I don’t want to sound like I'm whining, this here is a genuine attempt at criticism. 7.0 changed a lot of things, and I for one think it changed too much. First and foremost the default maps being teeny tiny little plateaus that you cannot be knocked off of is probably the main deal here. There’s a lot less need to strategize, plan, or think when in a tiny space like this. With any more than around 3 or 4 people,everyone is on top of each other resulting in generic blatant action being more effective than a thought out plan and procedure.
Parrying is a welcome addition. It adds a whole other layer to the gameplay. Its simply sad that it completely breaks most if not all mod characters rendering them virtually unplayable taking away a huge chunk of potential content for use within the mode. Though this itself isn’t really the mode's problem, it’s still worth mentioning.
Reworking characters is great.I’m glad Amy has something more to offer now. Metal really feels like a former shell of himself now. Giving him a HARD force fall after 3 or so seconds just pretty much strips him of whatever he was, even if his basic shot is slightly better. I can tell that some of these decisions were made based on the size of the new maps. Which are also not as good as any previous maps and make the entire gamemode feel like a minigame for another gamemode. Tails having a hard flight cap seems like a poor decision. Alongside the removal of knuckles’s passive tough guy armor stance.Why would you nerf these guys in any way really? They're already not so great, and now they've been jabbed further down. Tails’s new badnik missiles would be welcome if it weren't for the issue of:
Starting with finite rings, and relying on cooldown + RNG ring and sheild drops from item bubbles(?) I’m not sure what was wrong with having a set static place on a map where rings could be collected. It rewards map memorization and simply playtime over all. Some maps seem to not drop any rings at all. Forcing you into using excessive cooldown. All the changes piled up upon each other, make this an entirely different gamemode. This isn’t battle mode. This is nothing like what we had prior. It seems like more of an entirely new battle project rather than an update or even overhaul. It feels like I'm being thrown into a Mario Party minigame with each match. Simply put, this isn’t the same mode at all.
I’m aware you can load ctf and control point maps. But all these changes come nowhere near capturing the experience of what battle was just a few updates prior. These views are all mine. They’re opinion based. I simply felt the need to get them out and see what others think of this update as well. I don’t like this new direction battlemod has taken one bit. There's obviously care put into it, adding new mechanics and even a nice looking HUD. If we could have a separate branch even, to implement that hud onto old battle mode that would be kinda cool. Though I don’t feel as if battle even needs anything of the sort. You can simply press tab for a second to check score anyways. Just my views and thoughts.Think what you will, hate is a strong word but I feel in the end its safe to say I hate the new update(s).