tsunami the hedgehog
Member
how
how to download ?
Welcome to releases!
Strangely, I got a database error midway trying to move this thread... I'm sure that ain't an ill omen.
It sure does. Too bad the creator isn't supporting it anymore. Did give permission for anyone to work on it though, I do believe-This needs to be updated for 2.2.9.
Page 1how do i download this game?
Check the first page dummydid the download button get killed by sonic.exe?
IS THERE EVEN A WAY TO GET EXETIOR AND LEGACY?!??!?!
Dont worry its reusable so anyone can edit it in any way they wantHeyo! I did some testing and I think I figured out the issues with the Final Boss crashing.
In short, if the boss is directly on top of the player it's chasing, the game will crash consistently and will not even let it print out a log sheet. Best way to test this is with God Mode. My hypothesis is that it's doing a constant distance check on every tic to the chased player. Once it reaches the player, it does another check but the distance is a flat 0. It doesn't know what to do, so it crashes.
I do not know how to code, so I could be wrong, but I did do some tests where I changed how the boss moves. (Removed the P_InstaThrust in BCZ.lua {line 198}, edited the SOC for the Boss to have it "walk" like other enemies using two chase states instead of one, changed a few other things like its Missile State using the ChooseDMG instead of Chase, etc.) Doing what I did would have to remove the Melee State as getting too close to the Boss would make it spam its attacks like crazy! (Unless if you use the A_BrakChase method or use Var1 = 1 in both Chase States.) Of course, that's just me with my testing, I'm sure that you could add something like a check in the LUA script to prevent the boss from moving if the distance between it and its target is 0. ...Or something like that.
Who knows, maybe there's something more to the current moving methods implemented here, but for now that was what I was able to come up with.
As for the 1st boss, I have no clue what causes the crashing yet I also found a fix. I got the original MAP03 and copied this mod's map03 contents. (Lines, Things, Sectors, etc. EXCEPT the MAP03 empty marker!) I replaced the original map03's stuff and saved it as a WAD. Then I imported the WAD in this mod and placed it in the Maps folder. Then it just... Worked? I don't know why. Maybe because the MAP03 Marker was just Empty in this mod instead of it being the thing that shows you the map? Either way, I did the same process to all the other maps just in case any other issues popped up with them.
Oh, another thing:
When the Final Boss spawns, if playing in Multiplayer, all the Sectors in the level will have their lighting set to 0. I don't know why.
Yes, I did the evil bad thing and edited the mod to do these tests. I'm sorry. I hope that this helps, though!
~MSF
That is because this mod already uses Reusable Content; The Gibs, Tails Doll, Physattk and TTT.Dont worry its reusable so anyone can edit it in any way they want