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That also includes a battle with Bowser as well.

No.

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Well here we are, We are officially cutting this project from life support, even though it didn't live for too long anyway.

V1.3

1) In this last update for pack as whole, we added more textures for your own use.

2) I tweaked existing sky textures to be bit consistent, but that's kind of it.


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Thank you for all support we received, Hopefully you will enjoy our solo or collab projects in future. I probably will see you someday with demo of SRB1 absolute remake project.

My only hopes for this MKB project is that someone will make proper themed map out of all assets we prepared for you.
 
1.4

Well I thought that 1.3b will be my last update, but 1.4 going to be then. Project isn't dead yet either, KamiJoJo started to getting and realizing texture ideas lately, so you MAY see further texture expansions later down the line.

v1.4 - Added Large chunk of new textures for free use (By KamiJoJo)
Made perfect bonus possible in map and few geometrical and texture alignment tweaks (Kumin and Dave)
--Last update from Dave

there have been stealth updates (1.3a and 1.3b), which were meant to fix few things I realized too late that needed to be done.
Anyway that's probably it from me and I am leaving project to Kami, if he make more textures.
 
Bonus points for hitting the top of the flag?
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I love everything about this, especially making the level design a bit tougher. There's so many good things about this, I don't have a lot to say.
 
This is a great revamp of the original level. I am in similar agreement with those who say this should replace the original level; again, not a bad level, but this eclipses it in many ways including visuals, slopes, and gamefeel.
 
This is a great revamp of the original level. I am in similar agreement with those who say this should replace the original level; again, not a bad level, but this eclipses it in many ways including visuals, slopes, and gamefeel.

History repeats. If you go back far enough in my post history, you'd find me asking the devs to replace the godawful Mario Koopa Blast Zone with the much improved "Pipe Towers Zone" from the most recent level design contest.

I learned sometime after the release of 2.1 that that was already the plan at the time I made my suggestion.
 
Mario Koopa Blast looked more like a proof of concept than a fully-fledged level.


This revamp deserves to be in the base game (maybe for the 2.3)
 
Any plans to implement emblem hunting in this stage? Hunting em down can be fun even in modded stages that don't add to the total tally of emblems.
 
Where are the emblems?

---------- Post added at 09:42 PM ---------- Previous post was at 09:27 PM ----------

2: A lack of emblems is more so problem with Gamedata situation itself, Emblems are already placed there. Unused SOC for Emblems is also there.
I even wanted to make custom Gamedata, but we decided that without making Pipe Tower zone map01, we rather go with generic option of not having custom Gamedata at all. Of course you can enable them if you desire :P.

And how does one do that?

---------- Post added at 09:42 PM ---------- Previous post was at 09:42 PM ----------

2: A lack of emblems is more so problem with Gamedata situation itself, Emblems are already placed there. Unused SOC for Emblems is also there.
I even wanted to make custom Gamedata, but we decided that without making Pipe Tower zone map01, we rather go with generic option of not having custom Gamedata at all. Of course you can enable them if you desire :P.

And how does one do that?
 
Perfect map to bust out Yoshi

...Shame there's no Mario mod,that would be cool
 
Perfect map to bust out Yoshi

...Shame there's no Mario mod,that would be cool
I do recall seeing a mario mod somewhere on the internet, and a mario concept (which doesn't have custom sprites, and looks like a red tailless tails, and that the previously mentioned mario mods are most likely based off of) on this message board, either on the discussion section, or the addon development section.

Edit: the latter may be called something along the lines of Blario.
 
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I do recall seeing a mario mod somewhere on the internet, and a mario concept (which doesn't have custom sprites, and looks like a red tailless tails, and that the previously mentioned mario mods are most likely based off of) on this message board, either on the discussion section, or the addon development section.

Edit: the latter may be called something along the lines of Blario.
The red tailless Tails you’re talking about is actually my indev version of Speedrunner Mario from the Something Series
 

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