Are you tired of the same old unchanged Boss Arenas that haven't had too many new visuals since late 2.0, like GFZ3, THZ3, and BCZ2&3? Well do I have a surprise for you! introducing Upgraded Boss Arenas!
Play the bosses you know and love with UPGRADED...
My maps Park Valley and The Island!
These 2 maps are meant for hanging out and chilling with pals while also exploring quite expansive maps and enjoying the scenery.
These maps are mainly built for multiplayer modes.
Park Valley started back in 2010, starting from a small, random...
Welcome to my level pack!
There is a lot of new and fresh in this pack
There are a couple of zones in this pack
Flicky Island Zone
Normal beach level
Electric Base Zone
The electrical base consists of many dangerous traps!
This is my very first pack
After seeing Princess Draykon's chaos mode script I saw that chaos was quite the piece of content before it was eventually disabled and later removed from the source entirely, starting with 1.09.4. And as I would say, if the content is optional, then I wouldn't care if it was worse than the...
Hi there, welcome back to Island Sol Sestancia.
Emblem radar. Also a bonus file: Download SonTV.pk3 for a AOSTH based circuit race
UPDATE, version 1.3.
Brand new secret level, new optional side routes, emblem hunting.
Changed the music in the port level since it was...
This is my first level in MB, and the second level in general.
And yes, this is Green Hill again, sorry about that.
Sonicesque, Vol. II - 02 Coconut Hill (Karl Brueggemann)
- Some places in the level have been slightly...
Obligatory 'my first map' preface.
My background: I speedrun almost exclusively with Tails (I branch out a little bit doing 200 emblem runs), so making this map was kind of an experiment to see just how ridiculous the fox can be.
It ended up turning into a mirror image of a Team Fortress 2...
Not much to do here but vibe.
This was intended for use with a potential future Chao Garden mod I'm working on, but people have shown an interest in having this level and it may be a long time before that mod happens so here's the level by itself for now!
Most of the mapping here was done by...
Greetings and welcome to Sol Sinstancia.
A 2 act single player stage.
So, I had a discussion about how it'd be a cool idea if a Sonic game didn't have separate zones, the grass level, ice level, desert level, etc, but instead takes place in one "Super location" that's central to all levels...
Yo dawg, I heard you liked Battle Mod, so we made a Battle Mod for your Battle Mod!
This map pack contains ports of all 12 of Sonic Battle's arenas, enhanced with new visuals and mechanics to fit better into SRB2. There's slopes, springs, ice physics and moving floors! In addition, created...
Upon seeing 2.2's Ringslinger levels, I thought it was a shame they weren't updated, but then I remembered that this is SRB2, and that if you want it you can make it. So, welcome to Jade Falls Zone!
This map replaces Jade Vallery, and it is Jade Valley, but bigger, better, and slope-ier. It's...
Years ago, The Zone "Mystic Castle" was created for the mod SRB2 Halloween. It was cramped, it was a colab, and it didn't age well.
It was added to Dimension Glaber years later, and in the time that followed, I was no longer having fun with the zone. So I set out and created Mystic Castle...
I just recently played the Tron mod by Flame and I really liked it so I thought of making a map for this gamemode. Sadly Tron has a pretty low amount of weapons, but hopefully I'll have more to work with in the future.
It's a pretty simple map themed after a singleplayer level that I was making...
Release reasoning:As many of you known at least on discord, I am putting project on indefinit hiatus and maybe even cancellation.
That's why this public build release even exists. Goal of entire project was ridiculously ambitious.
Anyway this SRB1 remake project is trying to reconstruct all...
"You don't wanna be in the way when my laser goes off."
The surprise-factor boss that debuted in the lovely 24hSRB2 and caught the eye of many. I wanted to make a standalone release of this, and that was the original intent, so here you go, tweaked from the first time it was shown off. But, I...
Hey, are you all tired of repeating Green Hill Zone in official Sonic games?
Well I'm here to make you hate Greenflower for making you repeat it! (really?)
Where do I start... First of all, more than a revamp it's more like a "What happens after the game's story finishes?". Everything is back...
Originally this was a Circuit map i made in 2.1 to prevent a thokfest. It doesn't have anything new. its just been fixed to work with 2.2 that's all.
If there are any bugs please feel free to let me know here.
Egg Zap - boss of the Aircore Station mod for SRB2 2.1
Mod brings only the boss
Beta tester: Antimodern
Original Author: ManimiFire
Original mod: https://mb.srb2.org/showthread.php?t=42768&highlight=Aircore+Station
Supporters / Co-Authors:
So uhh, sonic and friends took the wrong turn from GFZ and ended up inside one of the mountains you can see from the distance
Ah yes, the update and rename no one asked for but i found myself doing out of boredom anyways.
Grotto pack features features:
„ Pipe Towers Zone Revamped „ project is doing exactly what it implies and that’s revamping one of the underdeveloped concept such as Mario Mode and one of more older Bonus Zones.
Mod introduces revamped and totally new textures, new enemies, new mushroom power ups and more.
And no, there aren’t...