- I made sure my file(s) follow the Submissions Guidelines
- Yes
After an hour or so of porting, I present to you:
Lost World Overhaul for SRB2 2.2! Ported to 2.2 and converted to PK3 by the original creator!
This is made to emulate the HUD of Sonic Lost World on Wii U and PC.
It also has rings, custom ring sparkles, super rings (Thanks to Larztard), and sounds!
The rings and super rings come from Sonic Runners, and the graphics cover the CTF rings too.
The Super Rings replace the ring monitors and can be toggled off with:
Super rings also respawn in Match. You can adjust the respawn time with
You may also use
to show the HUD at all times!
You may also press Toss Flag to bring up the whole HUD briefly if you need to.
The ring particles and the 10 animation from the super rings were made by me. (Even though the sparkles somewhat resemble the animation in 2.2 now, trust me, I made it myself a while ago. lol)
Flicky counter code from Lat'
Most of the sounds were taken from Sonic Runners, and the ring sound engine and hud were coded by Jimita and myself. (No longer uses Rapidgame7's sound engine because I found out how to make it vanilla)
Most of the Super Ring code was provided by Larztard. Bigger numbers and colorable outlines and other mini refinements by Jimita. Thank you, everyone!
Lost World Overhaul for SRB2 2.2! Ported to 2.2 and converted to PK3 by the original creator!
This is made to emulate the HUD of Sonic Lost World on Wii U and PC.
It also has rings, custom ring sparkles, super rings (Thanks to Larztard), and sounds!
The rings and super rings come from Sonic Runners, and the graphics cover the CTF rings too.
The Super Rings replace the ring monitors and can be toggled off with:
Code:
[CENTER]boxestorings 0[/CENTER]
Super rings also respawn in Match. You can adjust the respawn time with
Code:
[CENTER]respawnsupertime <time in seconds>[/CENTER]
You may also use
Code:
[CENTER]lwhudshow <1 or 0>[/CENTER]
You may also press Toss Flag to bring up the whole HUD briefly if you need to.
The ring particles and the 10 animation from the super rings were made by me. (Even though the sparkles somewhat resemble the animation in 2.2 now, trust me, I made it myself a while ago. lol)
Flicky counter code from Lat'
Most of the sounds were taken from Sonic Runners, and the ring sound engine and hud were coded by Jimita and myself. (No longer uses Rapidgame7's sound engine because I found out how to make it vanilla)
Most of the Super Ring code was provided by Larztard. Bigger numbers and colorable outlines and other mini refinements by Jimita. Thank you, everyone!
v2.1
Prevent bots from triggering super rings and causing infinite rings.
Prevent bots from triggering super rings and causing infinite rings.