[v1.3] CrossMomentum - A complete gameplay overhaul

[Open Assets] [v1.3] CrossMomentum - A complete gameplay overhaul 1.3.4

This content may be freely modified and/or maintained by anyone.
the hyper music doesn't stop playing until you revert back to normal. also, idk if this is connected or not, but turning digital music off while hyper causes the game to try loading the song every frame.
Custom Songs might not have a midi or digital version so loading the other sound pack might do (SONGNAME) could not be played - lump not found!
I've experienced it in PTSR before, trust me. It's actually frustrating :dramahog:
:worry:
 
What's the intenal name for blueshoes tails?
Post automatically merged:

oh yeah btw metal hyper form = aura and custom super music aka STARDUST SPEEDWAY hue hue hue
View attachment 166173

View attachment 166174
Post automatically merged:

yall low on the ground as sonic or someone i guess idk prob while me as metal sonic:
View attachment 166176
Sir, anyone with super can become hyper
Post automatically merged:

I FINALLY GOT LUE SHOES TAILS TO HAVE A MODEL
YAHOO!!!!!!
srb20008.png
 
Honestly i'm curious why slopes work and you can run up walls in ACZ, but not other zones. I get the momentum thok overpowers slope momentum, but really.
 
ho ho HOLY SH*t i like this overhaul ALOT. Sucks that Hyper Metal isnt Neo Metal Sonic like in Sonic Heros but i can see where you went with the direction, great job!
 
bit of a strange question, but is there a way to disable hyper forms? love the other parts of the mod but i feel like the hyper forms are a bit too much for my taste for regular gameplay lol
 

Who is viewing this thread (Total: 3, Members: 0, Guests: 3)

Back
Top