While this doesn't quite compare to the physics in rphys, this is a good and fun alternative you can use for multiplayer.
Katmint
Katmint
I wish the master server had better support for custom builds. But yeah, multiplayer as well as maps rphys might break are why I'm still keeping the Reveries physics around.
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Very good addon! I've only tried it with Fang and a little bit with Sonic, but from what I've played, this is pretty good. The tighter midair movement did catch me off-guard a little bit at first, which did mess me up a few times while trying to rush through the long rope lift section at the end of ACZ1.

Also, was Fang's popgun needing multiple shots to hit bosses a thing in the base game? If it was, I never noticed it. I spent most of this playthrough thinking half of my shots weren't registering until I got to the final boss and noticed that each hit took the same amount of shots.

I'm a big fan of the way Fang's moveset was buffed overall, though! Having him keep all of his momentum when starting/stopping the tail bounce made it a lot easier to use, and the ability to use Fang's popgun in the air/not have it be as restricted as it is in the base game is really alleviating. Having tighter controls in the air also makes it easier to bounce around everywhere and not accidentally throw yourself into pits quite as much while doing it.

I didn't actually pick up any shields during my playthrough, so the verdict is still out on how good they are. I like them in concept, though - I've always found the vanilla force and elemental shields' abilities to be a bit useless, so it's good to see them be given more practical ones!
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Gotta love this, make you go super fast!
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