GrayAngel
Member
I just played around with this a bit. Super Flickies are compatible with Super Tails, but they don't spawn with Hyper Tails. Oh well.
Overall, I think the way you handled Hyper forms. Something about the way Hyper Sonic looks seems different to me with this on, but I'm not entirely sure what it is. Maybe it's the afterimages? I like that you can't transform from Super to Hyper. If you want Hyper, you just have to hold off on transforming until you have 150 rings. I personally would also double the speed of the ring drain, given how ridiculously OP these transformations are. I think it would help balance things out a bit. At least for Hyper Sonic, since he's the most powerful of them with that free flight of his and screen nuking boost.
Is that little hop Fang does when shooting intentional? It looks a little odd when at a stand still.
Amy's new moveset creates a bit of a problem with shield abilities. As a no-spin character, she can't just jump on enemies, but has to swing her hammer to do damage. But now that her double jump is the helicopter ability, you can't simply swing your hammer when you have a shield. I tried swinging my hammer with a Force Shield and just ended up taking damage instead. Also, I've found the hammer jump a bit hard to pull off successfully.
Hyper Metal Sonic seems like the least powerful Hyper form. At least to me. I think he could use a little something extra.
I tried out the new Tails, and I think the overhaul to his flight is...interesting. I don't hate it, but I don't love it either. I understand that Tails is OP with his vanilla flight, but I think I prefer it that way. He's just a lot less precise this way. Also, noticed the Tails bot still uses vanilla flight. Maybe that was intentional, but I was going to test how the new flight worked with Sonic, if it made him less useful.
I'm not really fond of the new colors. The lack of black lines and shadows makes them feel a little off. Also, purple Amy? Meh.
If I could, I would keep the changes to the thok, Hyper Sonic, and the physics, but the rest is a bit of a mixed bag to me, personally.
Overall, I think the way you handled Hyper forms. Something about the way Hyper Sonic looks seems different to me with this on, but I'm not entirely sure what it is. Maybe it's the afterimages? I like that you can't transform from Super to Hyper. If you want Hyper, you just have to hold off on transforming until you have 150 rings. I personally would also double the speed of the ring drain, given how ridiculously OP these transformations are. I think it would help balance things out a bit. At least for Hyper Sonic, since he's the most powerful of them with that free flight of his and screen nuking boost.
Is that little hop Fang does when shooting intentional? It looks a little odd when at a stand still.
Amy's new moveset creates a bit of a problem with shield abilities. As a no-spin character, she can't just jump on enemies, but has to swing her hammer to do damage. But now that her double jump is the helicopter ability, you can't simply swing your hammer when you have a shield. I tried swinging my hammer with a Force Shield and just ended up taking damage instead. Also, I've found the hammer jump a bit hard to pull off successfully.
Hyper Metal Sonic seems like the least powerful Hyper form. At least to me. I think he could use a little something extra.
I tried out the new Tails, and I think the overhaul to his flight is...interesting. I don't hate it, but I don't love it either. I understand that Tails is OP with his vanilla flight, but I think I prefer it that way. He's just a lot less precise this way. Also, noticed the Tails bot still uses vanilla flight. Maybe that was intentional, but I was going to test how the new flight worked with Sonic, if it made him less useful.
I'm not really fond of the new colors. The lack of black lines and shadows makes them feel a little off. Also, purple Amy? Meh.
If I could, I would keep the changes to the thok, Hyper Sonic, and the physics, but the rest is a bit of a mixed bag to me, personally.
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