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[Update 5] Mystic Realm v6 (one week belated) Halloween Demo - & Mystic Realm v5.1 Details »»
[Update 5] Mystic Realm v6 (one week belated) Halloween Demo - & Mystic Realm v5.1
Version: v5, by Kwiin ([A person in a place]) Kwiin is offline
Developer Last Online: Jan 2021

Version: SRB2 Rating: (11 votes - 3.55 average)
Released: 11-08-2020 Last Update: Never Favourites: 3
Single Player Levels SOCs Scripts Re-Useable Content Sprites/Graphics Is in Beta Stage

It's such a relief to finally get this over with.
Happy Halloween!... one week late. Yeaaahhhh this one's a bit overdue.







Spoiler: Some Context
Mystic Realm v6 development and Mystic Realm 5.1 development started at roughly the same time.
I had originally pitched a retextured Verdant Forest to Prime 2.0 back in late June or so, asking if would work for a potential Mystic Realm v5.1

His response went beyond what I was hoping for. He said it was too much for a v5.1, but that he'd work directly with me for a v6. Unfortunately I had to leave for a two week vacation around that time. But that didn't stop me. I decided to bring a shitty laptop with me.

I got a dev team set up of respected artists, mappers, and coders. Dave, Zipper, Krabs, So2ro, Zolton. At the same time we were all working on v6. We were also going back to v5 to do some polish work for a v5.1

It was by far the most productive I've ever seen a project in the span of 2 weeks. We had managed to make new enemies, new sprites for enemies, a revamp of Jade Coast 1, 2, 3, and Tempest Valley 1 to match the quality standard of 2.2. We had gotten full redesign of Mystic Shrines, new textures for stages. New emerald gathering system for v5.1. We had big plans to rework movement and abilities.

And it all fell apart in a day.
Some drama went down. People didn't want to work with Prime out of fear of their reputation. Most of the dev server left. Prime got banned.

Almost symbolically this was the day I left home from vacation.

Months later after development stopped, with anticipation still high. I decided I would release everything we had made for it. I figured Halloween would be a good date. I could give it a festive twist for its campaign and package all the normal stages as unlockables. I ran into quite a few hurdles, which was why it wasn't released on Halloween. But oh my god this is better than I could ever hope it would be.
Setting the Halloween demo up brought some new faces to the dev team, as well as some new contributions from original members. Seaballer helped finish and polish the Jade Coast revamp. RalphJeremy65 contributed these really clean HUD elements. Dave contributed new title cards and helped me with the Halloween conversion process. Apollyon contributed new recolored GFZ textures for Jade Coast.


Mystic Realm v6 Demo features:
* -Slopes!
* -Halloween Versions of Jade Coast Zone and Tempest Valley 1 and 3.
* -An all emerald final boss! (The emeralds are scattered around the Halloween stages, Master System style)
* -Every updated non-Halloween stage as emblem unlockables
* -Jade Coast (4)
* -Tempest Valley (8)
* -Verdant Forest (12)
* -Flame Rift (16)
* -New Title Cards by Dave Lite
* -New HUD by RalphJeremy65
* -New custom enemies by Zolton and Dave
* -Most of the SOC by Zolton
* -Final Demo homage voiced by CrystalCore

I also figured I'd attach a near complete version of Mystic Realm v5.1. A few quality of life changes over Mystic Realm v5.

Mystic Realm v5.1 Beta features:
* -You have to get the emeralds in the Emerald Stages now. No longer accidentally skipping them
* -New texture patches for Tempest Valley.
* -Too many minor changes to count.

Also attached with this is a short mishmash of reusable mods that I tested with titled Styles. I figured I'd put it because this is how I tested and designed the maps for. It includes
* -Rebound Dash and Uncurl, by Krabs,
* -Spring Frontflip by Crum,
* -Sloperollangle by Golden,
* -Classic physics by Rumia (I had set it up when Classic was reusable. Don't worry, I've gotten her permission.).
I made this pk3 initially because I was tired of having to go to the addons menu and load all of them at once during dev. It also served as a guiding prototype because we had wanted to make reworked physics and abilities. I had set up something that worked and was fun to play.
Just a fun tidbit, Styles at its core was one of the reasons for XMomentum, which also happens to be made for use in level packs.

I can't believe I finally get this over with. I've been stressing over this for a long time. It's a lot to get off my chest finally getting it out to the public.

I will do small bugfix updates. Please report bugs to me. I will probably not add new features, sorry. I'm done with this for now.

I hope you all enjoy this!

And a shout out to all of my playtesters!
* Slow
* Sylve
* DaJumpJump
* Inazuma
* Logan8r
* Frostiikin
* PencilVoid
* Tatsuru
* Appleblurt
* RalphJeremy65
* Starlight

Spoiler: changelog

MRv6HalloweenDemo-v1:
* -Release

MRv6HalloweenDemo-v2:
* -Amy now playable (lol)
* -Fixed a typo in the emblem unlockables
* -Fixed brightness issues in Jade Coast
* -Fixed a missing texture in JCZ1
* -Ending credit now works in green resolutions

MRv6HalloweenDemo-v3:
* -New capsule at the end of Tempest Valley 3
* -Knuckles can beat Mystic Realm Zone
* -Updated the unlockables list to reflect the actual emblem unlock amount
* -Raised the brightness in Jade Coast again

MRv6HalloweenDemo-v4:
* -Fang now playable (lol)
* -Fixed credits flowing off the screen in green resolutions
* -Fixed some untextured walls
* -

MRv6HalloweenDemo-v5:
* -All emblems are now collectible (lol)
* -Fixed line overflow in Extras Checklist
* -Blue Emerald is now more easily accessible
* -New ending artwork by DaJumpJump
* -Loads of polish and bugfixing
-Emerald Key when starting the campaign
-Edits to the custom capsule at the end of TVZ3
-Inner Sanctum is accessible through Record Attack and Level Select

Download Now

File Type: pk3 S_MysticRealm-v5.1beta2.pk3 (3.39 MB, 2310 views)
File Type: pk3 VL_Styles-v1.pk3 (409.7 KB, 1271 views)
File Type: pk3 V_MysticRealmHUD-v1.pk3 (34.7 KB, 1260 views)
File Type: pk3 VSL_MRv6HalloweenDemo-v5.pk3 (4.65 MB, 1989 views)

Screenshots

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Comments
Old 11-09-2020   #42
Cman!
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The Mystic Comeback In The History Of Ever!
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Old 11-09-2020   #43
Peppermint
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Late Halloween, eh?

HALLOWEEN IN NOVEMBER.

m a n, this looks neat in the screenshots! it's r a d.
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Old 11-09-2020   #44
RomioTheBadass
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Just wish there was a way to play these without the haloween stuff, kind of sucks to explore the levels when they're too dark.
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Old 11-10-2020   #45
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Quote:
Originally Posted by RomioTheBadass View Post
Just wish there was a way to play these without the haloween stuff, kind of sucks to explore the levels when they're too dark.
Yea, is pretty annoying to try to navigate into that thick darkness :u
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Old 11-10-2020   #46
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Quote:
Originally Posted by RomioTheBadass View Post
Just wish there was a way to play these without the haloween stuff, kind of sucks to explore the levels when they're too dark.
Quote:
Originally Posted by Simon_T View Post
Yea, is pretty annoying to try to navigate into that thick darkness :u
As I stated before, it's easily doable already:
Quote:
Originally Posted by time gear View Post
If you use the custom gamedata mod and load it after the level pack, you can bypass having to play the halloween versions at all assuming your custom gamedata has at least one cleared save slot.
By doing this method, you can play the normal versions of the levels right off the bat. Just load your cleared save slot and you get the level select.
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Old 11-10-2020   #47
NewObedBjs.2020
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It is me? or..the emblem called "Clear all levels" doesnt work me i mean , i already beaten all the stages....and its the only one i have left

Last edited by NewObedBjs.2020; 11-10-2020 at 07:41 PM.
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Old 11-10-2020   #48
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Quote:
Originally Posted by Daviroll_Limit View Post
i'm still bitter of what Mystic did and what eventually caused in the entire Forum from begin with.

What did Mystic do that caused him to be exiled from the Message Board?
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Old 11-10-2020   #49
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Quote:
Originally Posted by GamerLuna2020 View Post

What did Mystic do that caused him to be exiled from the Message Board?
look, there's an entire thread about the goods and bads about Mystic removal.
this isn't the right place/topic to talk about it
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Old 11-11-2020   #50
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Oh, man... don't taunt me with what could've been...
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Old 11-11-2020   #51
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In the 5.1 beta, Amy doesn't become playable when you beat the game, unlike Fang and Metal Sonic. Can you fix that?
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Old 11-11-2020   #52
Demnyx Onyxwing
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I like that you're required to collect the emerald before finishing the emerald stage. A very welcomed change!
Spoiler: Also really neat with GoalRing!
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Old 11-12-2020   #53
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I love that you updated Mystic Realm. Now it would be nice if other bosses of the official boss sets were included in the zones of Mystic Realm (i.e. the Egg Colosseum being the boss for Tempest Valley Zone and the Sea Egg being the boss for Sunken Plant Zone).
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Old 11-12-2020   #54
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Quote:
Originally Posted by Blast98 View Post
I love that you updated Mystic Realm. Now it would be nice if other bosses of the official boss sets were included in the zones of Mystic Realm (i.e. the Egg Colosseum being the boss for Tempest Valley Zone and the Sea Egg being the boss for Sunken Plant Zone).
The original plan was to put unique twists on the vanilla bosses, the Bonus FRZ3 is a great example of that.

---------- Post added at 10:23 PM ---------- Previous post was at 10:12 PM ----------

Quote:
Originally Posted by Simon_T View Post
Yea, is pretty annoying to try to navigate into that thick darkness :u
You have to earn the normal levels, they're unlocked with Emblems.
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Old 11-13-2020   #55
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I'm getting SIGSEGVs whenever I play record attack and it tries to use a ghost
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Old 11-15-2020   #56
Shapeshifter Boi
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Are you forgetting someone?


Also the demo text and release thread seem contradictory, I'd love to join the team if there is any!
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Old 11-15-2020   #57
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contribute here:
https://mb.srb2.org/showthread.php?t=50031
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Old 11-16-2020   #58
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Well, I will say right away that I liked such a revamped lvl pack, it was quite interesting to explore the levels in search of emeralds. New enemies fits well, which is why the levels become a little livelier and do not consist of just crawls. Speedrunning these levels is pretty fun too, given the fun things you can do with the slopes.

But I don't like a couple of things about this 6th version:
- What is the point of swap some paths?
It confused me in the Jade Coast 2, for example, until I realized that the exit was in the other direction. It does not decorate the level in any way and does not add "freshness". Of course, you can get used to it, but again, I don't see any sense in it.
- Strangely acceptable bugs, some of them really easy to fix.
I honestly don't pay attention to such small details. But over time, as you study these maps more, you find more and more strange bugs that spoil the experience a little. Some of the bugs were shown to you by my friends as I know, and it's good that they are fixed, but it's still weird considering you have about 10 testers and so much time.

Well, I expressed all my claims, I'm waiting for Mystic Realm Community Edition.
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Old 11-17-2020   #59
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Quote:
Originally Posted by Michael Blur View Post
Well, I will say right away that I liked such a revamped lvl pack, it was quite interesting to explore the levels in search of emeralds. New enemies fits well, which is why the levels become a little livelier and do not consist of just crawls. Speedrunning these levels is pretty fun too, given the fun things you can do with the slopes.

But I don't like a couple of things about this 6th version:
- What is the point of swap some paths?
It confused me in the Jade Coast 2, for example, until I realized that the exit was in the other direction. It does not decorate the level in any way and does not add "freshness". Of course, you can get used to it, but again, I don't see any sense in it.
- Strangely acceptable bugs, some of them really easy to fix.
I honestly don't pay attention to such small details. But over time, as you study these maps more, you find more and more strange bugs that spoil the experience a little. Some of the bugs were shown to you by my friends as I know, and it's good that they are fixed, but it's still weird considering you have about 10 testers and so much time.

Well, I expressed all my claims, I'm waiting for Mystic Realm Community Edition.
Oh! I forgot to say one more claim.

Why do Halloween levels come first in the lvl pack?

It's just kind of not what I wanted when I tried out the revamped levels for the first time, I didn't want to play the Halloween versions of these levels, I also didn't want to plow on them for the sake of emblems, although that's okay. But was it possible to make the usual levels the first in the passage and look for global emblems there, and get emblems for time and rings in the Halloween versions of the levels? Yes, it sounds weird, it's at least a more fun way to get emblems in my opinion.
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Old 11-25-2020   #60
Bori
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Poor, poor V6. Yet another victim of clashing egos (some being bigger than others) ruining a project possessing the definition of potential.
You know that bit towards the end of JonTron's modern classic Flex Tape II: The Flexening where John gets to gaze in awe at the supposed glory held within Phil's toolbox?