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Wario time!

wario-land-logo-44A8F153E2-seeklogo.com.png


Wario heard some rumors about some shinning treasures...
He can't get enough!


TACKLE

Press and hold Spin while moving to start charging it

WD.gif


If you Jump when the tackle is fully charged you'll do a spin-jump

WB.gif


If you keep holding Spin the tackle will continue normally when you touch the ground
If you drop Spin and then hold it again you'll keep the ball shape
If you repeat the last step you can reverse it (just once until you land)


GROUND POUND

Press Jump in the air while holding Spin to do this move

WGP.gif


It can stun nearby enemies

WGP2.gif


You can type "wcustom" on the console to do this move with C1

FART JUMP


Heavily inspired by SSB, press Jump in the air to release it

WF.gif


It can inflict damage or some sickness
First charge needs 5s to charge, the second and the third one need 10s
The jump height depends on the charge level:

WF1.gif

WF2.gif

WF2.gif

WF3.gif


SWIM

Wario is very nasty but he would never poop in a pool, he wont fart underwater but he can swim!

WS.gif



TAUNTS

Wario loves taunting (specially taunting you ;)
Press C1 to start the loop, tap or hold the button to do the next one

WT.gif



WARIO'S ROULETTE

Wario loves minigames too!
Press or hold C2 to show-off your treasure hunter talents, or maybe something else...

WR.gif



WARIO LAND STUFF

Changes shown in the gif below

WL.gif


You can disable them typing wland on the console

You need to hold Jump or Custom1 to use shield abilities while doing the spin-jump


Thanks and credits to:

(Sprites)


Big Thanks to Starpower for the original custom sprites (1, 2)
KingAsylus91 for the :O sprite
RatherNoiceSprites and Misteryt1MFGG for the Wario-man sprites
Frario for the 1up and hud icon
Trevor Carcas for the original rupees sprites
Blue Team Spring for the coin sprites

Also cl.exe for ripping misc sprites from Wario Land


(Reusable Lua)

Tempest97 (Krimps) for Spin Control
Kirb for Air Walk Remover and Run Dust


(Last but not least)

Tatsuru for the quick help on discord
  • WA.png
    WA.png
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Author
Youngod
Downloads
14,132
Views
26,484
Extension type
pk3
File size
4.2 MB
MD5 Hash
06a7f2f443a879408dfca7158db4b0bb
First release
Last update
Rating
2.83 star(s) 6 ratings

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Latest updates

  1. Small update

    Small bugfixes For those who keep brain farting and can't see Dr. Kawashima (sorry not sorry...
  2. Fix rings...

    I missed that treasures did not give rings :/
  3. Ground pound buff, extra effects and bugfixes

    Ground pound now stuns nearby enemies Fart and misc bugfixes Extra effects Better dash sprites...

Latest reviews

This mod is actually kinda fun! While the fart move may not be everyone's cup of tea, it is a useful way to get some height out of a bad jump and damage enemies. The taunts are a neat addition that adds a bit of personality to the garlic-muncher, and the sprites are pretty well done! While some bosses are pretty hard to beat with his move set, and coin collecting is kind of tedious, on its own it's still enjoyable. I was very harsh in my first review (I was young & stupid back then), so I hope this makes up for my bad judgement before.
Upvote 0
It's been a long time since I appreciated the character. But I can say this about him. He's got an interesting gameplay. Really...You can't implement it well on other characters. I know what you mean, because that's what I was. I was not very good at it either and got a small rating for it. Although you showed an interesting force on the spikes. It's a great repetition on spikes. But now let's talk about Wario:
I don't really understand the gameplay, but it's interesting.
His kind of double jump that you charge him with. It's funny and it's not ordinary. Really. The charge is an interesting thing. Other abilities are standard like Ground Pound or acceleration. But most of all it's weird. It's a SPINDASH replacement. Emotion. I don't understand how it works, but I'll look it up later. In short. Liked and disliked the character. For he has his own unaccounts. Abilities work a little weird on the keys. But the function of them is normal. But to be honest. You can still work on your mods. Create something of your own and so on. In this way and develop experience. On maps, on codes and even on sprites. Over there I'm doing Scarf The Wolf 3.0 myself. And I had the most help with one MotorRoach sprite. Helped even more with the head Mizzhap and IDKVolged. So? I'm developing. And evolved to the point where I can even already fix what's involved with addHook JumpSpinSpecial. Anyway. The mod is well done. But it's not perfect. I can safely give it 4 out of 5 stars. Doesn't do it justice.
Upvote 0
It's solid. Definitely not perfect, but if you need a Wario addon to complete the trio, it's fine.
Waft is interesting. It's nice, although I wish it had a visual meter.
Shoulder bash is not a shoulder bash. It's Wario's dash move from WL4 but he doesn't flail his arms around.
Super form is interesting, clearly it was supposed to be Wario-Man at one point, but only one sprite exists. When transforming you'll be Wario-Man for the animation, but then go back to standard Wario (but glowing)
Custom taunts are fine. Love the treasure one though.
Upvote 0
Extreme fan of the Wario Land series here, writing a proper review of this after using him until Deep Sea Act 3.
Let's just say... that this doesn't give Wario justice. The moveset is picked well, but the Shoulder Bash is clumsy to use (Especially in bosses). Speaking of Shoulder Bash... why does it work like the Dash Attack from Wario Land 4? Wouldn't it be better if it was said move instead of being the "Shoulder Bash", since they both work very differently (Obviously he should have a Shoulder Bash ability that works differently if that ever happens)? And my god, MY GOD... the Ground Pound should be mapped to a different button! I kid you not, there were a lot of times where I accidentally used the Waft instead of the Ground Pound or viceversa.
The sprites are 'O-KEY!'. Even though they don't follow the SRB2 style, I don't find that bothersome. The added extras are a nice touch, though you need a good character for those to actually be brought up).

Overall, this can be 'EXCELLENT-E!' if you put a bit more effort on it.
Upvote 1
This has a lot of potential to be a definitive Wario in SRB2 mod! But it's just not there yet, unfortunately.

- Firstly, a fart hover jump? Really..? Could've been a bomb, flip animation, anything really, but you chose... a farting animation...

- Secondly, I like the moveset! The only problem is that they don't feel powerful enough to really feel Wario-like. I'd suggest adding more juice to the moves, like a screen shake, squash n' stretch, particles, etc.

- Thirdly, and personally, this Wario doesn't really match the style of SRB2's pixel art. This is also the case for your other character mods. The character portrait art looks amazing, though!
Upvote 1
wario land is a game franchise laden with potential for a srb2 mod, and this mod definitely understands that, but i don't think the execution is quite right just yet. i do like a lot of the (strictly conceptual) ideas, though.

first of all, the waft, shoulder bash and ground pound are all moves that are no doubt a perfect fit for wario, but i feel as if this mod misses the mark on all of them in one way or another. the waft, foremost, is a good double jump, and nice to have in a pinch, but its use is discouraged by the low gains on anything other than max charge, and the fact that there's no height gain option when it's at 0. i would recommend moving every charge down a peg, so that at any given time the player can gain some height, but would have to wait for the waft to recharge to go any higher.

the shoulder bash and ground pound are fine on their own, honestly. the bash moves quite a bit too slow for my tastes, i'd rather something about as fast as whirl's charge, but it's okay. i think my biggest issue with it is that it really doesn't feel strong, there are no special effects outside of a ghost effect that (if i recall correctly) only actually appears in wario land 4 while using the head charge. the ground pound, also, could do much better if it was mapped to spin instead of a button combination that sort of makes it an arbitrary inclusion.

other than that i have really nothing else to say, it's very much a mod that exists to me, with great potential that misses the mark quite a bit, but it is definitely a wario in srb2.
Upvote 1
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