- What permissions do you give others to modify and/or maintain your submission?
- Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
Welcome to NEO Emerald Coast!
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This is my first original SRB2 map pack which features two acts, with a single act spanning around 3 minutes in lenght. This pack features custom title screen background, custom game data with Tight! record attack emblems and really pretty environments along with custom sprites. :> (With day time and lighting realistically changing throughout acts!1!1)
As you can see from the title and the screenshots, this stage is based around Emerald Coast and it's visual elements, enviroments and other stuff. But unlike in SA1 these stages have completely different vibe than the original, with help of the one and only sunset... With creative and wacky level design, gimmicks and new spins on existing sets of Emerald Coast's environments! Run through beaches, jungles, top of mountains, even through a whole tourist town on top of the sea and caves that a human eye never laid upon!
This is my last E.C oriented map, I swear
These stage in some places may play like sections from either SA1 with large open areas or SA2 with focused and "Don't think, just go!" sections. And this map pack was made with OPENGL in mind. You can still play these stages with SOFTWARE but It will make the sunset effect look worse and there might be more lag spikes due to some larger and more open areas.
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THE GALLERY
Look at your own risk, or play the stages with extra surprise factor!
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As I said at the start, these stages are my first tries at original SRB2 or any Sonic game level design along with these stages being worked on throughout the time span of 7 months, so there might be random quality drops or some stuff might jut be badly planned. (Because I barely knew what I was doing at the time. )
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CREDITS OR USED ASSETS
@El-fire for creating the adventure styled palmtree sprites.
@InfernoMelon for creating Swift the ”poorly drawn” dragon. (The goober is used as an easter egg in both acts)
@XtremeXavier for creating the Rhinotank enemy.
ALEXY ANGELFOX for creating the fan recreation of Dubious Depths Past. (Used as BGM for act 2)
Little planet (JP) used as BGM for act 1.
The models resource (OSA413) used as a source for E.C's textures.
This might extremly cheesy but... SRB2MB members for supporting me throughout all these 7 months of development on this map pack on the work in progress thread!
(IDK If I forgot something, but If I did I will update the list.)
===================================================================
This is my first original SRB2 map pack which features two acts, with a single act spanning around 3 minutes in lenght. This pack features custom title screen background, custom game data with Tight! record attack emblems and really pretty environments along with custom sprites. :> (With day time and lighting realistically changing throughout acts!1!1)
As you can see from the title and the screenshots, this stage is based around Emerald Coast and it's visual elements, enviroments and other stuff. But unlike in SA1 these stages have completely different vibe than the original, with help of the one and only sunset... With creative and wacky level design, gimmicks and new spins on existing sets of Emerald Coast's environments! Run through beaches, jungles, top of mountains, even through a whole tourist town on top of the sea and caves that a human eye never laid upon!
This is my last E.C oriented map, I swear
These stage in some places may play like sections from either SA1 with large open areas or SA2 with focused and "Don't think, just go!" sections. And this map pack was made with OPENGL in mind. You can still play these stages with SOFTWARE but It will make the sunset effect look worse and there might be more lag spikes due to some larger and more open areas.
===================================================================
THE GALLERY
Look at your own risk, or play the stages with extra surprise factor!
Explore and run through NEO Emerald Coast at the most beautiful time of the day! Nothings better than colorful sky full of warm gradients and luke-warm waters along with lush greens. A true natural eye candy in which you can forgot about all your of worries... And while you're here, you might also check out all the breath taking and fun tourist attractions along with visitors favorite, SEA TOWN!
It's getting late, winds are getting stronger, water is getting colder and the atmosphere is starting to calm down. But wait, this place wasn't on the tourist map? Maybe you took the wrong turn? Either way, this place doesn't look friendly so remember to stay on your toes. But wow, this place looks like it stayed here undiscovered for decades! It's fully natural, no human architecture in sight, but it still seems like someone already was here before you. Either way, time tore everything down and nature reclaimed what she lost.
As I said at the start, these stages are my first tries at original SRB2 or any Sonic game level design along with these stages being worked on throughout the time span of 7 months, so there might be random quality drops or some stuff might jut be badly planned. (Because I barely knew what I was doing at the time. )
===================================================================
CREDITS OR USED ASSETS
@El-fire for creating the adventure styled palmtree sprites.
@InfernoMelon for creating Swift the ”poorly drawn” dragon. (The goober is used as an easter egg in both acts)
@XtremeXavier for creating the Rhinotank enemy.
ALEXY ANGELFOX for creating the fan recreation of Dubious Depths Past. (Used as BGM for act 2)
Little planet (JP) used as BGM for act 1.
The models resource (OSA413) used as a source for E.C's textures.
This might extremly cheesy but... SRB2MB members for supporting me throughout all these 7 months of development on this map pack on the work in progress thread!
(IDK If I forgot something, but If I did I will update the list.)