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Junio Sonic Details »»
Junio Sonic
Version: 1.2, by MotorRoach (Roach when Sonic) MotorRoach is offline
Developer Last Online: Jul 2020

Version: SRB2 Rating: (14 votes - 4.43 average)
Released: 06-22-2020 Last Update: Never Favourites: 13
Characters Scripts Re-Useable Content Sprites/Graphics


Spoiler: Controls


Other than the familiar Dash Mode from the previous iteration, his gameplay has been redesigned a tad since the 2.1 version, in order to stand out a bit more, and feel closer to TrippleJaz's Sonic Freedom fangame. Much like said game, he's able to curl mid-air during a fall in order to feel more versatile, along with the following abilities:



Bullet Dash
Double jump to charge an air dash, and angle it to any direction before releasing it. If you manage to land a hit on anything with the Bullet Dash, you'll be granted another mid-air shot.
In case the default Y axis doesn't feel right with you, you can invert it with the console command "dashinvert 1".



Peelout
While standing, hold spin to charge the peelout in order to get a running start, and activate the dash mode at full charge. While charging it, you can turn it into a spindash by pressing jump.

Spoiler: Credits
Sprites drawn by TrippleJaz
Indexed, cleaned up, and imported by MotorRoach

Original programming by Lach and HellHawkX
Bullet Dash prototype by Tatsuru
Further programmed and finalized by MotdSpork

Sound effects ripped and edited TrippleJaz

Spoiler: Changelog
1.2
  • Fixed a bug were Bullet Dash aiming affected all players in netgames
  • Fixed Bullet Dash aiming in 2D
1.1
  • No longer lose dashmode while charging the Bullet Dash
  • Fixed a bug where you didnt switch to falling frames while in peelout animation
  • You now gradually lose speed while beginning to charge a Bullet Dash
  • Fixed a bug where polyobjects could kill you while charging Bullet Dash
  • Now switch to spring frame instead of falling frame if moving upwards off the ground
  • Renamed Toei Sonic to Junio Sonic
  • Added Command "freeaim" allowing you to freely aim the Bullet Dash. Perfect for mouse aiming
  • Enabled dashmode for Super
  • Added Super flying frames

Spoiler: Bonus
By TrippleJaz's request, he asked me to release a sprite sheet of all the frames we worked on, in case anyone out there has an use for them. Courtesy of TrickyTex, for compiling the sprites into a sheet.
Raw sprite sheet
Default color variant

Download Now

File Type: pk3 VCL_JunioSonic-v1.2.pk3 (570.2 KB, 4502 views)

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Comments
Old 3 Weeks Ago   #42
Jonster
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Wow. He actually updated it to Junio sonic
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Old 3 Weeks Ago   #43
Gameobatts
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toei was just a dream, wake up
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Old 3 Weeks Ago   #44
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The Bullet Dash doesn't behave well in 2D...

(Or is it the map? Gee, idk)
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Last edited by RalphJeremy65; 3 Weeks Ago at 12:47 AM.
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Old 3 Weeks Ago   #45
Jonster
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Quote:
Originally Posted by So2ro View Post
What do you mean "Toei"? It was always Junio.
We always thought it was toei. Yes, that's incorrect, but we didn't know that.
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Old 3 Weeks Ago   #46
MotorRoach
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Quote:
Originally Posted by RalphJeremy65 View Post
The Bullet Dash doesn't behave well in 2D...

(Or is it the map? Gee, idk)
To my knowledge, 2D maps generally feature invisible walls to prevent the character from falling off. I might be wrong, though, so don't quote me on that.
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Old 3 Weeks Ago   #47
carlrev
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Ah, yes. The infamous Sonic of Toeis. What a genuine classic.
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Old 3 Weeks Ago   #48
Aquatic Akito
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Junio sonic seems awfully... Familiar.
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Old 3 Weeks Ago   #49
Daviroll_Limit
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Maybe the real Toei Sonic was the friends we made along the way

---------- Post added at 11:47 AM ---------- Previous post was at 10:28 AM ----------

just noticed now
Junio
June
June is the month Sonic does the years
AYYYYYY i see what they did there
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Old 3 Weeks Ago   #50
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Will we get a "true Toei Sonic" someday?
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Old 3 Weeks Ago   #51
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Quote:
Originally Posted by Icarus View Post
Will we get a "true Toei Sonic" someday?
What do you mean by "true"?
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Old 3 Weeks Ago   #52
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Originally Posted by Jonster View Post
What do you mean by "true"?
My bad I thought they made the Sonic OVA.


Let me rectify my comment: I'm hoping to see a "Pierrot Sonic" coming as well.


PS: Junio made a pretty good job as doing something as good as Toei.
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Old 3 Weeks Ago   #53
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Quote:
Originally Posted by Icarus View Post
My bad I thought they made the Sonic OVA.


Let me rectify my comment: I'm hoping to see a "Pierrot Sonic" coming as well.
Ooooooh ok. OVA Sonic would be pretty cool.
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Old 3 Weeks Ago   #54
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Quote:
Originally Posted by RalphJeremy65 View Post
The Bullet Dash doesn't behave well in 2D...

(Or is it the map? Gee, idk)
Ahh, I'm not getting this problem (though there is an issue with the peelout vs. my 2D script that I'll put out a fix for) ?? Is this with the latest version of Junio ?
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Old 3 Weeks Ago   #55
Boi the third
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Quote:
Originally Posted by RalphJeremy65 View Post
The Bullet Dash doesn't behave well in 2D...

(Or is it the map? Gee, idk)
I think it's because you're in first person. Then again, idk.
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Old 2 Weeks Ago   #56
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since this character is, well, a Sonic, that means that this character can transform into Super Mystic Sonic
however... this happens
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Originally Posted by Jeanne d'Arc (Alter)
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Old 2 Weeks Ago   #57
Jonster
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Quote:
Originally Posted by Daviroll_Limit View Post
since this character is, well, a Sonic, that means that this character can transform into Super Mystic Sonic
however... this happens
Well, he's obviousely not made for that.
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Old 2 Weeks Ago   #58
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Quote:
Originally Posted by Jonster View Post
Ooooooh ok. OVA Sonic would be pretty cool.
Once Dark City is out this will be the closest thing to a game based off the OVA we could ever get.
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Old 2 Weeks Ago   #59
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Quote:
Originally Posted by Icarus View Post
Once Dark City is out this will be the closest thing to a game based off the OVA we could ever get.
Wasn't Dark City a scrapped level from earlier versions of the game?
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Old 2 Weeks Ago   #60
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Quote:
Originally Posted by Jonster View Post
Wasn't Dark City a scrapped level from earlier versions of the game?
I thought it was an actually planned level inspired by that area from the OVA where Brak would get relocated in while Grand Eggship would become the final level.
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Old 2 Weeks Ago   #61
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Dark City and Grand Eggship are still planned, always have been, and Egg Rock is still gonna be the final level. Info is readily available with quick searches.
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