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Found a glitch with the homing attack.
 

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A couple of things broke with 2.2.11, and plenty of things were broken in general, so expect to see that elusive SMSreborn 2.6 update soon enough!
1116818994658295881.webp



In the meantime, let me know of any issues you're aware of! (SMS emoji was a gift commissioned by anon from Enosai!)
 
A couple of things broke with 2.2.11, and plenty of things were broken in general, so expect to see that elusive SMSreborn 2.6 update soon enough!
1116818994658295881.webp



In the meantime, let me know of any issues you're aware of! (SMS emoji was a gift commissioned by anon from Enosai!)
Okey,
All right if Somebody already hosting on the Master Server with sms 2.6?
Or you just test a new version by srb2 players?
Or i'll already can download test version???
 
Okey,
All right if Somebody already hosting on the Master Server with sms 2.6?
Or you just test a new version by srb2 players?
Or i'll already can download test version???
Here's a public beta for v2-6! I've been doing tons of under-the-hood work improving performance, netgame stability, and updating SMSreborn's 9-years-old Lua framework. That means everything needs intensive retesting to see if it still works as intended!

https://cdn.discordapp.com/attachme...76332165160/CL_SMSreborn-v2-6-PublicBeta3.pk3
srb20464.gif

HMS' Atom Dive nuke spawns over 200 more extra sprites now, and STILL performs better, even in the game-intensive Hollowed Hill.

We might get more visual flashiness in the final v2-6, or depending on how ambitious I get, even some overhauled/new moves and controls! If it gets that far, expect v2-6 to become v3-0!
 
Here's a public beta for v2-6! I've been doing tons of under-the-hood work improving performance, netgame stability, and updating SMSreborn's 9-years-old Lua framework. That means everything needs intensive retesting to see if it still works as intended!

https://cdn.discordapp.com/attachme...76332165160/CL_SMSreborn-v2-6-PublicBeta3.pk3
srb20464.gif

HMS' Atom Dive nuke spawns over 200 more extra sprites now, and STILL performs better, even in the game-intensive Hollowed Hill.

We might get more visual flashiness in the final v2-6, or depending on how ambitious I get, even some overhauled/new moves and controls! If it gets that far, expect v2-6 to become v3-0!
lets GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO W
 
Here's a public beta for v2-6! I've been doing tons of under-the-hood work improving performance, netgame stability, and updating SMSreborn's 9-years-old Lua framework. That means everything needs intensive retesting to see if it still works as intended!

https://cdn.discordapp.com/attachme...76332165160/CL_SMSreborn-v2-6-PublicBeta3.pk3
srb20464.gif

HMS' Atom Dive nuke spawns over 200 more extra sprites now, and STILL performs better, even in the game-intensive Hollowed Hill.

We might get more visual flashiness in the final v2-6, or depending on how ambitious I get, even some overhauled/new moves and controls! If it gets that far, expect v2-6 to become v3-0!
W, bro never fails to make srb2 a better and a fun game
 

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