Version 2 completes everything I had on my todo list, (minus jumpboost) future updates might become uneventful as a result.

First off, I've changed the name, as it revamps every character's super form (even if they don't have one) apart from Knuckles, instead of just Super Metal Sonic.


To be clear, this is not a rewrite of the script, but many new things have been added since last update. (This is for real this time ok)


Super Sonic

His thok is now buffed up, vibrating the air in a way that crushes all badniks nearby.


Super Tails

The developers will do this one at some point, maybe in a major update, but for now we have this, a nerfed version of the super whirlwind, that gives quite the height boost.


Super Fang

He curls into a ball, and can do the bomb jump, allowing him to jump higher than ever before, building up speed for his spring tail.


Super Amy

Amy also curls into a ball while super, and she can do a jump thok giving out the same air shockwave as super sonic does, at the cost of rolling, but she can reach to places that sonic would need some sort of badnik to bounce off of just to get on par to her.


Super Metal Sonic

Back and at it again with his jet hover, fast drop, and super slam abilities. As well as a new attribute, where he will start overdrive as soon as he hits his running speed.


This took... not long, but hopefully you guys can enjoy the work done here.


TODO:
Code:
Fix Amy creating shockwaves where she shouldn't, for now treat them like extra super moves.
Fix Metal Sonic being able to make fast drop sounds while using the jet hover.
Fix being able to stall abilities usage by jumping assumingly frame perfect, it's easier than it sounds.


2.1 QUICK FIX: Done to fix a major bug causing maximum ear rape, and also fixes the warnings that come when loaded.

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NeonSRB2
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