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The Momentum Mod Details »»
The Momentum Mod
Version: 9, by CobaltBW (Community Noise Maker) CobaltBW is offline
Developer Last Online: Apr 2020

Version: SRB2 Rating: (4 votes - 4.20 average)
Released: 12-27-2019 Last Update: 01-10-2020 Installs: 4
Scripts Re-Useable Content

Script which preserves the player's momentum on the ground. In addition, some characters have had certain speed restrictions tweaked or removed.

Changes include:
  • Players can now run beyond their normal movespeed if carrying momentum from a spring, slope, etc.
  • Sonic's thok reduced from 60 to 50
  • Jumpthok ability's horizontal thrust scales with momentum
  • Tails' horizontal flight momentum now mirrors that of Sonic 3's (always faster when descending, always slower when rising). Additionally, Tails can now fly by holding the jump button instead of tapping it.
  • Knuckles no longer loses momentum after deactivating glide, and the momentum cut on landing has also been reduced
  • Fang no longer loses momentum when activating or deactivating bounce
  • Metal Sonic's dash mode stacks with carried momentum

Download Now

File Type: rar VL_Momentum-v9.rar (2.0 KB, 772 views)

Screenshots

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Comments
Old 12-28-2019   #2
D00D64
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Using this with HMS was... an experience. Of course, it totally fine when your character is... normal, so welcome to releases!
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Old 12-28-2019   #3
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I was waiting for this.
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Old 12-28-2019   #4
birbhorse
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Yet another lua script to add to the "must have on all times if using mods" folder.
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Old 12-28-2019   #5
CobaltBW
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The file has been updated.
  • Fixed script applying momentum incorrectly at higher and lower scale values.
  • Fixed a script-break when players are spectating.
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Old 12-28-2019   #6
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I kinda wish the Speed Shoes/Power Sneakers/Whatever The Fuck You Guys Prefer To Call It power-up wasn't affected. It's quite broken.
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Old 12-28-2019   #7
Rumia1
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Gee this looks real neat there Cobalt! I'm glad someone finally managed to add momentum and slope acceleration into the game! It feels really great to run down that slope in GFZ2 and not just have Sonic slowly waltz down it!
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Old 12-28-2019   #8
Gray21oh
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Kinda funny seeing this since I was talking in Discord about something like this. Really neat to see!
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Old 12-28-2019   #9
CobaltBW
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Alright, it took me a couple hours, but I figured out how to fix the power sneakers speed scaling, and possibly a couple other minor quirks. Version 3 is up.

EDIT: Oops, left some debug print() shit in. Fixed, Version 4 uploaded.
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Last edited by CobaltBW; 12-28-2019 at 06:38 AM.
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Old 12-28-2019   #10
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Quote:
Originally Posted by birbhorse View Post
Yet another lua script to add to the "must have on all times if using mods" folder.
you mean just have on at all times period. lmao
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Old 12-28-2019   #11
CobaltBW
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Version 5:
  • Fixed conveyor momentum catapulting players to infinite speeds
  • Added a hard cap to run speed of 2x normalspeed

The latter bullet is a quick fix to ice floors letting players accelerate to infinity. In practice it should not affect most other aspects of gameplay, as the spindash, thok, speedshoes and super are all lower speed values.
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Old 12-28-2019   #12
Augus
 
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Gotta go fast
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Old 12-28-2019   #13
Spectorious
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Hey, this is pretty neat!

This definitely adds a really nice amount of mobility options and potential for otherwise slower paced characters like Knuckles, Fang and especially Amy. Amy is actually now somewhat viable with this when horizontal springs are brought into the equation.

Defiantly something I'd love to see incorporated into vanilla, or at least something else similar in vein!

Anyways great so far dude, definitely gonna mess around with this a bit more! :p
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Old 12-28-2019   #14
R3BiRtH
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Does sonic build up momentum while running slower than he does while spinning on a slope?

Last edited by R3BiRtH; 12-28-2019 at 04:28 PM.
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Old 12-28-2019   #15
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I kinda wish for this lua in core release

But on other note... Metal can't reach his high speed on boost mode (blinking orange) only casual top without use of springs.
So kinda buff for Sonic Thok ability for getting its speed on running but kinda nerf for Metal.
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Last edited by -SpikeyBlueHog-; 12-28-2019 at 05:53 PM.
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Old 12-28-2019   #16
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After playing with this for a while, I love nearly everything about it. Amy in particular is such a better character. If this were implemented into the main game, I can imagine some really cool Amy-specific routes involving her using her hammer on sideways springs.

The one thing that I just can't get used to is Sonic maintaining his thok speed. It doesn't feel good to me. It messes with my jumps when I don't expect it, and it feel like cheating when I take advantage of it.
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Old 12-29-2019   #17
Goldenhog
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I can only imagine what the logic behind letting upwards slopes affect your speed but not downward slopes was, so this is a great improvement on that front.
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Old 12-29-2019   #18
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This pairs way too nicely with the sprite rotation script.


But yeah, thok is crazy overpowered with momentum conservation.

Last edited by Krabs; 12-29-2019 at 06:25 PM.
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Old 12-29-2019   #19
CobaltBW
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Version 6
  • Players will lose some of their additional momentum when airstrafing
  • Thok speed now scales with air speed (45min, ~72max)
  • Metal Sonic's dash mode now correctly stacks with momentum
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Old 12-29-2019   #20
Unknownlight
 
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There's something rather glitchy about this version. Sometimes momentum is preserved even after coming to a complete stop. Compare the two GIFs.
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