- What permissions do you give others to modify and/or maintain your submission?
- Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
-Reversi-
This mod adjusts the physics and shields to match the changes in Reveries as closely as possible while still using vanilla SRB2's gameplay engine. The shield and physics changes are in different files.
Reversi Physics |
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- Momentum is preserved on the ground
- Slopes have been denerfed and no longer cut your launch speed in half
- You actually gain speed from going down slopes
- Base top speed increased, acceleration smoothed
- Spindash charges far more quickly
- No speed loss while rolling
- Jump heights globally increased
- More maneuverability while jumping or spinning
- Slightly stronger global gravity which adjusts its strength dynamically
- Conveyor belts are stronger and will boost your speed when running or rolling in the same direction
- All characters can run on water when above the hardcoded speed adjust threshold (52 fracunits/tic)
- Dash mode cannot be lost in the air
- Fang can shoot at any speed in ground or air with less delay
- Tails was given holdfly
- Knuckles slightly modified to flow better
Reversi Shields |
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- Attraction Blast homing attack provides some iframes.
- Force Stop freezes your character in place while spin is held and will redirect stored momentum to the direction the camera is currently facing when spin is released. You can also press jump to redirect downwards instead. When taking damage with a Force Shield, you won't be knocked back.
- Whirlwind Jump has a new particle effect.
- Elemental Stomp has been replaced by Elemental Rise. You'll rocket upwards and detonate into a fiery explosion. Its passive flame trail now applies while running in addition to spinning.
- Flame Burst thrust speed is more consistent and can also damage enemies when used by nospin characters
- Armageddon Shield is now the Armageddon Monitor. When popped, it unleashes a devastating attack which destroys everything nearby and also targets all enemies in the map with a small chance of killing each. In cooperative gametypes, all shieldless players will receive an Ash Shield (no ability) when someone destroys an Armageddon Monitor.
- Thorn Shield has been added. This new shield protects against spike damage and will destroy any enemy that damages it. Its ability is the Thorn Switch, which reverses your vertical momentum and fires thorns in the direction of your old momentum. Upon impact, the thorns scatter clouds of poison.
By default, the Thorn Shield is given by Pity Shield monitors. If you'd like to see it in vanilla, load this soc to swap the locations of Pity and Armageddon monitors.
Credits |
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SuperPhanto - Sonic peelout sprites
All content may be reused.