Madifal1

Member
Is anyone else having trouble in SRB2 Kart? I tried going to multiplayer and it says to check the master server. I have never played srb2 kart or online and would like to try it but I messed up the server settings and forgot the OG server. If everyone else's servers are ok, can someone help me with this?
 

Cman!

The Outside is nothing compared than the Inside...
Any updates on v.2 yet? I still can't access the Discord server btw.
You should most likely go check the Kart Krew youtube channel.
And, You should probably contact a mod if you can't access the Discord.
 

MMario

Member
Okay, so I'm using the MACOS version of the game, but I can't find the bonus characters! Please help, and thank you in advance.
 

Sandwichface

FRIGOOOOOOOOOOOO
What is the major issue with the v2, I don't get the point.
It boils down to at least 3 different things, all three of which are relatively major issues:

1. V2 is introducing too many major, unwanted changes at once, turning off many long-time players who didn't want 90% of the dumb, gimmicky things Kart Krew is implementing.

2. Kart Krew's attitude towards the community and v2's changes. Kart Krew and their discord community completely drown out any valid criticism towards v2's design and uses the same "it's not for you!" and "you haven't played it yet!" to justify their misguided decisions.

3. No release date in sight, people are getting impatient.
 

Flooidity

Member
It boils down to at least 3 different things, all three of which are relatively major issues:

1. V2 is introducing too many major, unwanted changes at once, turning off many long-time players who didn't want 90% of the dumb, gimmicky things Kart Krew is implementing.

2. Kart Krew's attitude towards the community and v2's changes. Kart Krew and their discord community completely drown out any valid criticism towards v2's design and uses the same "it's not for you!" and "you haven't played it yet!" to justify their misguided decisions.

3. No release date in sight, people are getting impatient.
If you like V1 the way it is you can keep playing V1 even after V2 comes out. By the looks of it V2 is being designed as a sequel and the Kart Krew seem to be making the game a lot more mechanically in depth which I think looks awesome! I can't understand your 2nd point but at the same time this game is being made by a team of people building a project they're passionate about. Some mechanics might look off at first when we don't fully know how they'll work but I'm sure they're had friends and such play testing to see what works and what doesn't. Who knows maybe V2 will surprise you and you'll really enjoy once it's out :)
 

Stu

Member
If you like V1 the way it is you can keep playing V1 even after V2 comes out. By the looks of it V2 is being designed as a sequel and the Kart Krew seem to be making the game a lot more mechanically in depth which I think looks awesome! I can't understand your 2nd point but at the same time this game is being made by a team of people building a project they're passionate about. Some mechanics might look off at first when we don't fully know how they'll work but I'm sure they're had friends and such play testing to see what works and what doesn't. Who knows maybe V2 will surprise you and you'll really enjoy once it's out :)

Cant believe I managed to dig up my MB info.
Anyways~

"By the looks of it V2 is being designed as a sequel and the Kart Krew seem to be making the game a lot more mechanically in depth"
Have you considered that maybe, JUST MAYBE, people like v1's simplicity, and don't want to worry about some random guy Team-Rocketing them off the map with Grow or Invincibility? One man's trash is another man's treasure, I guess.

"Some mechanics might look off at first when we don't fully know how they'll work"
Don't you see an issue here? On the MB page, back when v2 was announced, we used to get infodumps on all of the new mechanics, with lots of preview gifs and tidbits. Now, it's hard to even get any info on tethering. I'm surprised nobody's thought about the fact that they might be hiding something really bad, or might not be as finished as they claim.

"I'm sure they're had friends and such play testing to see what works and what doesn't."
Friends who likely have biases and other factors making them sugarcoat their real perceptions on the product. A public beta would be a proper solution to that problem, but I bet we won't see anything like that any goddamn time soon.

"maybe V2 will surprise you and you'll really enjoy once it's out"
Guess I'll have to wait a long time then, since it's been, what, 3 years? Going on 4?
 

Flooidity

Member
Cant believe I managed to dig up my MB info.
Anyways~

"By the looks of it V2 is being designed as a sequel and the Kart Krew seem to be making the game a lot more mechanically in depth"
Have you considered that maybe, JUST MAYBE, people like v1's simplicity, and don't want to worry about some random guy Team-Rocketing them off the map with Grow or Invincibility? One man's trash is another man's treasure, I guess.

"Some mechanics might look off at first when we don't fully know how they'll work"
Don't you see an issue here? On the MB page, back when v2 was announced, we used to get infodumps on all of the new mechanics, with lots of preview gifs and tidbits. Now, it's hard to even get any info on tethering. I'm surprised nobody's thought about the fact that they might be hiding something really bad, or might not be as finished as they claim.

"I'm sure they're had friends and such play testing to see what works and what doesn't."
Friends who likely have biases and other factors making them sugarcoat their real perceptions on the product. A public beta would be a proper solution to that problem, but I bet we won't see anything like that any goddamn time soon.

"maybe V2 will surprise you and you'll really enjoy once it's out"
Guess I'll have to wait a long time then, since it's been, what, 3 years? Going on 4?
I mean that's why I said if you don't like V2 you can always stick with V1. My biggest problem with kart racers these days is they're all a bit basic and even though V1 is probably my favourite kart racer it is a bit basic for myself so I really welcome all the mechanical changes and knocking people into the air was a great part of MK64 so I am very excited to be here lmao

Also no one has said they are close to being finished with anything that's why there's no release date or anything, and there hasn't been infodumps because a lot of it is still in progress. I'm pretty sure they've already stated that the graphics for trick system in the 3 year showcase aren't finished yet which is why a lot of people thought it looked off. Also not being shown much in some cases is good, more to be excited about when it's out

They don't have to do a public beta either because it's a passion project they do in their free time that you'll get to play for free once it's released. They can make it how like, sure you might not like all the changes but I guess if didn't like something you can always learn to mod the game to change that for yourself. The goal isn't to please every single person, just create the perfect kart racer they envision.

I can understand people feeling frustrated that they don't see much and it's been a long time but you gotta understand this is something the Kart Krew do in their free time. They've all got lives to live like the rest of us and jobs to work to earn a living and I know nothing about game design but I know it'd be very time consuming and sometimes they could get burnt out and want to have a break. Getting older, I've learnt to be a lot more patient with things, plenty of other games to play while you wait, heck you've already got V1 which in a way is the public beta to V2.

I probably blabbed on a lot lmao but my point at the end of the day is if you're waiting for V2 be patient, it'll come eventually and don't worry about not enjoying the game until you play it. If you're worried V2 will be too advanced V1 isn't going anywhere :)
 
Yep, I love it. 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000/10, would recommend
 

Charybdizs

>WTB lamp oil
Administrator
Kart Krew™️
Judge
Cant believe I managed to dig up my MB info.
Anyways~

"By the looks of it V2 is being designed as a sequel and the Kart Krew seem to be making the game a lot more mechanically in depth"
Have you considered that maybe, JUST MAYBE, people like v1's simplicity, and don't want to worry about some random guy Team-Rocketing them off the map with Grow or Invincibility? One man's trash is another man's treasure, I guess.

I've definitely considered that, and it's a completely sensible reason to like V1 exactly as it is :sadthumbsup:
Though it is true that we are trying to make the game more mechanically in-depth, we're at the same time well aware of this making the game tougher to get into and grasp, so conveyance ends up being a priority when we decide how to do a lot of SFX and VFX.

The reason we want to make it more mechanically in-depth (other than enjoying more stuff at play ourselves) is because the V1 meta is very solved, and it rewards time-trial lines to an extreme degree. I'm sure a lot of people would be like "why shouldn't it?" and that makes sense, too, but I can definitely speak for all of 'krew when I say "We'd like it to lean a bit more in the direction of "How well can you read/outplay your opponents?" than "How optimal are your lines on this particular course?"

"Some mechanics might look off at first when we don't fully know how they'll work"
Don't you see an issue here? On the MB page, back when v2 was announced, we used to get infodumps on all of the new mechanics, with lots of preview gifs and tidbits. Now, it's hard to even get any info on tethering. I'm surprised nobody's thought about the fact that they might be hiding something really bad, or might not be as finished as they claim.

What have we claimed about how finished it is? I can't remember anything of the sort LOL (but I could be wrong? I remember some talk about bots being mostly finished, but that's rather limited)

I'm not sure what you mean about "hiding something really bad" lmfao -- like some crippling bugs or something? Yeah, we've had our fair share of those, sometimes they stick around for a while as other stuff gets worked on and eventually they get fixed. Additionally, we've shown gifs of a lot of really ridiculous imbalanced and unfair or awful stuff. We're not even hiding the broken stuff that happens in dev.

(First example: The God-Awful crooked recovery camera here, which was never intended to be final and is fixed as of now)

(Second example: The ridiculous extended airtime and recovery fuckery of this gif, which was never intended to be final and is also fixed as of now)

So yeah, I'm afraid I don't really understand your concern here, I think that's a really paranoid sounding idea.

"I'm sure they're had friends and such play testing to see what works and what doesn't."
Friends who likely have biases and other factors making them sugarcoat their real perceptions on the product. A public beta would be a proper solution to that problem, but I bet we won't see anything like that any goddamn time soon.

There's a lot of work that goes into a public beta, and a lot of disadvantages of publishing such a beta, especially when key anti-frustration features are still missing and maps need heavy amounts of direction/conveyance work. I genuinely am not trying to be patronizing here, so please don't take it that way, but a serious question: Have you considered the disadvantages of such a beta? You have to have a pretty specific mutual understanding with someone to get valuable conversation on work that's incomplete in significant ways.
 

Cman!

The Outside is nothing compared than the Inside...
There's a lot of work that goes into a public beta, and a lot of disadvantages of publishing such a beta, especially when key anti-frustration features are still missing and maps need heavy amounts of direction/conveyance work. I genuinely am not trying to be patronizing here, so please don't take it that way, but a serious question: Have you considered the disadvantages of such a beta? You have to have a pretty specific mutual understanding with someone to get valuable conversation on work that's incomplete in significant ways.

A Public beta in my opinion is pushing out the game.... I, like some people.. Want to see the game when it's fully done. You guys have been working hard on this update for about 3 in a half years with this update. Some people don't understand this, It isn't being made by an AAA company... There's a small group working on this.. (a very experienced group of people), The Krew Members have lives too.... And they're allowed to take breaks, and it hurts them the most to see people replicating stuff that isn't even supposed to be released to the public yet, Not a month ago.... I was being begged about my work, not only on the message board. but everywhere I went to post updates, And that day I felt that being in a small group making things that people enjoy isn't easy...
Fame is one thing... Greed is another... With the bad stuff out of the way.... Here are some things people can look forward too!

(migrating to the 2.2 build) - YESSIR
(new tracks) - HYPE FOR SURE
(MAJOR SPRITING WOOOOOO) - HATS OFF TO THE SPRITERS!!!!
(MENU... WOOOOOO BABY!!) - THEME SLAPS - MAJOR PROPS TO THE SCRIPTERS
(Don't forget about Tumble, Hitstun, and Tricks!) - Again MAJOR PROPS TO SCRIPTERS AND THE SPRITE ARTIST!!
(Turnaround sprites are good trolling material too can't wait to use it)


saying all these things makes me hype for this update... now matter what time it comes out at...
I'll still appreciate all the work you guys put in it!
and so will a whole lot of people.... =)
 

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