Yes, right now we have 3 powerups and 9 shields (more if you count already-released shield-adding mods) but that's not enough. We need MORE shields and MORE powerups! And I'm here to deliver 'em.
Extra Shields
Free yourself from the planet's pull with just the touch of a button! (getting hit will send you right back into the ground, however!)
We have shields for fire, wind and ice (...well, water, same thing) so of course we need one for stars. Activate its power near a trail of rings to soar through them like a meteor!
(ugly knuckles not included)
If you were able, would you go change the past?
To mend a faux pas, with one last chance...~
The Clock Shield's ability will warp you back to the point where you jumped, giving you another try if you miss a jump.
Press Spin after jumping to create a bubble which will gently carry you to your destination. Press Jump while holding onto the bubble to pop it and jump off, in case you missed the next platform by just a bit.
Extra Powerups
Hailing from Knuckles' Chaotix, this powerup merges all your rings into one giant ring, making it much easier to get your bearings after taking a hit. Don't slack however, because this ring will burst if left unattended for too long.
Turns you into an avaricious, insatiable monster... AKA it doubles the value of rings and ring monitors. You see the pic? Actually, the first line of rings in GFZ1 consists of 7 rings. Now imagine mixing this with the Attraction, Lightning or Star Shields... Mmm...
Oh and I probably should mention it does not work with spilled rings. Law of conservation of mass, yo.
Did you know that Sonic 2 was going to have a "Spring Monitor" at one point? Its intended effects are unknown, but it's speculated it would have boosted the player's jump in the same way it is boosted when Super... which also boosts the player's speed in the same way as the Speed Shoes, and makes them invulnerable like Invincibility does. Makes a lot of sense when you think of like that, right? So that's what I went with for this monitor.
Since tail-bouncing is also dependant on jumpfactor, Fang can go especially crazy with this powerup.
But how do I use all this stuff?
Included is a fancy new console command (see below) that'll give you the power you want at any time. You may also use objectplace if you'd like to stare at them monitors (hint: after starting objectplace, use the Prev. Weapon key) and you can also add the monitors in yourself if you're making a map of your own. They use map thing numbers 423 to 429 (regular) and 453 to 459 (respawning).
Console Commands
Known Issues
Credits for the Gold Rush and Spring Socks songs are in the game's Sound Test.
Very special thanks to Princess Draykon for making Re:Overdrive, the mod I borrowed the Star Shield's Light Dash from. I've tried for the longest time to make my own Light Dash for the game but I had the crappiest luck at it. But now, the Star Shield (which I wanted for ESP's initial release) can finally see the light of day.
Extra Shields
Free yourself from the planet's pull with just the touch of a button! (getting hit will send you right back into the ground, however!)
We have shields for fire, wind and ice (...well, water, same thing) so of course we need one for stars. Activate its power near a trail of rings to soar through them like a meteor!
(ugly knuckles not included)
If you were able, would you go change the past?
To mend a faux pas, with one last chance...~
The Clock Shield's ability will warp you back to the point where you jumped, giving you another try if you miss a jump.
Press Spin after jumping to create a bubble which will gently carry you to your destination. Press Jump while holding onto the bubble to pop it and jump off, in case you missed the next platform by just a bit.
Extra Powerups
Hailing from Knuckles' Chaotix, this powerup merges all your rings into one giant ring, making it much easier to get your bearings after taking a hit. Don't slack however, because this ring will burst if left unattended for too long.
Turns you into an avaricious, insatiable monster... AKA it doubles the value of rings and ring monitors. You see the pic? Actually, the first line of rings in GFZ1 consists of 7 rings. Now imagine mixing this with the Attraction, Lightning or Star Shields... Mmm...
Oh and I probably should mention it does not work with spilled rings. Law of conservation of mass, yo.
Did you know that Sonic 2 was going to have a "Spring Monitor" at one point? Its intended effects are unknown, but it's speculated it would have boosted the player's jump in the same way it is boosted when Super... which also boosts the player's speed in the same way as the Speed Shoes, and makes them invulnerable like Invincibility does. Makes a lot of sense when you think of like that, right? So that's what I went with for this monitor.
Since tail-bouncing is also dependant on jumpfactor, Fang can go especially crazy with this powerup.
But how do I use all this stuff?
Included is a fancy new console command (see below) that'll give you the power you want at any time. You may also use objectplace if you'd like to stare at them monitors (hint: after starting objectplace, use the Prev. Weapon key) and you can also add the monitors in yourself if you're making a map of your own. They use map thing numbers 423 to 429 (regular) and 453 to 459 (respawning).
Console Commands
esp - Gives a list of the extra powers. Use in conjuction with the following to gain the specified extra powerup at any time you want.
- grav
- star
- clock
- gum
- combi
- gold
- socks
- pity
- attr
- force
- nuke
- wind
- elem
- aura
- wrap
- coin
- speed
- invi
- boot
Known Issues
- The end of Invincibility or Speed Shoes can interrupt the Gold Rush and Spring Socks jingles. Probably fixable but the way the game handles jingles isn't really documented all that much and/or I'm too stoopid to figure it out.
- Being carried (by a flying character, rotating chains, etc) may cause the shield orb to desync and follow behind the player. I have no idea why that happens. It used to happen with the ACZ ropes too, but it doesn't now. Sure wish I knew how I fixed it!
- None of the shields have passive abilities. Couldn't think up of anything, sorry!
- The Clock Shield will not work properly if you jump from a solid midtexture. So don't even try it, get some help. Don't do what Sonic does.
Credits for the Gold Rush and Spring Socks songs are in the game's Sound Test.
Very special thanks to Princess Draykon for making Re:Overdrive, the mod I borrowed the Star Shield's Light Dash from. I've tried for the longest time to make my own Light Dash for the game but I had the crappiest luck at it. But now, the Star Shield (which I wanted for ESP's initial release) can finally see the light of day.