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N64 Mario's abilities don't just borrow from Mario 64, instead they were chosen to fit a gameplay style reminiscent of all 3D Mario games whilst still adhering to a Sonic gameplay style. His moveset is intentionally limited to provide an experience closer to vanilla SRB2 gameplay, while still adding some of the perks of the 3D Mario titles. It's why slower moves like the punching that wouldn't be useful in a linear Sonic gameplay style weren't added, same thing with backflipping and diving which already have their purpose fulfilled with the Lunge Jump and Ground Pound Jump. Adding all these moves would also generally bloat the controls and be extra Lua coding for something that wouldn't be useful.
After the events of Super Mario 64, Mario is rewarded with a nice vacation on the Greenflower Coast. When Greenflower Mountain gets desecrated, he knows someone's up to no good!

N64 Mario jumps in!

His sky-high jumps and capable moveset allow for a gameplay flow unlike many others!
The Dive and Long Jump fused together forms a Lunge Jump, in which Mario dives forward at incredible speeds. Be careful, though. Once you Lunge, it's hard to steer. You can also do it after careening off an edge or riding off steam.

Its speed also scales, so doing Lunge Jumps consecutively is a great way to build up some speed. Landing on water surfaces allows Mario to perform the Hip Skip. This move is Mario's main form of attack against bosses and enemies.

Mario can also Wall Kick. Just jump or Lunge Jump into a wall and press jump again when Mario's perched to kick off the wall. A normal jump gives you more time to Kick, but a Lunge Jump gives more speed.
You can't control your angle, so use it wisely

What if you need to fit inside small spaces?
That's where the Crouch comes in.
Hold Spin and you can Crawl through small spaces.
Don't feel like crawling and want some speed?
Double tap Spin to Roll.
That's about it. You can also do it while moving as well.

What's a Mario character without his signature Ground Pound?
Spin while in the air to perform one. It can also shred through breakable floors, like the ones Amy and Fang bust. If you have a shield, double tap Spin to Ground Pound. This works for everything but the Bubble, Elemental, and Pity shield.
Ground Pound on a Spring and you'll get a Spring Boost.

Need some speed after Ground Pounding? Hold spin while Ground Pounding to Super Roll, a stronger roll than the Crouch's Roll.
You can also hold Jump while Ground Pounding to do a Ground Pound Jump. It's just a higher jump.

Speaking of Mario's jump, the faster you go, the higher you jump.

Underwater, Mario has another move up his sleeve.
Press Jump to start swimming. You can also cancel the swim by pressing Custom 1.
Jump to do a Swim Jump. You can only Swim Jump once, so use it wisely.
Spin to do a Swim Drill. This is how you attack underwater, but you're committed to the Drill once you perform it, so use it wisely.
Mario's Super transformation can't swim since he gets too heavy, but he can breathe underwater to compensate. He can still breathe air bubbles, so you can steal them when someone else is drowning if you feel like griefing that day.
Rueven - Director, rigging Mario's model, final materials, and main spriter/animator.
Cherry - Co-director, main programmer.
Nugget - Modeled Mario's mesh, base materials.
OtherChen - Base for Mario's crouch move.
Golden Shine - Made the player collision example code, which served as a base for bumper and booster collision.
Junio Team - Ported the spindash dust code and programmed the base for crouch and Jump Special checking.
Water Vapor - Sprited Mario's ending constellation and cleaned up the CSS art.
Dokotroopi - Made the MARIO font for the CSS.
Audio is from Super Mario 64, Super Smash Bros. Melee, and Paper Mario: the Thousand Year Door.
Oh yeah, Mario has a Super transformation. It comes with the standard perks, but he can't swim while Super. But he can breathe in underwater and space. It needs Chaos Emeralds and Ring energy to function so far away from the Power Stars, unfortunately. Also, if you're in Ringslinger, use Strafe or Simple if you want to crawl or swim. Mario also has XMomentum and Chrisp Tricks support.
V1.1 - Winging it!
Fixed the horizontal spring bug causing Mario to Lunge Jump infinitely.
Mario's special stage sprites are now updated to depict Wing Mario.
Swimming has been remapped to Custom 1, so Mario can now Lunge Jump underwater. Mario also falls faster when swimming.
Mario's underwater damage state has been updated to behave like the vanilla pain state.

V1.2 - Wall Kicks Will Work
Wall Kicks are added.
Swimming is remapped back to Jump with the Swim Cancel left in Custom 1, so Mario can no longer Lunge Jump underwater.
Swimming speed is buffed and Drill now stacks.
Superman glitch was both fixed and made official. Instructions in Mod Overview.
Lunge Jump is now more steerable and is way less buggy overall.
Proper XMomentum and ChrispyTricks support is added.
Run and Ground Pound land animations are updated.
Mario can no longer roll before the Race countdown finishes.
Mario's underwater check is made more accurate, so now he can no longer air swim in certain sections.
Lunge Jump now gives its usual speed boost when Mario falls too fast.
Mario is now CTF compatible, so he can no longer Lunge Jump or Wall Kick when carrying a flag...
...and some other details I probably forgot about.
While the Superman glitch is now mostly, if not completely, fixed, it can still be re-enabled with a few easy steps (if you have SLADE).

Step 1. Open the N64 Mario PK3 in SLADE.
Step 2. Double click on the "lua" folder and open SGCR.
Step 3. Use Ctrl+F and type "superman", click "Find Next" until you see this.
Step 4. Change the word "false" to "true".
Save it, put it in your addons folder and you're done. Mario's Lunge Jump will function exactly as it would in V1.0, Superman glitch included. He can still Wall Kick, which maintains his momentum, so you can finally fulfill your dream of playing as a PingPong Mario.
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Latest updates

  1. Wall Kicks Will Work

    Wall Kicks are added. Swimming is remapped back to Jump with the Swim Cancel left in Custom 1...
  2. Winging it!

    V1.1 - Winging it! Fixed the horizontal spring bug causing Mario to Lunge Jump infinitely...

Latest reviews

I like how this mod adds Mario to this game but it does have some flaws I don't really have to say anything look at the discussions thread
Upvote 0
Someone told me how to fly with Mario
Upvote 0
Mario's abilities work well, but I think his speed should be toned down significantly.
Upvote 0
It plays well but I'm not sure it's been tested because no matter how many times i pressed "spin" He wouldn't Ground pound, Crouch, nor lunge, he can't even swim like he did in the Gifs. I needs more play testing.
Upvote 0
I like it but in version 2 could you add luigi?
Upvote 1
Finally, a Mario in the MB. This was a pretty cool and fun mod. I think my favorite is the newly added wall jump. It's sometimes helpful and even super fun, especially when you spam it. The only problem is with the wall jump. Don't give me wrong, I LOVE this feature, But sometimes it can be very annoying during normal gameplay or even speedrunning. There should be a way to toggle it on/off. Overall, this is a REALLY cool addon. I recommend checking it out!
Upvote 0
welp. think i just found my new favorite mod.
Upvote 0
Pretty good character, but I don't really like the sprites (no offense to the creators of the mod).
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An out of nowhere mod that's worth the download! I give this 5 power stars.
Upvote 0
now that ive actually played n64 mario i just have to say ....... it leaves much to be disired
wait i said much oops i said much i mean a LOT
it really is just mario with a guest star appearance of metal mario ( and wing mario as of 1.1)
and with a couple new moves
i give it 4 stars
cough* i meant power stars ( im such a dumb ass)
Upvote 0