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Pipe Towers Zone Revamped v1.4 Details »»
Pipe Towers Zone Revamped v1.4
Version: v1.4, by Dave Lite (Procastinator 24/7) Dave Lite is offline
Developer Last Online: Aug 2020

Version: SRB2 Rating: (9 votes - 4.67 average)
Released: 01-09-2020 Last Update: Never Favourites: 5
Single Player Levels SOCs Scripts Re-Useable Content Sprites/Graphics

„ Pipe Towers Zone Revamped „ project is doing exactly what it implies and that’s revamping one of the underdeveloped concept such as Mario Mode and one of more older Bonus Zones.
Mod introduces revamped and totally new textures, new enemies, new mushroom power ups and more.
And no, there aren’t any Super Mario All-Stars upscaled textures used this time around!



For those that don't know, Pipe Towers Zone was released as part of contest OLDC ( Official Level Design Contest ) in it's August/July 2011 Edition,
where it previously scored 8.19 and due to popular demand it replaced Mario Koopa Blast Zone in version 2.1 released at March 15th, 2014.



Level has 2 thematically distinctive sections, 1st and more prominent one is Overworld section and 2nd lesser prominent one is Underground section. Originally both based visually on SMB1's visuals.
Revamp was inspired by many Mario project, official to unofficial, from modern games to older ones.



Spoiler: Content

Main Gimmick: Bouncing Mushrooms


Description: These mushroom acts as bounce pads, which with each jump can increase their strength
and throw you to skies if they are set up to do so.
Just don't believe in that lie, that you can fly.

Enemy: Goomba


Description: Comes in two variants blue and brown, they just keep chasing you like A_Chase should.

Enemy: Green Koopa


Description: They are one of the new addition revamp brings on table, Koopas behave exactly movement wise like
Egg Guards from Castle Eggman Zone Act 1 and 2.

Gameplay Element: Power up Mushrooms


Description: They are alternative means to gain power ups within Zone, they work exactly like in Mario franchise,
just don't eat Eggman mushrooms !


(Previously project was called MKB Revamped – Mario Koopa Blast revamped, that was due to focus on new content for mappers rather than map itself, but currently concept with zone evolved,
where our focus changed on mapping work)

We’d like to thank to Fawfulfan to giving us permission despise donating level to vanilla.

Spoiler: Changelog

v1.0 - Intial Release

v1.1
+ Added more Thwomps
~ Changed Bricks debris behavior and all Brick FOFs are now seperated
~ Geometrical and enemy placement tweaks

v1.2
+ Added ton of extra stuff on asset pack behalf
~ Fixed sprite conflict issue with purple mushrooms from HHZ
~ Geometrical tweaks

v1.3
+ Added more extra asset pack-side stuff
~ Tweaked bit sky textures

v1.4
+ Added Large chunk of new textures for free use (By KamiJoJo)
+ Made perfect bonus possible in map
~ few geometrical and texture alignment tweaks (Kumin and Dave)

v2.0 - Coming Soon


Spoiler: Credits

Mapping:
Dave - Most of mapping work of Revamp

Kumin - Additional work after initial release

Fawfulfan– Original creator of OLDC map

Spriting:
Dave - All Stage Textures and some Gameplay visuals

MotorRoach – Enemy Designs and Gameplay visuals

KamiJoJo_ – Enemy Designs and Post release Textures

Scripting:
Dave - All Soc work

Lat’- Thinker Edit

Special Thanks:
LazyMK, RazeC, toaster, Monster Iestyn, Lat’, Lach, PV2 and VAdaPEGA for various help.

Download Now

File Type: pk3 VSL_MKB_Revamped-v1.4.pk3 (1.03 MB, 2060 views)

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Comments
Old 01-13-2020   #22
glaber
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This needs to be implemented as 2.3's Pipe Towers
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Old 01-13-2020   #23
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That also includes a battle with Bowser as well.
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Old 01-17-2020   #24
Dave Lite
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Quote:
Originally Posted by Crazyboy88 View Post
That also includes a battle with Bowser as well.
No.

---------------------------------------------------------
Well here we are, We are officially cutting this project from life support, even though it didn't live for too long anyway.

V1.3

1) In this last update for pack as whole, we added more textures for your own use.

2) I tweaked existing sky textures to be bit consistent, but that's kind of it.


-----------------------------------------------------------

Thank you for all support we received, Hopefully you will enjoy our solo or collab projects in future. I probably will see you someday with demo of SRB1 absolute remake project.

My only hopes for this MKB project is that someone will make proper themed map out of all assets we prepared for you.
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Old 02-09-2020   #25
Dave Lite
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Default 1.4

Well I thought that 1.3b will be my last update, but 1.4 going to be then. Project isn't dead yet either, KamiJoJo started to getting and realizing texture ideas lately, so you MAY see further texture expansions later down the line.

v1.4 - Added Large chunk of new textures for free use (By KamiJoJo)
Made perfect bonus possible in map and few geometrical and texture alignment tweaks (Kumin and Dave)
--Last update from Dave

there have been stealth updates (1.3a and 1.3b), which were meant to fix few things I realized too late that needed to be done.
Anyway that's probably it from me and I am leaving project to Kami, if he make more textures.
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Old 02-09-2020   #26
NAR the Fox
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Bonus points for hitting the top of the flag?
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Old 02-10-2020   #27
darklink1996
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Now all we need is Koopa Garrison ported over
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Old 02-18-2020   #28
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Will this work with v2.2.1?
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Old 02-19-2020   #29
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Quote:
Originally Posted by carlrev View Post
Will this work with v2.2.1?
2.2 mods work just fine with 2.2.1.
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Old 02-20-2020   #30
Zippy_Zolton
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I love everything about this, especially making the level design a bit tougher. There's so many good things about this, I don't have a lot to say.
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Old 04-17-2020   #31
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This is a great revamp of the original level. I am in similar agreement with those who say this should replace the original level; again, not a bad level, but this eclipses it in many ways including visuals, slopes, and gamefeel.
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Old 04-18-2020   #32
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Quote:
Originally Posted by Solid SOAP View Post
This is a great revamp of the original level. I am in similar agreement with those who say this should replace the original level; again, not a bad level, but this eclipses it in many ways including visuals, slopes, and gamefeel.
History repeats. If you go back far enough in my post history, you'd find me asking the devs to replace the godawful Mario Koopa Blast Zone with the much improved "Pipe Towers Zone" from the most recent level design contest.

I learned sometime after the release of 2.1 that that was already the plan at the time I made my suggestion.
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Old 04-18-2020   #33
Icarus
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Mario Koopa Blast looked more like a proof of concept than a fully-fledged level.


This revamp deserves to be in the base game (maybe for the 2.3)
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Old 04-30-2020   #34
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Any plans to implement emblem hunting in this stage? Hunting em down can be fun even in modded stages that don't add to the total tally of emblems.
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Old 05-14-2020   #35
carlrev
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Where are the emblems?

---------- Post added at 09:42 PM ---------- Previous post was at 09:27 PM ----------

Quote:
Originally Posted by Dave Lite View Post
2: A lack of emblems is more so problem with Gamedata situation itself, Emblems are already placed there. Unused SOC for Emblems is also there.
I even wanted to make custom Gamedata, but we decided that without making Pipe Tower zone map01, we rather go with generic option of not having custom Gamedata at all. Of course you can enable them if you desire :P.
And how does one do that?

---------- Post added at 09:42 PM ---------- Previous post was at 09:42 PM ----------

Quote:
Originally Posted by Dave Lite View Post
2: A lack of emblems is more so problem with Gamedata situation itself, Emblems are already placed there. Unused SOC for Emblems is also there.
I even wanted to make custom Gamedata, but we decided that without making Pipe Tower zone map01, we rather go with generic option of not having custom Gamedata at all. Of course you can enable them if you desire :P.
And how does one do that?
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