During December 2019, I was imagining what it would be like to include elements from the Kingdom Hearts games into SRB2. And now, seven months on, I have finally finished things to the point where I am content to publicly release this mod in its current Release Candidate state. This... is...
Egg Reverie Super Sonic
One of my favorite mods for Sonic Mania is the mod which allows you to use Egg Reverie SuperSonic's abilities anywhere in the game, so I thought i'd make a SRB2 version of that. Here's a lil' description of what he can do.
Free Flight
Press jump...
Amy's tired of being called useless, and now she's out for blood. er-I mean bolts.
Jokes aside, this mod comes from me having an idea for making a srb2 character who actually gives you a reason to kill enemies instead of just ignoring them, and amy's kit just made sense for that sort of...
This addon is no longer in development.
Thok is for nerds
I've been toying around with custom sonic and tails movesets for a while now. While they're unfinished and probably somewhat buggy, I thought I'd release this to explain what I think Sonic could look like without the thok. There's also...
beta
character: amy rose
character: fang the sniper
character: knuckles the echidna
character: metal sonic
character: miles "tails" prower
character: sonic the hedgehog
collab
lua
reusable content
sprites
srb2 v2.2.x
Back from Demo 4 all the way to Final Demo 1.08, Super Sonic was Superman Sonic, dressing with a cape and having all of his super properties, but he was long gone since then..
..until now!
Superman Sonic has came back to 2.2 with his glory, music and with some sweet new upgrades to show that...
I've been wondering about releasing this mod or not but I've decided to release it anyways to see what would come from it, so here it is
This mod adds in a few features to make SRB2 Play similar to Freedom Planet. This mod includes new objects (Shield gems, crystals, petals and more)
A toggable...
This script removes Sonic's speed thok, instead allowing him to perform both a double jump and a drop dash.
Press jump in the air to double jump. Press jump once more to perform a shield ability (if you have one)
Hold spin in the air to perform an instant spindash on landing. Sonic can use...
Do you like Sonic Jam? Think it looks cool? Want Sonic Robo Blast 2 to be just as slow? No? Well, unfortunately, I'm here with my first mod, Jammin'! A Sonic Jam Mod.
Whats in the mod?
A new, stylish, HUD based off of Sonic Jam on the SEGA Saturn
A variety of lower quality sfx to match that...
Wanna take an Eggmobile for a ride? Honestly I was going to program more of this but after attempting to program a laser function for this, I quickly starting losing interest. Other ideas were to have a Spawnable Spikeball shield and Active/Reactive Skullbash that did not make it in. The intent...
Welcome to...Super Tails Flickies!
This mod adds in the flickies that Tails had from Sonic 3 & Knuckles when you got all the super emeralds. They attack any enemies that are currently near the player! This mod also allows Tails to go super if he wasn't allowed to already, to ensure this mod...
This is a Lua modification which shows the current HP of the boss which you are currently facing. Also, in stages when you have a Guard Bonus (but not in Splitscreen) you can also see your own HP in regards to the Guard Bonus:
6HP (Green): Full Guard Bonus
5-2 HP (Yellow): Some Guard Bonus
1HP...
I got tired of watching new players get lost, so here's something
- Helps alleviate backtracking in complex maps
- Helps mapmakers get their starpost IDs in order
- Helps exploration
- Cool papersprite arrow
- Yes
Enemy Variations is a LUA mod that adds simple modifiers to all badniks in the game. The current modifiers are:
Goop dropping
Fire (spinning flame jet)
Spikeball
Laser shooting
Big papa (spawns baby badniks of same type)
Speed (gotta go fast)
The chances of a badnik spawning with one of these...
This is a simple mod, it replaces the regular and Amy's version of the Pity Shield, including the monitor icons and the HUD icons to bouncing hearts that circle around the player while bouncing, which not only gives the shield more personality, but it's not as distracting and generic as the...
2.1's Presents wad... now for 2.2
Command if you guys didn't see the 2.1 version: spawnpresent <object to contain> [<colo(u)r>]
To open presents, press custom 3 when in front of it. Jumping on them does nothing. (these aren't monitors. treat them like fragile boxes) Spawned contents face the...
Super Debug... for version 2.2!
Differences between the original and the port:
When the camera is following the attached object, custom buttons 1 and 2 rotate the camera since the camera turn controls have been removed (analog mode hasn't, however).
the command "debug_showinstructions" shows...
After an hour or so of porting, I present to you:
Lost World Overhaul for SRB2 2.2! Ported to 2.2 and converted to PK3 by the original creator!
This is made to emulate the HUD of Sonic Lost World on Wii U and PC.
It also has rings, custom ring sparkles, super rings (Thanks to Larztard), and...
RTD... But Deluxe! All the features of 2.1's Roll the Dice, now in 2.2!
Major Differences between RTD and RTD Deluxe include:
- Forced Rolls! 2 New commands have been added. Some people requested this feature, and I decided to implement it... this also counts for debugging any new rolls...
A port of my 2.1 mod to 2.2 with some new additions, some reworks, and a little bit of mod compatibility (see below).
Basically, this addon adds gibs to the base game. Whenever players, enemies, monitors, and bosses are hit or killed, you see blood and gibs fly everywhere!
In ringslinger modes...
I'm gonna be back working on this
Just seems like its being left alone, not getting any work on it. so I'm back. Updates will be slow, but I'll be working on stuff whenever I come up with ideas.
As for the next update... I have removed all the custom music, and changed some of the custom...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.