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Fang Popgun Modifications
![]() Developer Last Online: Jan 2021
This script is a standalone repackaging of the popgun tweaks present in BattleMod (V8.4).
Changes include:
Some targeting and firing code has been borrowed or modified from TehRealSalt's simple character rebalancing mod. Download Now
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Comments |
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#2 |
Probably Responsible
Moderator
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Welcome to releases!
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#3 |
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AERIAL POPGUN SPRITES :eyes:
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Check out my Soundcloud here! https://soundcloud.com/mastagambit I do a lot of Sega Genesis/Megadrive style covers (w/ polyphony limitations) + other stuff |
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#4 | |
Wandering Protagonist
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You can still use the Whirlwind's active by pressing jump after hitting a spring or walking off of a ledge.
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#5 |
The Danganronpa Guy ._.XD
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Oh yeah, Aerial Popgun, I really love this.
I can't stop spamming it.
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"As long as there exists seeds of hope. I'll glady kill a person, and glady die myself." |
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#6 |
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This mod is awesome! I would suggest maybe making a mod of Tails Swipe with the battle mod sprites.
Last edited by MrSolipanto; 09-01-2020 at 04:23 PM. |
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#7 |
Pyro the Setsuna Fan
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Yoshi can use shield abilities by pressing Spin while holding Jump, so Fang also could do that
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O kurwa! |
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#8 |
Community Noise Maker
Developer
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This is a long overdue update, but Zolton helped patch up a few issues with the current scripts.
Code:
Version 1.1 - Fixed Fang being able to turn while firing - Changed character select description to more accurately reflect abilities - Resolved a sprite conflict with OLDC Summer 2020 SP pack |
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#9 |
Pyro the Setsuna Fan
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Sometimes Fang tries to turn around when firing on ground while not moving
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O kurwa! |
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#10 |
Circuit Enthusiast
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This odd glitch occurs when playing in Strafe mode. It also occurs with the Intangible Camera mod loaded and activated. |
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#11 |
Community Noise Maker
Developer
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Angle issues were due to a lazy oversight on my part. Should be fixed now.
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#12 |
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Considering all the individual mods, eventually your suite of 2.2 mods could turn into a modular XMom or Classic, which I absolutely love. I think that large mods should be broken up into smaller ones which can be enabled selectively, as that helps with compatibility with certain characters and other mods.
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