Do you like Sonic Jam? Think it looks cool? Want Sonic Robo Blast 2 to be just as slow? No? Well, unfortunately, I'm here with my first mod, Jammin'! A Sonic Jam Mod.
Whats in the mod?
A new, stylish, HUD based off of Sonic Jam on the SEGA Saturn
A variety of lower quality sfx to match that...
Wanna take an Eggmobile for a ride? Honestly I was going to program more of this but after attempting to program a laser function for this, I quickly starting losing interest. Other ideas were to have a Spawnable Spikeball shield and Active/Reactive Skullbash that did not make it in. The intent...
Welcome to...Super Tails Flickies!
This mod adds in the flickies that Tails had from Sonic 3 & Knuckles when you got all the super emeralds. They attack any enemies that are currently near the player! This mod also allows Tails to go super if he wasn't allowed to already, to ensure this mod...
This is a Lua modification which shows the current HP of the boss which you are currently facing. Also, in stages when you have a Guard Bonus (but not in Splitscreen) you can also see your own HP in regards to the Guard Bonus:
6HP (Green): Full Guard Bonus
5-2 HP (Yellow): Some Guard Bonus
1HP...
I got tired of watching new players get lost, so here's something
- Helps alleviate backtracking in complex maps
- Helps mapmakers get their starpost IDs in order
- Helps exploration
- Cool papersprite arrow
- Yes
Enemy Variations is a LUA mod that adds simple modifiers to all badniks in the game. The current modifiers are:
Goop dropping
Fire (spinning flame jet)
Spikeball
Laser shooting
Big papa (spawns baby badniks of same type)
Speed (gotta go fast)
The chances of a badnik spawning with one of these...
This is a simple mod, it replaces the regular and Amy's version of the Pity Shield, including the monitor icons and the HUD icons to bouncing hearts that circle around the player while bouncing, which not only gives the shield more personality, but it's not as distracting and generic as the...
2.1's Presents wad... now for 2.2
Command if you guys didn't see the 2.1 version: spawnpresent <object to contain> [<colo(u)r>]
To open presents, press custom 3 when in front of it. Jumping on them does nothing. (these aren't monitors. treat them like fragile boxes) Spawned contents face the...
Super Debug... for version 2.2!
Differences between the original and the port:
When the camera is following the attached object, custom buttons 1 and 2 rotate the camera since the camera turn controls have been removed (analog mode hasn't, however).
the command "debug_showinstructions" shows...
After an hour or so of porting, I present to you:
Lost World Overhaul for SRB2 2.2! Ported to 2.2 and converted to PK3 by the original creator!
This is made to emulate the HUD of Sonic Lost World on Wii U and PC.
It also has rings, custom ring sparkles, super rings (Thanks to Larztard), and...
RTD... But Deluxe! All the features of 2.1's Roll the Dice, now in 2.2!
Major Differences between RTD and RTD Deluxe include:
- Forced Rolls! 2 New commands have been added. Some people requested this feature, and I decided to implement it... this also counts for debugging any new rolls...
A port of my 2.1 mod to 2.2 with some new additions, some reworks, and a little bit of mod compatibility (see below).
Basically, this addon adds gibs to the base game. Whenever players, enemies, monitors, and bosses are hit or killed, you see blood and gibs fly everywhere!
In ringslinger modes...
Online+ is being discontinued.
I’m just unable to come up with Ideas for updates for this mod. However someone else is taking charge of maintaining the mod. A link will be added to the new version when it gets uploaded.
I had a lot of fun with this mod as its the one mod I learned to code...
character
character: sonic the hedgehog
collab
gametype: co-op
gametype: ringslinger
group: fortnite
group: sonic the hedgehog
lua
reusable content
single map
single player
sprites
srb2 v2.2.x
Warning: This mod may contain some stuff that might make people feel uncomfortable (such as blood)
Features
Commands
Credits
Super Secret Content
Changelog
v4.1.5a:
- Midi for title screen
- Sonic is forced in Exe Survival
- Changed XMomentum secret sound effect to a newer version that...
I just recently played the Tron mod by Flame and I really liked it so I thought of making a map for this gamemode. Sadly Tron has a pretty low amount of weapons, but hopefully I'll have more to work with in the future.
It's a pretty simple map themed after a singleplayer level that I was making...
Probably a successful try to port the boss Egg FrostBurn, previously known as such mods like "The Emerald Isles", "Boss Mayhem" and "Zeno's Pack".
If you find bugs - let me know about them.
Egg Frostburn for SRB2 2.1: https://mb.srb2.org/showthread.php?t=41965
Supporters / Co-Authors:
Jimita...
Release Note: Project was overly ambitious, therefor it was first and foremost cancelled by its developer.
Soon this project will blossom into a community-driven one, therefore it is no longer "cancelled". Original pretty much is, but the project will continue, maybe.
The goal of this project...
„ Pipe Towers Zone Revamped „ project is doing exactly what it implies and that’s adding more to already barren Mario Mode and revamping one of the older Bonus Zones.
Mod introduces revamped and new textures, new enemies, new mushroom power-ups and more.
And no, there aren’t any Super Mario...
Eggman's twisted vision of renewable energy. A once serene meadow filled with bees and flowers tainted by metal plating for industrial purposes. If it weren't for Sonic who stopped him dead in his tracks leaving it in a state of incompleteness.
A small to medium stage with moderate difficulty...
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