This is the
SONIC MEGAMIX PACK
a fun little idea I've had for a while which I'm finally giving a shot.
So what the hell is this?
Well, my unknown reader, this is a mappack I'm currently making with one key idea between most zones.
That idea is simple, revisit zones from past Sonic media (with some with changes) some never seen in games before and whatnot.
Well, my unknown reader, this is a mappack I'm currently making with one key idea between most zones.
That idea is simple, revisit zones from past Sonic media (with some with changes) some never seen in games before and whatnot.
Ok that's cool and all but what does that even mean?
Well basically, zones that have appeared in past Sonic games but now with changes from time, or zones that have never been in a playable form.
It'd probably be better to get an example, so you'll understand once we move onto the demonstrations.
I'm also planning for the mappack to be mod-friendly, as in having things like the Shadow Monitors, Minecart Rails with no Minecarts for Modern to use and maybe more!
Well basically, zones that have appeared in past Sonic games but now with changes from time, or zones that have never been in a playable form.
It'd probably be better to get an example, so you'll understand once we move onto the demonstrations.
I'm also planning for the mappack to be mod-friendly, as in having things like the Shadow Monitors, Minecart Rails with no Minecarts for Modern to use and maybe more!
Alright, what are those demonstrations then?
I have GIFs of Act 1 of the first zone, Greenflower Mountain Zone, starting with...
And a Video from Zone 2. What is that Zone? See for yourself!
Yep, that's right.
Desert Dazzle, the cut zone from CD, is being recreated for this mappack.
And what you just saw was an extremely early version of the map, far from ready to play.
There's also going to be the Time Travel signs from the asset linked below, so yes, Time Traveling. I can't imagine making 3 maps with minor differences each must be fun but I've gone too far now.
(EDIT: As said in a comment I left below, I've decided against using the time travel signs for main campaign but I'll still make a version where time travel is possible as a bonus stage. It won't be playable in Multiplayer with how the asset works, unfortunately.)
And since I'm a little exited right now, I'm going to tease the next zone which is currently only in the level header list, it's something from one of the Tails Game Gear games. That's all I'll tell you for now though.
I have GIFs of Act 1 of the first zone, Greenflower Mountain Zone, starting with...
The starting area:
The water tunnel (pt. 1):
The water tunnel (pt. 2):
The spin path:
The first Emerald Token:
(Yes, I'm aware of the weird skybox thing with the corner there, I'm working on it.)
The sub-titular Freezing Caves:
(The freezing water only appears in this area and the Amy/Fang path, as a tutorial to help differentiate freezing water with the normal water, planned for more of an appearance in Act 2.)
The freezing pool where the split paths re-join (Plus a Water Sheild to show it's immunity to the water):
The BIG area, planned for the thumbnail of the stage:
The snow halfpipe before a kind of but not really unfinished vacant town, not going to be shown here.
Oh also right after the BIG area:
Most of the Greenflower Mountain will use textures and things from the main SRB2.pk3, but later zones will use more and more textures and things from outside SRB2.pk3. don't worry.
The water tunnel (pt. 1):
The water tunnel (pt. 2):
The spin path:
The first Emerald Token:
(Yes, I'm aware of the weird skybox thing with the corner there, I'm working on it.)
The sub-titular Freezing Caves:
(The freezing water only appears in this area and the Amy/Fang path, as a tutorial to help differentiate freezing water with the normal water, planned for more of an appearance in Act 2.)
The freezing pool where the split paths re-join (Plus a Water Sheild to show it's immunity to the water):
The BIG area, planned for the thumbnail of the stage:
The snow halfpipe before a kind of but not really unfinished vacant town, not going to be shown here.
Oh also right after the BIG area:
Most of the Greenflower Mountain will use textures and things from the main SRB2.pk3, but later zones will use more and more textures and things from outside SRB2.pk3. don't worry.
And a Video from Zone 2. What is that Zone? See for yourself!
Yep, that's right.
Desert Dazzle, the cut zone from CD, is being recreated for this mappack.
And what you just saw was an extremely early version of the map, far from ready to play.
There's also going to be the Time Travel signs from the asset linked below, so yes, Time Traveling. I can't imagine making 3 maps with minor differences each must be fun but I've gone too far now.
(EDIT: As said in a comment I left below, I've decided against using the time travel signs for main campaign but I'll still make a version where time travel is possible as a bonus stage. It won't be playable in Multiplayer with how the asset works, unfortunately.)
And since I'm a little exited right now, I'm going to tease the next zone which is currently only in the level header list, it's something from one of the Tails Game Gear games. That's all I'll tell you for now though.
That's all, folks!
That's all I'm going to show you for this WIP showcase, I'll try to get this done as well as I can but as I have no time limit, only myself making the maps and I procrastinate hard, don't expect frequent updates, nor for this to be finished any time soon.
I'm going to link the currently "in the pk3" addons for reference, and then I'm going to abruptly stop writing.
https://mb.srb2.org/addons/time-warp-signs.4748/
https://mb.srb2.org/addons/slot-machine.59/
https://mb.srb2.org/addons/escape-sequence.4532/
https://mb.srb2.org/addons/shadow-the-hedgehog.517/
(Just the Shadow Monitors.)
https://mb.srb2.org/addons/plushimas-asset-collection-pac.3139/
(Just the absolutely magnificent creation that is the Flight Boosters, modified to fix the depreciated warning.)
https://mb.srb2.org/addons/halfpipe-utilities.4128/
(Will not be used for every stage, but currently is planned for use in GFMZ2 and DDZ1.)
https://mb.srb2.org/addons/esp-extra-shields-and-powerups.68/
That's all I'm going to show you for this WIP showcase, I'll try to get this done as well as I can but as I have no time limit, only myself making the maps and I procrastinate hard, don't expect frequent updates, nor for this to be finished any time soon.
I'm going to link the currently "in the pk3" addons for reference, and then I'm going to abruptly stop writing.
https://mb.srb2.org/addons/time-warp-signs.4748/
https://mb.srb2.org/addons/slot-machine.59/
https://mb.srb2.org/addons/escape-sequence.4532/
https://mb.srb2.org/addons/shadow-the-hedgehog.517/
(Just the Shadow Monitors.)
https://mb.srb2.org/addons/plushimas-asset-collection-pac.3139/
(Just the absolutely magnificent creation that is the Flight Boosters, modified to fix the depreciated warning.)
https://mb.srb2.org/addons/halfpipe-utilities.4128/
(Will not be used for every stage, but currently is planned for use in GFMZ2 and DDZ1.)
https://mb.srb2.org/addons/esp-extra-shields-and-powerups.68/
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