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LADIES AND GENTLEMEN... BOYS AND GIRLS... ONE AND ALL... AFTER ALL THIS TIME, IT IS WITH GREAT HONOR TO PRESENT TO YOU:
What originally started out as me wanting to bring a waifu into SRB2, now turns into a magnum opus of both my art skills and my coding knowledge. Whether you like strolling the lush hills of Greenflower or scaling the abstract heights of Tartarus, this pack hosts a colorful cast of characters with their own different gameplay styles to suit your needs! But enough with the huzzah, why don't we get to our roster?
FL Chan
Gameplay Style: Platforming (vanilla)/All-Arounder (SRB2P)
Difficulty: ★★☆☆ (Easy)
Ember
Gameplay Style: Exploration (vanilla)/Critical Specialist (SRB2P)
Difficulty: ★☆☆☆ (Newbee)
[NEWCOMER] Motobug
Gameplay Style: Speed (vanilla)/Tank (SRB2P)
Difficulty: ★★★☆ (Medium)
EXTRAS:
FL Chan forms a pairing with Metal Sonic. Odd, but wholesome!
Ember has a taunt that can be toggled on and off using Custom 1 on the ground. Why don't you ruin some b-
Motobug calls on a special friend to help get the Chaos Emeralds.
CREDITS:
More to come soon!
What originally started out as me wanting to bring a waifu into SRB2, now turns into a magnum opus of both my art skills and my coding knowledge. Whether you like strolling the lush hills of Greenflower or scaling the abstract heights of Tartarus, this pack hosts a colorful cast of characters with their own different gameplay styles to suit your needs! But enough with the huzzah, why don't we get to our roster?
FL Chan
Gameplay Style: Platforming (vanilla)/All-Arounder (SRB2P)
Difficulty: ★★☆☆ (Easy)
The adorable and official anime mascot of Image-Line's FL Studio. Her skills as a dancer can take her farther than one would think.
ABILITIES:
Primary: Slow Fall/Swimming
On land, press and hold jump after jumping to descend slowly using FL Chan's poofy vest. You can initially only do this once per jump. When underwater however, press jump after jumping to start swimming. Once you start swimming, repeatedly press jump to ascend while holding spin descends.
Secondary: Mic Drop
Press spin to drop a microphone below you, no bars required. The microphone itself can break floors, but it'll also create radial damage once it hits the ground which can reach out to nearby enemies and destroy spikes. Using it on the ground will halt your movement in exchange for quicker attacks. Alternatively, using it in midair can give you an extra jump in exchange for slower attacks.
Tertiary: Kaboom Box
Press Custom 1 while standing still to set up FL Chan's explosive boombox (Don't ask). Pressing spin while it's out will detonate it, creating a large sound blast that melts through badniks. Alternatively, running into the boombox will have you spring off of it. This will then allow you to combo your abilities into each other at the cost of no sound blast.
Passive: Dash Mode
Similar to Metal Sonic, FL Chan can gain speed via keeping up initial speed. Her Dash Mode also hosts the same traits as Metal's in which you'll run on water, destroy spikes, and break walls.
Passive: Emerald Upgrades
When collecting the Chaos Emeralds, FL Chan doesn't gain a Super Form. Instead, her abilities will be permanently upgraded by Emeralds.
ABILITIES:
Primary: Slow Fall/Swimming
On land, press and hold jump after jumping to descend slowly using FL Chan's poofy vest. You can initially only do this once per jump. When underwater however, press jump after jumping to start swimming. Once you start swimming, repeatedly press jump to ascend while holding spin descends.
Secondary: Mic Drop
Press spin to drop a microphone below you, no bars required. The microphone itself can break floors, but it'll also create radial damage once it hits the ground which can reach out to nearby enemies and destroy spikes. Using it on the ground will halt your movement in exchange for quicker attacks. Alternatively, using it in midair can give you an extra jump in exchange for slower attacks.
Tertiary: Kaboom Box
Press Custom 1 while standing still to set up FL Chan's explosive boombox (Don't ask). Pressing spin while it's out will detonate it, creating a large sound blast that melts through badniks. Alternatively, running into the boombox will have you spring off of it. This will then allow you to combo your abilities into each other at the cost of no sound blast.
Passive: Dash Mode
Similar to Metal Sonic, FL Chan can gain speed via keeping up initial speed. Her Dash Mode also hosts the same traits as Metal's in which you'll run on water, destroy spikes, and break walls.
Passive: Emerald Upgrades
When collecting the Chaos Emeralds, FL Chan doesn't gain a Super Form. Instead, her abilities will be permanently upgraded by Emeralds.
Ember
Gameplay Style: Exploration (vanilla)/Critical Specialist (SRB2P)
Difficulty: ★☆☆☆ (Newbee)
Originally a cursed creation of TelosTurntable. Now, she's the winged warrior and pyrotechnical protector of Aerial Garden.
ABILITIES:
Primary: Flight
Ember doesn't have a jump like everyone else. She flies instead. Press and hold jump to ascend while letting go of the button will have you descend. This can be used in any situation.
Secondary: Flame Stinger
Functionally similar to Fang, pressing spin will have Ember shoot out a fireball. They will automatically be aimed at targets with a reticle over them. Unlike Fang though, you can use this both while moving and mid-flight. Holding spin a little bit beforehand will allow you to charge for more powerful shots. They not only take up more space; but they also pierce through badniks, deal double damage, and break walls & floors.
Passive: Water Weakness
When you're underwater, Ember's abilities will be notably weaker than they would be on land. You know, seeing that she is a bee. Ascension speed will decrease while flying and both Flame Stinger shots will travel at slower speeds.
Passive: Water Run
In order to avoid the water, Ember can run on the surface with enough speed.
Passive: Partial Fire Immunity
Being a controller of fire, Ember is naturally immune to fire-based hazards. Lava is the only exception in which it's just as harmful to her as it is with everyone else.
ABILITIES:
Primary: Flight
Ember doesn't have a jump like everyone else. She flies instead. Press and hold jump to ascend while letting go of the button will have you descend. This can be used in any situation.
Secondary: Flame Stinger
Functionally similar to Fang, pressing spin will have Ember shoot out a fireball. They will automatically be aimed at targets with a reticle over them. Unlike Fang though, you can use this both while moving and mid-flight. Holding spin a little bit beforehand will allow you to charge for more powerful shots. They not only take up more space; but they also pierce through badniks, deal double damage, and break walls & floors.
Passive: Water Weakness
When you're underwater, Ember's abilities will be notably weaker than they would be on land. You know, seeing that she is a bee. Ascension speed will decrease while flying and both Flame Stinger shots will travel at slower speeds.
Passive: Water Run
In order to avoid the water, Ember can run on the surface with enough speed.
Passive: Partial Fire Immunity
Being a controller of fire, Ember is naturally immune to fire-based hazards. Lava is the only exception in which it's just as harmful to her as it is with everyone else.
[NEWCOMER] Motobug
Gameplay Style: Speed (vanilla)/Tank (SRB2P)
Difficulty: ★★★☆ (Medium)
The infamous badnik given some new tricks in order to catch up with Sonic. He wants to show Dr. Eggman that he's more than just a garden-variety badnik.
ABILITIES:
Primary: Drop Dash
Inspired by the same playable Motobug mod from Sonic Mania Plus, press and hold jump to get a burst of speed on the ground when you land. While it is weaker than the Spindash, it can be useful for consistency.
Secondary: Spindash
Do I really need to explain it? Though, one change Motobug brings compared to other characters is that he'll still be vulnerable to enemies while charging it up.
Passive: Spin Control
Unlike other characters, Motobug has great control over where he goes while rolling.
Passive: Spike Breaking
While rolling, Motobug can break through grounded spikes.
Passive: Space Breathing
A robot has no reason not to breathe in space.
ABILITIES:
Primary: Drop Dash
Inspired by the same playable Motobug mod from Sonic Mania Plus, press and hold jump to get a burst of speed on the ground when you land. While it is weaker than the Spindash, it can be useful for consistency.
Secondary: Spindash
Do I really need to explain it? Though, one change Motobug brings compared to other characters is that he'll still be vulnerable to enemies while charging it up.
Passive: Spin Control
Unlike other characters, Motobug has great control over where he goes while rolling.
Passive: Spike Breaking
While rolling, Motobug can break through grounded spikes.
Passive: Space Breathing
A robot has no reason not to breathe in space.
EXTRAS:
FL Chan forms a pairing with Metal Sonic. Odd, but wholesome!
Ember has a taunt that can be toggled on and off using Custom 1 on the ground. Why don't you ruin some b-
Motobug calls on a special friend to help get the Chaos Emeralds.
As of the current version of this pack, all characters have support with the following mods: | |
---|---|
Kirby | - FL Chan gives Mike - Ember gives Fireball - Motobug gives Wheel |
SRB2 Persona | - (Morshu is also there) |
CREDITS:
On the Message Board | |
---|---|
TelosTurntable | A Mod That Ruins SRB2 (Giving birth to Ember) |
Frostiikin | CrossMomentum (Used code for Flame Stinger) |
EeveeEuphoria | Many Minor Tweaks (Used code for Ember's Super Form) |
Clairebun | Used code for Drop Dash |
Tempest97 (Krimps) | Used code for Spin Control |
MotdSpark | Super Peelout (Used code for Motobug's Spindash) |
Tanooki16 | Backwards Aigis (Used code for Motobug's Spindash and the new Emerald notifications) |
Wumbo | Crawla (Used code for Motobug's death sequence) |
External | |
---|---|
Ururido | Giving birth to FL Chan |
bbpanzu | Inspiration for FL Chan's abilities |
PolygonJim | Creator of the OG Motobug in Sonic 1 ROM Hack |
Garrulous64 | Inspiration for making Motobug |
More to come soon!