sprites

  1. Ace Premier

    [Open Assets] Classic Item Compilation

    Description: SRB2-stylized items from all classic games from Sonic 1 to Sonic mania, excluding Knuckles' Chaotix and Sonic 3D Blast due to lack of all common items shared through out of classic catalog. Update 2.0 of project: Long time ago, I uploaded this with hud, but since people uploaded...
  2. Princess Plushima

    [Open Assets] [Tweak] Juicier Popgun

    Have you ever gotten so frustrated with a conversation that you stay up until 6AM making a minor tweak WAD to prove some kind of vague point about gamefeel? This WAD adds a few small visual effects to Fang's popgun to increase juiciness. There's now a small shockwave as you shoot, and the...
  3. Radicalicious

    [Open Assets] Red Glaregoyle Fire

    This is a very simple mod that replaces the Glaregoyle's flames with the original red fireballs. Sometime in 2.1's development, they changed the graphic from red to green.
  4. EeveeEuphoria

    [Open Assets] Super Tails Flickies

    Welcome to...Super Tails Flickies! This mod adds in the flickies that Tails had from Sonic 3 & Knuckles when you got all the super emeralds. They attack any enemies that are currently near the player! This mod also allows Tails to go super if he wasn't allowed to already, to ensure this mod...
  5. Spectra

    [Open Assets] vl_srb2xl.wad

    Don't let them tempt you It's not as it seems. Exercise is key Too much... and... The SRB2 Discord server helped alot with any scripting i didn't know, so some credit goes to them. Also thank you for those who joined "Spectra's XL Server" during testing
  6. Princess Plushima

    [Open Assets] Sacred Abyss Zone

    WTF you guys added slopes??? It's been a long time, but I think this is my first time making a real level. It's short and experimental, but I enjoyed the process of making it. Of course, it wouldn't be a Draykon addon without unnecessarily complicated SOCs. Features: - Custom enemy: The...
  7. Latius

    [Open Assets] Wario Land 4 Boss HUD

    This is a Lua modification which shows the current HP of the boss which you are currently facing. Also, in stages when you have a Guard Bonus (but not in Splitscreen) you can also see your own HP in regards to the Guard Bonus: 6HP (Green): Full Guard Bonus 5-2 HP (Yellow): Some Guard Bonus 1HP...
  8. Krabs

    [Open Assets] Starpost HUD & Directional Starposts

    I got tired of watching new players get lost, so here's something - Helps alleviate backtracking in complex maps - Helps mapmakers get their starpost IDs in order - Helps exploration - Cool papersprite arrow - Yes
  9. Ace Premier

    [Open Assets] [v1.4] ~ Pipe Towers Zone revamped

    Discussion regarding pack
  10. TelosTurntable

    [Open Assets] A Mod That Ruins SRB2

    [I'd advise CAUTION if you're easily embarrassed by people behind you -- it gets kiiinda suggestive] Welcome to hell - this is a Mod That Ruins SRB2, also known as RuinsSRB2. It adds stupid dumb jokes to the game, and happened entirely because I can't post screenshots of Bumblebore in GFZ1...
  11. digaly

    [Open Assets] Enemy Variations

    Enemy Variations is a LUA mod that adds simple modifiers to all badniks in the game. The current modifiers are: Goop dropping Fire (spinning flame jet) Spikeball Laser shooting Big papa (spawns baby badniks of same type) Speed (gotta go fast) The chances of a badnik spawning with one of these...
  12. June Sai

    [Open Assets] Amy's New Pity Shield Graphics

    This is a simple mod, it replaces the regular and Amy's version of the Pity Shield, including the monitor icons and the HUD icons to bouncing hearts that circle around the player while bouncing, which not only gives the shield more personality, but it's not as distracting and generic as the...
  13. SSG3

    [Open Assets] Presents... For 2.2

    2.1's Presents wad... now for 2.2 Command if you guys didn't see the 2.1 version: spawnpresent <object to contain> [<colo(u)r>] To open presents, press custom 3 when in front of it. Jumping on them does nothing. (these aren't monitors. treat them like fragile boxes) Spawned contents face the...
  14. Zipper

    [Open Assets] Custom Boss - Anastasia

    What better way to kick off 2.2 than to shove some anime bosses into it? This is Anastasia, from Fate / Grand Order, here to make your life slightly tougher. A few attacks and tricks in her arsenal, you'll need to get good at rapid dodging to stand a chance. I'll try to fix any bugs that pop...
  15. SSG3

    [Open Assets] Super Debug for 2.2

    Super Debug... for version 2.2! Differences between the original and the port: When the camera is following the attached object, custom buttons 1 and 2 rotate the camera since the camera turn controls have been removed (analog mode hasn't, however). the command "debug_showinstructions" shows...
  16. TrickyTex

    [Open Assets] Lost World Overhaul v2(.2!)

    After an hour or so of porting, I present to you: Lost World Overhaul for SRB2 2.2! Ported to 2.2 and converted to PK3 by the original creator! This is made to emulate the HUD of Sonic Lost World on Wii U and PC. It also has rings, custom ring sparkles, super rings (Thanks to Larztard), and...
  17. SSG3

    [Open Assets] Roll the Dice Deluxe

    RTD... But Deluxe! All the features of 2.1's Roll the Dice, now in 2.2! Major Differences between RTD and RTD Deluxe include: - Forced Rolls! 2 New commands have been added. Some people requested this feature, and I decided to implement it... this also counts for debugging any new rolls...
  18. TrustyGun

    [Open Assets] Gibs for 2.2

    A port of my 2.1 mod to 2.2 with some new additions, some reworks, and a little bit of mod compatibility (see below). Basically, this addon adds gibs to the base game. Whenever players, enemies, monitors, and bosses are hit or killed, you see blood and gibs fly everywhere! In ringslinger modes...
  19. FlyingNosaj

    [Open Assets] Pointy [ENEMY] Resprite

    Hello! If you're reading this, that means you've stumbled into the post pertaining to my Pointy badnik resprite (So no, not that dabbing hedgehog.) Anyways, the behavior of the unused badnik is unchanged, the only thing that WAS changed were the sprites. They're mainly meant to make it look a...
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