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Old Kamek is here!



latest.png


Kamek is getting old and messed up a spell, ending up in a unknown realm
Nothing magic can't solve!



FLY

Can't go anywhere without his broom!

KF3.gif


(Literally)

KF.gif


Hold Jump to fly, Spin to descend
Press any custom button to thok

KF1.gif


Thokking will slow you down a bit if you are already close to max speed, it's intended to use it to accelerate faster, like when making sharp turns

If you hit a spring while on the broom Kamek will stay on it, if not, you can press Jump to fly
Hitting a spring resets Kamek's fly time
Also you can fly after falling of a ledge

KF2.gif


When Kamek gets tired of flying you can press Jump+Spin to jump off the broom


TELEPORT

While Kamek is in the air, but not on the broom,
Hold Spin and then Jump to start the animation, you can hold it as long as you like
Drop one or both to teleport, being able to pass through solid walls with invincibility while full invisible

KTP1.gif


Kamek always looks to the viewers camera, so maybe you can do something tricky with this
You can also use this as a recovery move after being hit

KTP2.gif


Is this spell what brought Kamek here?

It's a bit buggy, don't recomend to use it if you don't know whats behind a wall (do it)
(Use it at your own risk)

Using a shield ability resets teleport cooldown and doing a teleport allows you to use shields again

KTPC.gif

FIREBALL/ICEBALL/MAGIC SHAPES

Press Fire to shoot Kamek's favorite spell, it has multiple uses (see more below)

KMS1.gif


Kamek can shoot fireballs with Fire Normal (or iceballs, see more below)

KMI.gif



SPIN ABILITIES

Kamek has 2 secondary abilities, you can swap between them with weapon next/prev

KS.gif


(I added a hud item that shows the current ability the day after the update, so it's not seen in all gifs)


SIZE CHANGE

Kamek can turn into mini-Kamek or giga-Kamek
You can apply this to your allies too! (And the rollball)

KMG.gif



Press Custom1 to minimize, press it again or Custom2 to grow back to normal

KMN2.gif


This works like the Mario powerup:
In this form Kamek fits almost all gaps, has a jumpboost, can run on water and becomes more floaty, also dies from 1 hit even with a shield
(Allies got the jumpboost and die from 1 hit too, no run on water added)

KMN.gif


You can't change form in the air, but you can press weapon next/prev to minimize briefly

KMA.gif


(Kamek won't die from 1 hit in this state)

Press Custom2 to gigantize

KMG2.gif


This lasts for 5 seconds, you can use it only once until Kamek gets hit
In this state Kamek is invencible, can bust walls and break spikes

You can gigantize allies hitting them with the aiming shapes spell (5sec and 1 use like Kamek)
and minimize them using a spin ability (10sec)

Bowser and Boo have a special Giga form, making them like "boss characters"
Also only 1 use, it has no cooldown but Kamek can revert it

BOWSER.gif


Bowser turns into a "3-Hit boss character" and shoots fireballs (Force shield + Fireflower)
He will die if he loses them, no matter if he has rings, (Kamek can revert the form before this happens)
Also has lava inmunity and a slightly modified moveset to balance him

Boo can take 2 hits and will turn back to normal, that's it for now


ROLLBALL

Words can't express its power

KB.gif


Press Custom3 to spawn it


WEATHER MODE

Press Tossflag to enter/exit weather mode


Press Weapon Prev/Next to change the weather

KMW.gif


If it's snowing or in a specific sky, Kamek will shoot Iceballs instead of Fireballs


Press Spin+Weapon Prev/Next to change the sky

KMWS.gif


Other skies and weathers can change the Fireball color
(normal, green, blue, yellow and the default one magenta)


Press Spin+Fire/FireNormal to change the light level

KMWL.gif


(Some changes don't look good on some levels/areas)

SUPER FORM

Kamek enters super pressing Spin+Fire/FireNormal in the air


Thanks and credits to:

DirkTheHusky and SMSAlfredo for giving me permission to use the Fireball stuff from their Mario mod
Blue Team Spring for the coin sprites used with the fireball
Tatsuru for the original Thok code
Simon_T for Bomb Throw Ability where I took reference to make some spells
Frostiikin for Spring Recurl, edited to make the "Rebroom"
Kirb for Air Walk Remover
Sonic 12 for the lava inmunity code (from Red Sonic)
and XZero The Hedgehog


Special thanks to:

SMSAlfredo for helping me with some of my noob duties, making me realize how a hook works, for the spike break code and also teaching me some more stuff
Kirb for making me understand how a variable works, also made me learn more things
Amperbee, Speccy and CloneFighter for the help on Discord

Sprites from TheSpriteResource:

1Up custom by Tonberry2k
Bullet Bill custom by Striker212

Kamek ripped by Ploaj
Magic Shapes and misc Kamek sprites subbmited by Greiga Master and Tonberry2k
Ending fireworks ripped by Valigarmander

Thank you too!

  • Kamek.png
    Kamek.png
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Author
Youngod
Downloads
9,199
Views
21,189
Extension type
pk3
File size
777.2 KB
MD5 Hash
f365fd9c7ceaf9d5a82b4852ccbdb519
First release
Last update

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Latest updates

  1. Some fixes

    Walls dont stop teleport momentum Nerfed Kamek giga form duration (5 -> 4s) Fixed Kamek's hurt...
  2. Fixes, improvements and new super

    New super form (Spin+Fire/Fire Normal in the air) Weather mode remade (enter with Tossflag)...
  3. Bigger Update

    Resume of the update: Fireball/Weather Now Kamek fireball is the same as the Mario mod, thanks...

Latest reviews

Giving this a re-review, I can see he certainly got a lot of updates since I last tried him! Though, this comes with the issue that is the "maximalist" problem. A bit similar to my old mod Greeneyes, Kamek seems imed to get as much use out of controller functions as possible, not only using custom buttons, but even both fire buttons AND weapon select tog et the full range of his spells. While this character is clearly meant to have a wide range of effects, it does make it a bit cumbersome to get the full use out of Kamek on a gamepad.

Kamek's default running speed feels rather slugging, which I guess is the point. His broom does a lot of the work for him. But that's also another issue; I find myself using the broom a lot, both because its so much faster, but also because it's so powerful for moving around in a platformer. He ascends super fast, and the flight time is so long, I'm never really going to run out of it before crossing whatever long jumps I would need to make. Because Kamek can't use most of his abilities while flying, a lot of them go unused most of the time. I feel like the broom soles most of my problems.

It's also a bit annoying that Kamek has multiple projectiles, but none of them have any autotargeting like Fang's popgun, or slight homing, or any form of aim assistance whatsoever, making them difficult to use without going first person. You need to have your finger on the reset cam button or prevent vertical look, or you may shoot the ground a lot. Combat on midair foes feels nigh impossible without first person mode.

Kamek feels highly experimental, a guinea pig in seeing what you can do with Lua coding on a character. It's impressive on the surface, and I encourage users to try just about anything, but it means a lot of his functions get cast aside. I didn't even know about weather changing until I reread the topic after my playthrough. Sill, I do give you props for just how much IS here, from the projectile types to the grow/shrink spells, to conjuring a rolling rock whenever you want, and resizing that too!

But he's not somebody I'd really dig out again. In a game with minimal combat and a lot of jumping, the broom is the ultimate solution for most of the game's challenges, turning Kamek into a hyper cranked Tails. His other abilities are fun toys, but I'm done playing with them.
Upvote 0
A great mod with great abilities that fit Mario's style perfectly.
Upvote 0
He has clearly come a long way since the first version, now he has extra little flairs here and there that make him that much better, the a lot of qol additions, but most importantly, HE'S FUN TO PLAY! he feels fast and fun, and flows very nicely, the spells he can cast can help not just him but allies in coop, and being able to change your size and things like the spell and weather on the fly is so nice and leads to interesting gameplay. but you know me, i will never compliment a mod without also pointing a few flaws.

the teleport is cool and i hope it gets fixed, you said it was buggy and it is so that's a whatever.

i WILL say however that the weather change controls feel very... clunky, very annoying to use, perhaps instead of using 5 different button combos, just add another spell to the thins you can scroll? make it so instead of having to hold spin and maybe next/prev weapon (the latter of which is annoying to hold for someone using mouse and keyboard, having weapon scroll be on the wheel) perhaps just change his spin ability on the ground if he has the "weather" spell selected, then use the custom buttons while holding it to change the weather, and the fire buttons to scroll the skybox?

however, that is my only real gripe, if nothing else he feels much more polished and much more viable to beat the game with now. great job getting this far and i compliment you on your work.
Upvote 0
a little bit wonky, but honestly better then other mods i've played
doesn't do well in the graphics department due to mainly having ripped sprites, but the gameplay is decent
the flight is pretty good, at least it's fast unlike tails
he has various magic spells which are neat to mess around with but really only 2 really matter in the end (3 in rvz for skip purposes)
fang's shot for bosses, and the fireballs just for sniping enemies
hey, at least it's not as bad as some other mods i've seen
Upvote 0
More Mario based mods more for me.
Upvote 0
I love how it looks and the little special effects, but the flight is painfully slow and impossible to gain speed with, going up is nearly impossible and the flight is too limited for both the speed you get and the fact that you are on a magic broom. To make it worse his speed on the ground is pitiful at best, makin him generally unfun to play. this looks good aesthetically, but there id so much missed potential.
Upvote 0
I made a post in the discussion thread; what's there is good, but it has the potential to be better.
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