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Hey there! It's Voidy! Today, I have a real treat for you all! Inspired by Telos Turntables' A Mod That Ruins SRB2, now comes the more popular star of the show, Ember! With her abilities, you can do almost anything your heart desires!
But that's not all! Along with ruining vanilla, she can also ruin SRB2P!
That being said, I hope you enjoy! <3
Primary: Flight
First and foremost, Ember doesn't have a jump like everyone else. When holding down jump, you'll start ascending. Letting go of it will let you descend.
The best part is that it works in any situation. Accidently fell off a ledge? Don't worry! Just give that button a good ol' hold!
It's important to note that this ability will be nerfed underwater seeing that she is a bee. What this means is that you'll ascend more slowly to promote flying underwater as an unreliable option to getting through it.
Tip: Whether or not you're nerfed, there's no limit on how high or how far you can fly.
Secondary: Flame Stinger
Functionally similar to Fang, pressing spin will have Ember shoot a fireball. If a target reticle appears, the shots will automatically be aimed at said target. Unlike Fang though, you can also shoot fireballs while flying.
If you hold spin for a little bit before releasing, you'll charge up a powerful fireball. This fireball not only covers more area, but it'll pierce through badniks and damage them twice. Those pesky Hive Elementals and Facestabbers won't stand a chance!
This can also be used to break bustable walls and floors, allowing you to explore places you couldn't before!
It even works underwater, but it'll last for a shorter time than it does on land.
Tip: The more enemies you defeat with the Flame Stinger while flying, the more points you'll score!
Passive: Smol Size.
Tapping jump while holding the direction of a Spin Gap will have Ember slide in it as if you were doing it with a Spindash-based character.
Passive: Stronk Will
Like Knuckles, Ember can naturally break walls just by walking into them. How can she do it? Who knows? Either way, this makes sure to maximize the places she can explore.
Passive: Water Run
Since her flight gets nerfed underwater, she also has the ability to avoid the water by running on the surface with enough speed. Make sure you can keep up that speed, though.
Passive: Super Form
Since Ember's an OC based out of this game, it would be no surprise that she'd have a Super Form.
Along with the usual perks, the Flame Stinger will be permanently charged with a reduced cooldown while the Flight ability won't be nerfed underwater.
Finally, press Custom 1 for a special taunt. (It's a toggle by the way, and you're completely invincible during it.)
First and foremost, Ember doesn't have a jump like everyone else. When holding down jump, you'll start ascending. Letting go of it will let you descend.
The best part is that it works in any situation. Accidently fell off a ledge? Don't worry! Just give that button a good ol' hold!
It's important to note that this ability will be nerfed underwater seeing that she is a bee. What this means is that you'll ascend more slowly to promote flying underwater as an unreliable option to getting through it.
Tip: Whether or not you're nerfed, there's no limit on how high or how far you can fly.
Secondary: Flame Stinger
Functionally similar to Fang, pressing spin will have Ember shoot a fireball. If a target reticle appears, the shots will automatically be aimed at said target. Unlike Fang though, you can also shoot fireballs while flying.
If you hold spin for a little bit before releasing, you'll charge up a powerful fireball. This fireball not only covers more area, but it'll pierce through badniks and damage them twice. Those pesky Hive Elementals and Facestabbers won't stand a chance!
This can also be used to break bustable walls and floors, allowing you to explore places you couldn't before!
It even works underwater, but it'll last for a shorter time than it does on land.
Tip: The more enemies you defeat with the Flame Stinger while flying, the more points you'll score!
Passive: Smol Size.
Tapping jump while holding the direction of a Spin Gap will have Ember slide in it as if you were doing it with a Spindash-based character.
Passive: Stronk Will
Like Knuckles, Ember can naturally break walls just by walking into them. How can she do it? Who knows? Either way, this makes sure to maximize the places she can explore.
Passive: Water Run
Since her flight gets nerfed underwater, she also has the ability to avoid the water by running on the surface with enough speed. Make sure you can keep up that speed, though.
Passive: Super Form
Since Ember's an OC based out of this game, it would be no surprise that she'd have a Super Form.
Along with the usual perks, the Flame Stinger will be permanently charged with a reduced cooldown while the Flight ability won't be nerfed underwater.
Finally, press Custom 1 for a special taunt. (It's a toggle by the way, and you're completely invincible during it.)
But that's not all! Along with ruining vanilla, she can also ruin SRB2P!
With her guardian, the Hive Elementress, Ember is a physical user who's more focused on dishing out criticals thanks to her high Luck and Crit Rate buffs. She also has auxiliary Ice magic to freeze enemies along with Death-based instant kills to whittle down enemy groups. HP drains also help in making her self-sustainable akin to Shadow and pre-1.3 Metal Sonic.
In the dungeons, she has access to a Flight ability. Hold the jump button to ascend while letting go will descend. There's no limit on it, so use it to your advantage to do things like skipping fights you don't want to do.
In a new Vision Quest, a gigantic Hive Elemental forgotten by Eggman threatens Ember's homeland, Aerial Garden Zone. Bee careful, for it has many tricks up its sleeve. It doesn't have a weakness, so criticals from Ember and the others will bee the way to go.
Want to bee even more powerful? Add Vespiquen from Cool2Smart's Pokepack to your team. These bumbling brutes will allow Ember to physically charge all allies, essentially made to deal out a lot of damage against bosses provided that you set up buffs beforehand. It's fairly expensive for her, so bee sure to use it sparsely.
In the dungeons, she has access to a Flight ability. Hold the jump button to ascend while letting go will descend. There's no limit on it, so use it to your advantage to do things like skipping fights you don't want to do.
In a new Vision Quest, a gigantic Hive Elemental forgotten by Eggman threatens Ember's homeland, Aerial Garden Zone. Bee careful, for it has many tricks up its sleeve. It doesn't have a weakness, so criticals from Ember and the others will bee the way to go.
Want to bee even more powerful? Add Vespiquen from Cool2Smart's Pokepack to your team. These bumbling brutes will allow Ember to physically charge all allies, essentially made to deal out a lot of damage against bosses provided that you set up buffs beforehand. It's fairly expensive for her, so bee sure to use it sparsely.
That being said, I hope you enjoy! <3