex Tape II: The Flexening where John gets to gaze in awe at the supposed glory held within Phil's toolbox? ![]() |