SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Releases > Lua

Reply
 
Thread Tools
KRework v0.5 - Beta moveset overhauls Details »»
KRework v0.5 - Beta moveset overhauls
Version: 0.6, by Krabs Krabs is offline
Developer Last Online: Sep 2020

Version: SRB2 Rating:
Released: 04-20-2020 Last Update: Never Favourites: 4
SOCs Scripts Re-Useable Content Sprites/Graphics Is in Beta Stage

This addon is no longer in development.

Thok is for nerds

I've been toying around with custom sonic and tails movesets for a while now. While they're unfinished and probably somewhat buggy, I thought I'd release this to explain what I think Sonic could look like without the thok. There's also a major tails rework / nerf, some knuckles adjustments, and some universal changes that affect all 6 characters. Amy, Fang, and Metal have not gotten changes yet. This is an unfinished proof of concept, and the code's messy as hell.

Code:
Sonic:
Ability is now the double jump. It's no ordinary double jump though - there's some momentum redirection allowed. He can also perform a drop dash, and by charging for longer he can use a super drop dash or an ultra drop dash, which have even more speed.

Tails:
Ability is now 3 bursts of flight that allow him to gain height quickly and hover for a short while. His mobility may be reduced, but he now has the ability to enter a ball while flying, and has unlimited swimming. Overall, Tails is more agile while having less freedom to skip entire levels with ease.

Knuckles:
Tweaked the landing animation after a glide to be shorter and to not cut momentum very much.
Nerfed the height you can gain from gliding after a bounce

Spin characters:
Can recurl into a ball in midair by pressing spin
Can uncurl out of a ball on the ground by pressing spin
Buffed minimum spindash to 20

All:
Regain control shortly after being hurt
Can use jump abilities after hitting a spring, getting hurt, or walking off an edge
Refresh jump abilities after hitting an enemy
Reduced rebound from hitting bosses
Console commands:
freeaim (on/off) - allows drop dash and double jump to be aimed in any direction instead of using the camera angle (default on)
uncurltoggle (on/off) - allows the player to press spin to uncurl instead of releasing spin to uncurl (default on)


Spoiler: Known issues
Monitor bouncing & dust devils don't refresh abilities
This will probably break some/all custom characters, I'm not sure


Credits / Thanks:
- Drop dash sprites by DirkTH
- Loosely based off scripting by CobaltBW
- Sonic moveset inspired by the work of CobaltBW (Drop Dash and Double Jump) & Chrispy (Pointy Sonic)

All scripting is free to reuse. Please credit DirkTH if the drop dash sprites are reused.

Download Now

File Type: pk3 VL_KRework-v0.1.pk3 (257.8 KB, 111 views)
File Type: pk3 VL_KRework-v0.5.pk3 (218.4 KB, 172 views)
File Type: pk3 VL_KRework-v0.6.pk3 (218.4 KB, 345 views)

Screenshots

Click image for larger version

Name:	srb20287.gif
Views:	264
Size:	1.77 MB
ID:	29878   Click image for larger version

Name:	srb20289.gif
Views:	238
Size:	6.25 MB
ID:	29879   Click image for larger version

Name:	srb20293.gif
Views:	188
Size:	2.32 MB
ID:	29880   Click image for larger version

Name:	srb20294.gif
Views:	183
Size:	1.70 MB
ID:	29881   Click image for larger version

Name:	srb20295.gif
Views:	186
Size:	2.12 MB
ID:	29882  

Click image for larger version

Name:	srb20301.gif
Views:	188
Size:	3.12 MB
ID:	29883   Click image for larger version

Name:	srb20307.gif
Views:	196
Size:	2.89 MB
ID:	29884   Click image for larger version

Name:	srb20308.gif
Views:	188
Size:	5.23 MB
ID:	29885   Click image for larger version

Name:	srb20310.gif
Views:	166
Size:	4.94 MB
ID:	29886  

Show Your Support

  • The author of this addon has given explicit permission for its content to be re-used and/or reproduced.

Comments
Old 04-21-2020   #2
Zipper
Killda
Judge
 
Zipper's Avatar
Default

Waiting for the inevitable "But how was I supposed to know turning more than 50 degrees penalises the speed of my burst, causing me to fall into the thornets in CEZ2?"

That being said, welcome to Releases! This is now a no-thok zone.
__________________
Quote:
<Rob> Thok is not malaria
Zipper is offline   Reply With Quote
Old 04-21-2020   #3
MRoach
íReremy
 
MRoach's Avatar
Default

It's cool. I hope this can end the completely out of control debate that was happening about this...

---------- Post added at 01:01 PM ---------- Previous post was at 12:58 PM ----------

Sonic double jump is bugged, when he gets grabbed by the spinning chains in CEZX he performs a second jump instead of the intended jump.
__________________
Nothing for nothing, is the key :v
Visit my youtube channel!
MRoach is offline   Reply With Quote
Old 04-21-2020   #4
CyberKnux
Knuckles Chuckles
Extended Ban (Strike 3)
Default

Quote:
Originally Posted by XleederTH View Post
It's cool. I hope this can end the completely out of control debate that was happening about this...

---------- Post added at 01:01 PM ---------- Previous post was at 12:58 PM ----------

Sonic double jump is bugged, when he gets grabbed by the spinning chains in CEZX he performs a second jump instead of the intended jump.
Hmm... ok man there is lots of bugs in alot of characters in srb2 and stuff
CyberKnux is offline   Reply With Quote
Old 04-21-2020   #5
MRoach
íReremy
 
MRoach's Avatar
Default

I'd also say that if you are playing in standard/legacy mode the dropdash should always go facing forward, I don't like it going wherever it wants to.
The same for the double jump thingy, it seems like something from simple mode, which shouldn't because I prefer it going forward, it messes up with my inputs and intentions.

---------- Post added at 01:05 PM ---------- Previous post was at 01:04 PM ----------

Quote:
Originally Posted by CyberKnux View Post
Hmm... ok man there is lots of bugs in alot of characters in srb2 and stuff
This bug is completely related to this mod, I'm just pointing it out :v.
__________________
Nothing for nothing, is the key :v
Visit my youtube channel!
MRoach is offline   Reply With Quote
Old 04-21-2020   #6
CyberKnux
Knuckles Chuckles
Extended Ban (Strike 3)
Default

Ok XLeederTH there is bugs in mods too you know? :>
CyberKnux is offline   Reply With Quote
Old 04-21-2020   #7
MRoach
íReremy
 
MRoach's Avatar
Default

I'm so dumb, didn't notice the freeaim command was there. Although I still think it should be toggled off when outside of simple mode.
__________________
Nothing for nothing, is the key :v
Visit my youtube channel!
MRoach is offline   Reply With Quote
Old 04-21-2020   #8
Icarus
Warrior from Algol
 
Icarus's Avatar
Default

I will try this but I still think thock is mandatory for the game.
__________________
Welcome to the Fantasy Zone
Get Ready!
Icarus is offline   Reply With Quote
Old 04-21-2020   #9
Krabs
 
Krabs's Avatar
Default

Fixed the CEZ chain issue

---------- Post added at 03:07 PM ---------- Previous post was at 03:05 PM ----------

Quote:
Originally Posted by XleederTH View Post
I'm so dumb, didn't notice the freeaim command was there. Although I still think it should be toggled off when outside of simple mode.
Even as a KB/M player who doesn't use simple mode, I personally prefer freeaim - I'm not a big fan of swinging my mouse around 180 degrees to save myself. If lots of people disagree, I'll change the default value to off.
Krabs is offline   Reply With Quote
Old 04-21-2020   #10
izzy
ceo of good descriptions
 
izzy's Avatar
Default

Quote:
Originally Posted by CyberKnux View Post
Ok XLeederTH there is bugs in mods too you know? :>
Stop excusing bugs in a BETA MOD.
__________________
mighty 2.3

whirl 2.3

skip 2.0
izzy is offline   Reply With Quote
Old 04-21-2020   #11
DerpyBubblez
Cassie #6004 on Discord
 
DerpyBubblez's Avatar
Default

Sonic's double jump doesn't quite work right in Simple. Holding back still sends you forward.
__________________
Check out my trash: https://www.4shared.com/folder/KSb4wX5P/_online.html
DerpyBubblez is offline   Reply With Quote
Old 04-21-2020   #12
MRoach
íReremy
 
MRoach's Avatar
Default

Suggestion: Tails could use a little time hovering while doing his flights.

---------- Post added at 03:03 PM ---------- Previous post was at 03:02 PM ----------

Quote:
Originally Posted by Krabs View Post
Even as a KB/M player who doesn't use simple mode, I personally prefer freeaim - I'm not a big fan of swinging my mouse around 180 degrees to save myself. If lots of people disagree, I'll change the default value to off.
Well, that's fair.
__________________
Nothing for nothing, is the key :v
Visit my youtube channel!
MRoach is offline   Reply With Quote
Old 04-21-2020   #13
Krabs
 
Krabs's Avatar
Default

v0.3 is out. Fixed analog mode issues, fixed boss rebound issues, tweaked some sfx, and added a few things I missed to the change list which were present from the beginning.
Krabs is offline   Reply With Quote
Old 04-21-2020   #14
Katmint
 
Katmint's Avatar
Default

I dislike freeaim abilities (jump thrust, this, etc.) because they constantly screw me over by rocketing Sonic off to the side when I'm just trying to make minor adjustments to my trajectory. I'm glad you at least included a toggle to turn it off.

One issue I noticed is that the double jump doesn't respond very well to key press duration. Note the difference in two barely pressed jumps.


Tails's new ability is interesting but rough. I think he should should enter tired animations immediately after the third use of flight to signal that you're out of jumps. Having both a short timer and limited uses feels excessively restricted especially when Knuckles can still glide indefinitely.

Also, is this intentional? Recurling feels like it should be a commitment.
Attached Thumbnails
Click image for larger version

Name:	srb20002.gif
Views:	2069
Size:	2.74 MB
ID:	29932   Click image for larger version

Name:	srb20000.gif
Views:	2112
Size:	4.53 MB
ID:	29934  

Last edited by Katmint; 04-21-2020 at 09:53 PM.
Katmint is offline   Reply With Quote
Old 04-21-2020   #15
Krabs
 
Krabs's Avatar
Default

v0.4 is out. Fixed both issues described by katmint, and also fixed drop dash angles in Simple mode.

EDIT: 0.5 is out. Fixed default value for freeaim being wrong.

Last edited by Krabs; 04-21-2020 at 10:48 PM.
Krabs is offline   Reply With Quote
Old 04-24-2020   #16
MRoach
íReremy
 
MRoach's Avatar
Default

Freeaim toggles back on after starting a new game. Not reopening the game but cycling between stages or changing game types.
__________________
Nothing for nothing, is the key :v
Visit my youtube channel!
MRoach is offline   Reply With Quote
Old 04-29-2020   #17
Kwiin
[A person in a place]
 
Kwiin's Avatar
Default

Oh dear god,


I'm not sure if this was intended for release- as you never mentioned it in release notes, but Amy has this god-awful hammer jump with your mod. It's way to high, far too unwieldy, it's inconsistent on whether you'll come to a dead stop when you hit the ground, or retain your momentum, and it really screws with paths made specifically for her. You can shoot far into the air from a standstill without moving. Overall it just doesn't feel right.
Attached Thumbnails
Click image for larger version

Name:	srb21052.gif
Views:	47
Size:	7.71 MB
ID:	30393  
__________________
Quote:
Originally Posted by Nev3r
DAAAAARRKRKKKKKK CITTYYY

Last edited by Kwiin; 04-29-2020 at 07:10 PM.
Kwiin is offline   Reply With Quote
Old 04-29-2020   #18
Katmint
 
Katmint's Avatar
Default

That happened because Amy uses mindash to determine her upwards thrust when hammering. You'll want to add a check to ensure the character actually has CA2_SPINDASH before overriding their mindash.

Last edited by Katmint; 04-29-2020 at 08:51 PM.
Katmint is offline   Reply With Quote
Old 04-30-2020   #19
Krabs
 
Krabs's Avatar
Default

Quote:
Originally Posted by Kwiin View Post
Oh dear god,


I'm not sure if this was intended for release- as you never mentioned it in release notes, but Amy has this god-awful hammer jump with your mod. It's way to high, far too unwieldy, it's inconsistent on whether you'll come to a dead stop when you hit the ground, or retain your momentum, and it really screws with paths made specifically for her. You can shoot far into the air from a standstill without moving. Overall it just doesn't feel right.
Definitely not intended, lol. I'll see if I can get a fix up soon.

EDIT: fixed
__________________
Twitter
Krabs's 24/7 BattleMod: 8.9.30.119

Last edited by Krabs; 04-30-2020 at 01:52 AM.
Krabs is offline   Reply With Quote
Old 05-01-2020   #20
izzy
ceo of good descriptions
 
izzy's Avatar
Default

Adding The Derp with this will screw up how the bounce works and give you unlimited bounces.
__________________
mighty 2.3

whirl 2.3

skip 2.0

Last edited by izzy; 05-01-2020 at 01:53 AM.
izzy is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:21 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2020, vBulletin Solutions, Inc.