Emerald Coast

[Open Assets] Emerald Coast 1.5 - The (hopefully) final update!

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Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
Welcome to Emerald Coast!
srb20189.png

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What you see, is what you get! Just another remake of Emerald coast for SRB2!

But this time with a small twist. Instead of remaking this stage bar for bar like it was in SA1, I decided to refresh some aspects for this stage to fit the SRB2 gameplay and just overall make it cooler. The changes I did include the visual changes by adding more life and decoration into this stage, and gameplay changes include me adding more enemies and recreating this stage in such way so it will fit the SRB2 comfort scale if you can call it like that. In other words, this is an accurate remake of Emerald Coast, but with many changes done to it so it will get back on the bar of modern gameplay and quality standards. :D

So if you like Emerald coast and want to see another take on it or if you just want some neat and kinda wide speedrun stage, then this is a pretty good pick for you! :D

Beyond the stage itself, this addon contains custom save data with custom unlockables, custom record attack menu, 3 R.A emblems (time, rings and score) a single unlockable "stage", custom made sprites, custom title screen, a small cameo from a friend of mine... :knuxsmug: and so much more features that I probably forgot to mention!
(And it also contains a lot of love and passion! :3)
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THE GALLERY
A bunch of rad screenshots that fully showcase all of the biggest and most breath-taking locations this remake has to offer!

Hotel.jpg

The square planks.jpg

The mountain passage.jpg

The orca chase.jpg

The mountain heights.jpg
The bendy road.jpg

The small lake.jpg

The jungle.jpg

The views.jpg

The jump pads.jpg

The end.jpg
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CREDITS OR USED ASSETS

Shadowth117 from T.T.R for ripping the terrain textures from SADX
OSA413 from T.M.R for ripping the E.C model which was used as reference. (And I yoinked some textures from it too.)
@XtremeXavier for creating the Rhinotank enemy.
@RubySpins for making the pre-rendered sprites for 75% of decoration in this stage.
@El-fire for creating the adventure styled palmtree sprites and sprites of someone else... :knuxsmug: and being an extremely cool guy for supporting me throughout the many downs and being the cause of many victorious ups while I working on this stage.
(He's da goat, fr fr. He deserves that 27K downloads. :threat:)
Author
Aquavine
Downloads
13,986
Views
18,223
Extension type
pk3
File size
4.6 MB
MD5 Hash
002da1f409ec695e43a234683ff7c686
First release
Last update

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Latest updates

  1. All clear! The final major update! :D

    It finally happened. The legendary v1.5 update is officially out now. And with it coming out...
  2. Rhinotanks, better jump pads and pre-last major update!

    This time I have a bit smaller updated compared to 1.3, but that's maybe because I'm slowly...
  3. Another overhaul update, but this time it's really HUGE! (1.3 is finally done!)

    This time I've done most of the hardest and most time-consuming things. And the funny thing is...

Latest reviews

It's pretty good!
It's definitely better than it was when I last reviewed it.
There's probably still a few things that could be done to make it have more fidelity to the original while still being within SRB2's limitations, but it's still good in it's current state regardless.
Aquavine
Aquavine
You don’t know how relieving and empowering it is to get a review from 2/5 to (I guess) 4/5. ;w; I’m glad that you liked it more than the first versions.

And you know what? The fact that You like it now is enough for me, I already made this stage WAY better than it used to be, and I know that I won’t be able to make it better or even force myself to work on this stage any much longer seeing how much other stuff I have in works either way. -.-

I finally managed to make this addon the way I wanted it to always be, and I finally can say that I’m proud of my work without any ”but’s”. Now I finally can move onto new horizons without any past anxiety left. :D (Or at least a bit less of it. :’D)
Upvote 0
Wonderful! This is really nice and is really fun! I took me awhile to find that secret :) Great job! :b
Upvote 0
It's gonna be EVEN BETTER!? You're a legend!
Aquavine
Aquavine
Yah! :D If I break up with school first, it's really toxic and narcissistic, It always wants all my time and attention and I get nothing for doing that! Best to stay away from people like these. >:C (The most complicated way of saying "if I have enough of free time after school-days.") I'm not sure what I'm even yapping about at this point. :<
Upvote 0
I like this Emerald Coast!
Upvote 0
Really good and surprisingly faithful to the original level.
I do have a couple of problems, the starting area in Act 2 feels very tight and compact and it's a little bit too slopey. Then again, I'm saying this as somebody who primarily plays Spice Runners.
Some parts also feel a little bit more janky and not as satisfying as the original, but I can let that slide considering this is SRB2.
Otherwise it just works.
Aquavine
Aquavine
About that first area, I realized too late that its too small for comfort and I couldn’t fix it in any easy way because of vertex slopes, on the other note I’m happy that you enjoyed this stage.
Upvote 0
Srb2 thicc emerald coast, nothing wrong with it.
Upvote 0
It's great! Very similar to the other Emerald Coast mod going around right now, but the level architecture is more spaced out so faster characters aren't constantly overshooting their marks. It's beautiful and spacious, perfect for a day at the beach!
Aquavine
Aquavine
Finally someone gets it!
Upvote 2
Alright but feels redundant especially when a much better remake already exists
Upvote 1
It's okay, but theres better improvement. the level is kinda wide open than the original
Upvote 0
really great port, despite the issues. just don't act like it's flawless.
it's poorly optimized, and could use some custom objects to make the sequences better and the enemies more engaging/balanced.
i'm also surprised nobody's tried saturn-retexturing emerald coast when doing this sorta thing to make srb2 the actual saturn sa1 every youtuber who's never played past arid canyon act 1 wants the game to be. ah well, less critique there and more wishful thinking
also, don't spite the other port.
they're different scales, and that makes this one much better for playing like it's actually sa1. the other one isn't bad just because it plays more like an srb2 level actually would.
i really like playing like it's actually sa1, though! that's the thing, i can't be too critical of something i enjoyed this much. that's why i've gotta give this 4 stars at the end of the day, thanks for taking the time out of your day to make this.
Upvote 0
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