I give permission for this addon to be reused, modified, or ported by anyone
  1. Yes

This a rather extensive mod which adjusts the physics, characters, and shields to suit my tastes. Comes in both full and lite variants; the latter contains only the physics changes. Don't load both at once.

You need to press the fire button to turn super in the full version.
Global Physics

Only the changes listed in this section are included in the lite version.
  • Momentum is preserved on the ground
  • Slopes have been denerfed and no longer cut your launch speed in half
  • You actually gain speed from going down slopes
  • Base top speed increased, acceleration smoothed
  • Spindash charges far more quickly
  • No speed loss while rolling
  • Super characters charge spindash instantly
  • Jump heights globally increased
  • More maneuverability while jumping or spinning
  • Can uncurl from spin by pressing spin again
  • Nospin characters can use their ability while in spring states
  • Stronger global gravity which adjusts its strength dynamically
  • Conveyor belts are stronger and will boost your speed when running or rolling in the same direction
  • All characters can run on water when above the hardcoded speed adjust threshold (52 fracunits/tic)
  • Characters can accelerate beyond their normalspeed even on flat ground, albeit at a much slower rate. Dash mode and certain custom character states increase the rate of speed gain.
Shield Abilities
  • Attraction Blast homing attack provides some iframes.
  • Force Stop freezes your character in place while spin is held and will redirect stored momentum to the direction you're currently facing when spin is released. When taking damage with a Force Shield, you won't be knocked back.

  • Whirlwind Jump scales properly with existing vertical momentum. The ability also has a new particle effect.
  • Elemental Stomp has been replaced by Elemental Rise. You'll rocket upwards and detonate into a fiery explosion. Its passive flame trail now applies while running in addition to spinning.

  • Flame Burst thrust speed is more consistent and can also damage enemies when used by nospin characters
  • Armageddon Shield is now the Armageddon Monitor. When popped, it unleashes a devastating attack which destroys everything nearby and also targets all enemies in the map with a small chance of killing each. In cooperative gametypes, all shieldless players will receive an Ash Shield (no ability) when someone destroys an Armageddon Monitor.
  • Thorn Shield has been added. This new shield protects against spike damage and will destroy any enemy that damages it. Its ability is the Thorn Switch, which reverses your vertical momentum and fires thorns in the direction of your old momentum. Upon impact, the thorns scatter clouds of poison.

By default, the Thorn Shield is given by Pity Shield monitors. If you'd like to see it in vanilla, load this soc to swap the locations of Pity and Armageddon monitors.




Primary: Acro Helix- Double jump to perform a rising air dash which redirects your momentum. Collide with a wall to transfer a portion of your speed upwards.

Secondary: Trick Spin - While vulnerable in the air, hold spin to charge a drop dash. Release spin in the air for a small boost or keep holding it for a larger burst of speed upon landing.

Super: Float - Jump and hold spin to float. Unlike vanilla, you won't lose altitude if moving slowly.

*Special note: Acro Helix is useful for making sharp turns at high speed. Try combining it with the spindash.​



Primary: Fly - Double jump to begin flying with an upwards launch. After ascending, press spin to use the Tailspin, which halts momentum and begins a quick descent. While in the Tailspin state, hold spin while landing to regain your flight speed in the pressed direction.

Super: Instant Tailspin - Jump and press spin to Tailspin without needing to fly first.

*Special note: Tailspin state can damage enemies.​



Primary: Glide & Climb - Mostly unchanged from vanilla, but will accelerate much more quickly at low speeds. He also climbs 20% faster.

Super: Quick Drop - Press spin while curled in the air to cut momentum and enter the landing state.

*Special note: When gliding into the floor, hold spin to transfer your momentum into a roll instead of skidding to a halt on the ground.​



Primary: Cyclone Whirl - Double jump to send Amy on a downwards spiral. After landing, you'll rebound off the ground. Hit an enemy or monitor with this attack for a super high bounce.

Secondary: Hammer Attack - Press spin on the ground or in the air to swing Amy's hammer. During an aerial swing, press spin again to use your shield ability.

Tertiary: Rolling Vault - Press and hold jump during a hammer swing. Once the hammer hits the ground, Amy will fling herself into a rolling vault, gaining speed.

Super: Seeking Hearts - Love hearts spawned from hammer attacks will automatically target and chase down nearby enemies. Strike an enemy with a seeking heart or direct hammer attack to gain 5 rings.

*Special note: Amy is invulnerable to contact damage from enemies during her hammer frames.​



Primary: Tail Bounce - Stronger bounce than vanilla with all momentum cuts removed.

Secondary: Popgun - Can shoot both on the ground and in the air. Upon shooting, your speed is cut until the cork hits its target. After the shot makes impact, you can immediately fire again.

Super: Shooting Stars - Corks gain special effects and can deal double damage even to armored enemies in a single shot. Bouncing propels you upwards even higher.

*Special note: You can minimise speed loss from shooting by firing at point blank.​

Metal Sonic​


Primary: Rush Thruster - Double jump to zoom forwards at a high speed. Your trajectory is locked in place for the duration of this move. After the boost ends, your speed prior to using the ability will be restored. Collide with a wall to kick off of it.

Secondary: Spin Charge - While vulnerable in the air, hold spin to prepare a high speed rolling attack. Proper timing is required to get the most out of this move.

Super: Float - Identical to Super Sonic's ability.

*Special note: Dash mode functions differently than vanilla. Upon achieving run on water capable speeds you'll instantly enter dash mode. Dash mode increases your minimum speed in addition to boosting rate of speed gain and cannot be lost while in the air.
Extra Notes
  • Super transformation is now done by pressing the fire button on the ground, in the air, or even with a shield. Note that the "got them all" sequence will still tell you to use jump+spin, but this cannot be changed in the current version of SRB2.
  • Full support for Adventure Sonic, Mario, ChrispyChars, and many other custom characters is included.
  • Version 2.2.10 is required; please update your game.
  • The vanilla roster can activate their abilities multiple times per jump while super.
CobaltBW - Code from momentum mod, sprites & code from aerial popgun and battle

DirkTheHusky - Drop dash sprites

SuperPhanto - Sonic peelout sprites

All content may be reused.
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Latest updates

  1. Minor bugfix - Reveries v3s

    There were a few issues with the RushChars sol transformation, so I've corrected those. I've...
  2. Minor update - Reveries v3a

    Added support for RushChars
  3. Major update - Reveries v3

    This update requires version 2.2.10 to work. Be sure to update your game before playing...

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Gotta love this, make you go super fast!
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