A_3TO_GAS_MAN*(RUS)*
Very likes Cafe, Video Games, and I guess Robots.
[laugh] [laugh] [laugh] [laugh][Robot gore]
My sides.
I don't mean it.
Just It's look amazing!
and else it's remind me the "GunCaster".
I Don't know why.
[laugh] [laugh] [laugh] [laugh][Robot gore]
My sides.
WHO LET YOU COOK OMG THIS IS ABSOLUTELY AMAZING(This is hard to show in GIFs...) I've created non-intrusive HUD aids displaying context sensitive inputs the player might be not be aware! It also shows off your current "walljump penalty" and "boostlevel". Most info is on the bottom left, with info sometimes appearing in the middle of the screen for immediately relevant things.
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Ragdoll-style damage now always occurs when hit at high speeds, retaining more speed at the cost of stability and rings. The original behavior still exists for airboosting into an enemy point-blank, or now also when footsweeping into certain indestructibles.
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Here's the new slow dash GFX for HMS!
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As for the FAST version...HMS can now infinitely stack airboosts for infinite speed, just like he could with his spamdash. Doing one in front of a wall bounces you off. Practical? No...not even in huge stages. But we've long abandoned pragmatism.
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Here's what that looks like from another player's perspective. (in an older version before the new Dash GFX)
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my pc is shaking right now.(This is hard to show in GIFs...) I've created non-intrusive HUD aids displaying context sensitive inputs the player might be not be aware! It also shows off your current "walljump penalty" and "boostlevel". Most info is on the bottom left, with info sometimes appearing in the middle of the screen for immediately relevant things.
![]()
![]()
Ragdoll-style damage now always occurs when hit at high speeds, retaining more speed at the cost of stability and rings. The original behavior still exists for airboosting into an enemy point-blank, or now also when footsweeping into certain indestructibles.
![]()
![]()
Here's the new slow dash GFX for HMS!
![]()
![]()
As for the FAST version...HMS can now infinitely stack airboosts for infinite speed, just like he could with his spamdash. Doing one in front of a wall bounces you off. Practical? No...not even in huge stages. But we've long abandoned pragmatism.
![]()
![]()
Here's what that looks like from another player's perspective. (in an older version before the new Dash GFX)
![]()
Whoa, HMS is even MORE powerful than before!As for the FAST version...HMS can now infinitely stack airboosts for infinite speed, just like he could with his spamdash. Doing one in front of a wall bounces you off. Practical? No...not even in huge stages. But we've long abandoned pragmatism.
![]()
![]()
Here's what that looks like from another player's perspective. (in an older version before the new Dash GFX)
![]()
Pretty Colours! Oh and it seemingly plays better too!(This is hard to show in GIFs...) I've created non-intrusive HUD aids displaying context sensitive inputs the player might be not be aware! It also shows off your current "walljump penalty" and "boostlevel". Most info is on the bottom left, with info sometimes appearing in the middle of the screen for immediately relevant things.
![]()
![]()
Ragdoll-style damage now always occurs when hit at high speeds, retaining more speed at the cost of stability and rings. The original behavior still exists for airboosting into an enemy point-blank, or now also when footsweeping into certain indestructibles.
![]()
![]()
Here's the new slow dash GFX for HMS!
![]()
![]()
As for the FAST version...HMS can now infinitely stack airboosts for infinite speed, just like he could with his spamdash. Doing one in front of a wall bounces you off. Practical? No...not even in huge stages. But we've long abandoned pragmatism.
![]()
![]()
Here's what that looks like from another player's perspective. (in an older version before the new Dash GFX)
![]()
Because "gibs" are just overrated![Robot gore]
My sides.
Oh hey, I thought you vanished. Welcome back!Whoa, HMS is even MORE powerful than before!
Thank you! Naturally this kind of hyperfast character will take practice to truly "git gud", but the controls are FAR more intuitive and forgiving this time around. I learned alot returning from Adventure Sonic!Pretty Colours! Oh and it seemingly plays better too! Cant wait!
So SMS now has "Smart fire slinging wristbands"?Because "gibs" are just overrated!
Oh hey, I thought you vanished. Welcome back!
Thank you! Naturally this kind of hyperfast character will take practice to truly "git gud", but the controls are FAR more intuitive and forgiving this time around. I learned alot returning from Adventure Sonic!
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Many little tidbits here in 1 little GIF!
-Airboosts now adjust with your current momentum
-You can now homing attack(but not dash) from an airboost as well!
-New spinning GFX!
-SMSunleashed 2.0's method of speed-thokking into walls to walljump returns! This method only targets walls in front of you to prevent accidental walljumps when thokking.
-All flames now autotarget nearby foes if your vertical view is straight. Those mouse players needed SOME competition!
he didnt update it yet, he is just getting prepared to update it@Golden Shine, the file is still 2.5... is this a thought out joke or did the rush of trying to meet a deadline get to you?
I don't think that's the case considering the last time he prepared an update publicly, he made the MB unstable for 2+ hours and just general chaos occurred. Preparing updates really isn't in this guy's history so I think it's better to assume human error and say he just forgot to switch the files in the midst of updating the page.he didnt update it yet, he is just getting prepared to update it
i mean, why would he update it before sending the file other than getting prepared?I don't think that's the case considering the last time he prepared an update publicly, he made the MB unstable for 2+ hours and just general chaos occurred. Preparing updates really isn't in this guy's history so I think it's better to assume human error and say he just forgot to switch the files in the midst of updating the page.
He also would've probably said something in the SRB2 Discord too, and I'm not talking about his claim that it was coming out yesterday.
You're missing the point I'm making, Human Error, Shine stated he was releasing the mod yesterday and was rushing to complete the last couple of details for 3.0. This unfocused rush of work can make you forget to do the most basic of things, therefore he accidentally updated the page without adding the associated update file. You also have to consider he was staying up and losing sleep to get it finished, and as we all know from trying to rush in homework before 11:59pm that these two components always end up with you missing the basic details.i mean, why would he update it before sending the file other than getting prepared?
...i know it, but like, why are you complaining?You're missing the point I'm making, Human Error, Shine stated he was releasing the mod yesterday and was rushing to complete the last couple of details for 3.0. This unfocused rush of work can make you forget to do the most basic of things, therefore he accidentally updated the page without adding the associated update file. You also have to consider he was staying up and losing sleep to get it finished, and as we all know from trying to rush in homework before 11:59pm that these two components always end up with you missing the basic details.
Shine has never updated a page without having the updated file to coincide with it, most if not all of his updates release with the updated file.
How can you translate inquiry as a complaint????...i know it, but like, why are you complaining?
first of all.How can you translate inquiry as a complaint????
Wow. I wasn't expecting to come back to SMS this strong.
This is the closest we'll ever get to an SMSreborn-reborn. It keeps the spirit and potential of the original, but I've overhauled as many fundamentals as I could before my vacation takes me.
The massive changelog TLDR is:
-Massively overhauled controls, much more intuitive. SMS' core moveset handles differently but smoother with his extreme speed.
-Literally hundreds of new effects/GFX animations.
-Huge performance gains...