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LADIES AND GENTLEMEN... BOYS AND GIRLS... ONE AND ALL... AFTER ALL THIS TIME, IT IS WITH GREAT HONOR TO PRESENT TO YOU:
What originally started out as me wanting to bring a waifu into SRB2, now turns into a magnum opus of both my art skills and my coding knowledge. Whether you like strolling the lush hills of Greenflower or scaling the abstract heights of Tartarus, this pack hosts a colorful cast of characters with their own different gameplay styles to suit your needs! But enough with the huzzah, why don't we get to our roster?
FL Chan
Gameplay Style: Platforming (vanilla)/All-Arounder (SRB2P)
Difficulty: ★★☆☆ (Easy)
Ember
Gameplay Style: Exploration (vanilla)/Critical Specialist (SRB2P)
Difficulty: ★☆☆☆ (Newbee)
Motobug
Gameplay Style: Speed (vanilla)/Tank (SRB2P)
Difficulty: ★★★☆ (Medium)
[NEWCOMER] Voidy the Alien Succubus
Gameplay Style: Combat (vanilla)/Brute-Force (SRB2P)
Difficulty: ★★★★ (Hard)
EXTRAS:
FL Chan forms a pairing with Metal Sonic. Odd, but wholesome!
Ember has a taunt that can be toggled on and off using Custom 1 on the ground. Why don't you ruin some b-
Motobug calls on a special friend to help get the Chaos Emeralds.
CREDITS:
Known Issues:
- Voidy currently doesn't have Frenzy Install sprites when using the Atom Shredder due to the way the frames are called. New states would probably have to be created entirely, but I will wait until 2.2.14 which supposedly going to increase the freeslot limit if the SUGOI release is anything to go off of.
- These character were not tested for netgame stability. In the event that you do host with these characters, do not hesitate to let me know of any bugs that pop up.
- Things that were in previous versions are not present in the current version. This shall be rectified once I resprite Ember.
What originally started out as me wanting to bring a waifu into SRB2, now turns into a magnum opus of both my art skills and my coding knowledge. Whether you like strolling the lush hills of Greenflower or scaling the abstract heights of Tartarus, this pack hosts a colorful cast of characters with their own different gameplay styles to suit your needs! But enough with the huzzah, why don't we get to our roster?
FL Chan
Gameplay Style: Platforming (vanilla)/All-Arounder (SRB2P)
Difficulty: ★★☆☆ (Easy)
The adorable and official anime mascot of Image-Line's FL Studio. Her skills as a dancer can take her farther than one would think.
ABILITIES:
Primary: Slow Fall/Swimming
On land, press and hold jump after jumping to descend slowly using FL Chan's poofy vest. You can initially only do this once per jump. When underwater however, press jump after jumping to start swimming. Once you start swimming, repeatedly press jump to ascend while holding spin descends.
Secondary: Mic Drop
Press spin to drop a microphone below you, no bars required. The microphone itself can break floors, but it'll also create radial damage once it hits the ground which can reach out to nearby enemies and destroy spikes. Using it on the ground will halt your movement in exchange for quicker attacks. Alternatively, using it in midair can give you an extra jump in exchange for slower attacks.
Tertiary: Kaboom Box
Press Custom 1 on the ground to set up FL Chan's explosive boombox (Don't ask). Pressing spin while it's out will detonate it, creating a large sound blast that melts through badniks. Alternatively, running into the boombox will have you spring off of it. This will then allow you to combo your abilities into each other at the cost of no sound blast.
Passive: Dash Mode
Similar to Metal Sonic, FL Chan can gain speed via keeping up initial speed. Her Dash Mode also hosts the same traits as Metal's in which you'll run on water, destroy spikes, and break walls.
Passive: Advanced Lungs
FL Chan can breathe both underwater and in space.
Passive: Emerald Upgrades
When collecting the Chaos Emeralds, FL Chan doesn't gain a Super Form. Instead, her abilities will be permanently upgraded by Emeralds.
ABILITIES:
Primary: Slow Fall/Swimming
On land, press and hold jump after jumping to descend slowly using FL Chan's poofy vest. You can initially only do this once per jump. When underwater however, press jump after jumping to start swimming. Once you start swimming, repeatedly press jump to ascend while holding spin descends.
Secondary: Mic Drop
Press spin to drop a microphone below you, no bars required. The microphone itself can break floors, but it'll also create radial damage once it hits the ground which can reach out to nearby enemies and destroy spikes. Using it on the ground will halt your movement in exchange for quicker attacks. Alternatively, using it in midair can give you an extra jump in exchange for slower attacks.
Tertiary: Kaboom Box
Press Custom 1 on the ground to set up FL Chan's explosive boombox (Don't ask). Pressing spin while it's out will detonate it, creating a large sound blast that melts through badniks. Alternatively, running into the boombox will have you spring off of it. This will then allow you to combo your abilities into each other at the cost of no sound blast.
Passive: Dash Mode
Similar to Metal Sonic, FL Chan can gain speed via keeping up initial speed. Her Dash Mode also hosts the same traits as Metal's in which you'll run on water, destroy spikes, and break walls.
Passive: Advanced Lungs
FL Chan can breathe both underwater and in space.
Passive: Emerald Upgrades
When collecting the Chaos Emeralds, FL Chan doesn't gain a Super Form. Instead, her abilities will be permanently upgraded by Emeralds.
Ember
Gameplay Style: Exploration (vanilla)/Critical Specialist (SRB2P)
Difficulty: ★☆☆☆ (Newbee)
Originally a cursed creation of TelosTurntable. Now, she's the winged warrior and pyrotechnical protector of Aerial Garden.
ABILITIES:
Primary: Flight
Ember doesn't have a jump like everyone else. She flies instead. Press and hold jump to ascend while letting go of the button will have you descend. This can be used in any situation. As of Version 2 of this pack, you can now use the command, "ember_flightstyle", if you're the kind of player that would want to impose limits on her flight.
Secondary: Flame Stinger
Functionally similar to Fang, pressing spin will have Ember shoot out a fireball. They will automatically be aimed at targets with a reticle over them. Unlike Fang though, you can use this both while moving and mid-flight. Holding spin a little bit beforehand will allow you to charge for more powerful shots. They not only take up more space; but they also pierce through badniks, deal double damage, and break walls & floors.
Passive: Water Weakness
When you're underwater, Ember's abilities will be notably weaker than they would be on land. You know, seeing that she is a bee. Ascension speed will decrease while flying and both Flame Stinger shots will travel at slower speeds.
Passive: Water Run
In order to avoid the water, Ember can run on the surface with enough speed.
Passive: Partial Fire Immunity
Being a controller of fire, Ember is naturally immune to fire-based hazards. Lava is the only exception in which it's just as harmful to her as it is with everyone else.
ABILITIES:
Primary: Flight
Ember doesn't have a jump like everyone else. She flies instead. Press and hold jump to ascend while letting go of the button will have you descend. This can be used in any situation. As of Version 2 of this pack, you can now use the command, "ember_flightstyle", if you're the kind of player that would want to impose limits on her flight.
Secondary: Flame Stinger
Functionally similar to Fang, pressing spin will have Ember shoot out a fireball. They will automatically be aimed at targets with a reticle over them. Unlike Fang though, you can use this both while moving and mid-flight. Holding spin a little bit beforehand will allow you to charge for more powerful shots. They not only take up more space; but they also pierce through badniks, deal double damage, and break walls & floors.
Passive: Water Weakness
When you're underwater, Ember's abilities will be notably weaker than they would be on land. You know, seeing that she is a bee. Ascension speed will decrease while flying and both Flame Stinger shots will travel at slower speeds.
Passive: Water Run
In order to avoid the water, Ember can run on the surface with enough speed.
Passive: Partial Fire Immunity
Being a controller of fire, Ember is naturally immune to fire-based hazards. Lava is the only exception in which it's just as harmful to her as it is with everyone else.
Motobug
Gameplay Style: Speed (vanilla)/Tank (SRB2P)
Difficulty: ★★★☆ (Medium)
The infamous badnik given some new tricks in order to catch up with Sonic. He wants to show Dr. Eggman that he's more than just a garden-variety badnik.
ABILITIES:
Primary: Drop Dash
Inspired by the same playable Motobug mod from Sonic Mania Plus, press and hold jump to get a burst of speed on the ground when you land. While it is weaker than the Spindash, it can be useful for consistency.
Secondary: Spindash
Do I really need to explain it? Though, one change Motobug brings compared to other characters is that he'll still be vulnerable to enemies while charging it up.
Tertiary: Thrust Jump
As of Version 2 of this pack, Motobug can now press spin after jumping while not having a shield equipped to get a small aerial boost that can be aimed by holding the button. But that's not all! This can also be chained into a Drop Dash, making it so that you can constantly be on the move no matter what.
Passive: Spin Control
Unlike other characters, Motobug has great control over where he goes while rolling.
Passive: Spike Breaking
While rolling, Motobug can break through grounded spikes.
Passive: Space Breathing
A robot has no reason not to breathe in space.
ABILITIES:
Primary: Drop Dash
Inspired by the same playable Motobug mod from Sonic Mania Plus, press and hold jump to get a burst of speed on the ground when you land. While it is weaker than the Spindash, it can be useful for consistency.
Secondary: Spindash
Do I really need to explain it? Though, one change Motobug brings compared to other characters is that he'll still be vulnerable to enemies while charging it up.
Tertiary: Thrust Jump
As of Version 2 of this pack, Motobug can now press spin after jumping while not having a shield equipped to get a small aerial boost that can be aimed by holding the button. But that's not all! This can also be chained into a Drop Dash, making it so that you can constantly be on the move no matter what.
Passive: Spin Control
Unlike other characters, Motobug has great control over where he goes while rolling.
Passive: Spike Breaking
While rolling, Motobug can break through grounded spikes.
Passive: Space Breathing
A robot has no reason not to breathe in space.
[NEWCOMER] Voidy the Alien Succubus
Gameplay Style: Combat (vanilla)/Brute-Force (SRB2P)
Difficulty: ★★★★ (Hard)
One of the two divine avatars of a long-forgotten eldritch deity, representing death, chaos, and destruction, as well as negative forms of desire. She and her brother, Shady, were originally part of a larger body making up the deity, but their clashing ideologies caused it to be split off into halves long ago, allowing them both to roam the universe individually. Voidy in specific spends her days constantly feeding off of an ancient form of energy known as Life Force, in which makes up the building blocks of the universe. Her physical body is made for both hunting and mating, allowing her to obtain this Life Force by any means necessary. Upon collecting enough Life Force, she is capable of reaching unfathomable levels of strength in which she only uses when facing stronger opponents. She now has her efforts set on the Chaos Emeralds as they will help her achieve powers that can rival those of a god. And in the event that she does, she'll travel to the center of universe and fuse herself with the large black hole encompassing it. From there, she shall consume everything, leaving her the sole being left. Do Sonic and friends have what it takes to stop her ambitions? Only time will tell...
A beautiful, but belligerent beast from the outer reaches of space. Her ultimate goal is to become the strongest being in the universe.
ABILITIES:
Primary: Comet Impact
Press jump again to dive diagonally downwards at a rapid speed using Voidy's wings, gaining immunity to enemy attacks for the duration of it. Once she reaches the ground, an energy shockwave will be emitted to finish off nearby enemies, initially spreading out in a fan-like pattern. The shockwave can also break spikes while Voidy herself can break floors and empower springs.
In the event that Voidy collides with a wall during the attack, she'll bounce off the wall in the opposite direction. She'll keep the landing state while bouncing off, but you'll also be able to perform another dive. You can do this infinitely as long as you keep colliding with walls, even if it's the same one.
While Voidy freezes in place when she lands, pressing spin at that very moment will have her blast away in her Spin state. This not only helps her get a little extra speed and fit under Spin Gaps, but this variant will also grant her immunity to enemy attacks for the remainder of the animation.
Secondary: Atom Shredder
If you're looking for a quicker type of attack, then pressing spin will have Voidy use her claws to cut down anything in front of her, including spikes, FOFs, and even projectiles. Pressing the button two more times will perform a finisher that has slightly longer range than the other two. The finisher will be different depending on if you're on the ground or in the air, so pick your poison depending on the enemy.
Like with Ember, Voidy can also charge her attacks to deal double damage. However, these will not obtain the spike-breaking, FOF-breaking, and projectile-nullifying properties of your basic attacks. The Earth Spiker will be done when spin is released on the ground while the Crescent Dancer will be done if spin is released mid-air.
Alternatively, standing still for a little bit after being fully charged will initiate the Vacuum Gullet, in which Voidy will suck things in as well as deal constant damage to bosses an area in front of her. She can't move, but you can turn around. When this attack is used underwater, she'll be able to breathe infinitely until releasing the button.
Tertiary: Frenzy Install
By now, you've probably noticed the meter in the bottom right corner that fills up as you collect rings, and defeat enemies. This is Voidy's Life Force storage. When it is completely full, pressing Custom 1 on the ground will put Voidy in a monstrous state in which her attacks not only deal more damage, but will also behave differently from their base counterparts. Voidy herself will also sustain no knockback damage. This can give you an edge against enemy groups and tough bosses, but the downside is that the Life Force meter will drain over time. When it empties out, Voidy's attacks will revert back to normal and you'll be required to fill up the meter again in order to reenter the state. The good part, however, is that the Life Force meter will save in between playthroughs while the state itself can be sustained by defeating enemies and collecting rings all in a quick fashion. The Vacuum Gullet can also be useful for passively regenerating Life Force in the event that there aren't many enemies and/or rings about.
- Meteor Impact
The shockwave will now spread out in a radius. Wall bouncing and dodge rolling will remain unaffected.
- Earth Scorcher
An energy wave that leaves behind a temporary trail of fire in its wake.
- Crescent Reaper
Two large crescent beams that travel horizontally at the cost of a heavy recoil.
- Vortex Gullet
Sucks in everything in a radius while also granting puesdo immunity.
Passive: Space Breathing
She's an alien.
Passive: Super Form
Her Super Form makes her play differently from her normal form, but that's for you to find out. ;)
ABILITIES:
Primary: Comet Impact
Press jump again to dive diagonally downwards at a rapid speed using Voidy's wings, gaining immunity to enemy attacks for the duration of it. Once she reaches the ground, an energy shockwave will be emitted to finish off nearby enemies, initially spreading out in a fan-like pattern. The shockwave can also break spikes while Voidy herself can break floors and empower springs.
In the event that Voidy collides with a wall during the attack, she'll bounce off the wall in the opposite direction. She'll keep the landing state while bouncing off, but you'll also be able to perform another dive. You can do this infinitely as long as you keep colliding with walls, even if it's the same one.
While Voidy freezes in place when she lands, pressing spin at that very moment will have her blast away in her Spin state. This not only helps her get a little extra speed and fit under Spin Gaps, but this variant will also grant her immunity to enemy attacks for the remainder of the animation.
Secondary: Atom Shredder
If you're looking for a quicker type of attack, then pressing spin will have Voidy use her claws to cut down anything in front of her, including spikes, FOFs, and even projectiles. Pressing the button two more times will perform a finisher that has slightly longer range than the other two. The finisher will be different depending on if you're on the ground or in the air, so pick your poison depending on the enemy.
Like with Ember, Voidy can also charge her attacks to deal double damage. However, these will not obtain the spike-breaking, FOF-breaking, and projectile-nullifying properties of your basic attacks. The Earth Spiker will be done when spin is released on the ground while the Crescent Dancer will be done if spin is released mid-air.
Alternatively, standing still for a little bit after being fully charged will initiate the Vacuum Gullet, in which Voidy will suck things in as well as deal constant damage to bosses an area in front of her. She can't move, but you can turn around. When this attack is used underwater, she'll be able to breathe infinitely until releasing the button.
Tertiary: Frenzy Install
By now, you've probably noticed the meter in the bottom right corner that fills up as you collect rings, and defeat enemies. This is Voidy's Life Force storage. When it is completely full, pressing Custom 1 on the ground will put Voidy in a monstrous state in which her attacks not only deal more damage, but will also behave differently from their base counterparts. Voidy herself will also sustain no knockback damage. This can give you an edge against enemy groups and tough bosses, but the downside is that the Life Force meter will drain over time. When it empties out, Voidy's attacks will revert back to normal and you'll be required to fill up the meter again in order to reenter the state. The good part, however, is that the Life Force meter will save in between playthroughs while the state itself can be sustained by defeating enemies and collecting rings all in a quick fashion. The Vacuum Gullet can also be useful for passively regenerating Life Force in the event that there aren't many enemies and/or rings about.
- Meteor Impact
The shockwave will now spread out in a radius. Wall bouncing and dodge rolling will remain unaffected.
- Earth Scorcher
An energy wave that leaves behind a temporary trail of fire in its wake.
- Crescent Reaper
Two large crescent beams that travel horizontally at the cost of a heavy recoil.
- Vortex Gullet
Sucks in everything in a radius while also granting puesdo immunity.
Passive: Space Breathing
She's an alien.
Passive: Super Form
Her Super Form makes her play differently from her normal form, but that's for you to find out. ;)
EXTRAS:
FL Chan forms a pairing with Metal Sonic. Odd, but wholesome!
Ember has a taunt that can be toggled on and off using Custom 1 on the ground. Why don't you ruin some b-
Motobug calls on a special friend to help get the Chaos Emeralds.
As of the current version of this pack, characters have support with the following mods: | |
---|---|
Kirby | - FL Chan gives Mike - Ember gives Fireball - Motobug gives Wheel |
SRB2 Persona |
CREDITS:
On the Message Board | |
---|---|
TelosTurntable | A Mod That Ruins SRB2 (Giving birth to Ember) |
Frostiikin | CrossMomentum (Used code for Flame Stinger) |
EeveeEuphoria | Many Minor Tweaks (Used code for Ember's Super Form) Chaotic Edition (Used code for Voidy sucking things in) |
Clairebun | Used code for Drop Dash |
Tempest97 (Krimps) | Used code for Spin Control |
MotdSpark | Super Peelout (Used code for Motobug's Spindash) |
Tanooki16 | Backwards Aigis (Used code for Motobug's Spindash, the new Emerald notifications, and proper breakable FOF detection) |
Wumbo | Crawla (Used code for Motobug's death sequence) |
Golden Shine | Super Mystic Sonic Reborn (Borrowed a couple of effects) |
Buggie the Bug | Code used for Voidy's wall check |
D00D64 | M-A-R-I-A (Used code for puesdo no-clip) |
Seezee | Used code to help me learn I/O |
Micro | Creator of the vanilla Morshu mod |
External | |
---|---|
Ururido | Giving birth to FL Chan |
bbpanzu | Inspiration for FL Chan's abilities |
PolygonJim | Creator of the OG Motobug in Sonic 1 ROM Hack |
Garrulous64 | Inspiration for making Motobug |
Pip Productions | Inspiration for Motobug's Thrust Jump |
Known Issues:
- Voidy currently doesn't have Frenzy Install sprites when using the Atom Shredder due to the way the frames are called. New states would probably have to be created entirely, but I will wait until 2.2.14 which supposedly going to increase the freeslot limit if the SUGOI release is anything to go off of.
- These character were not tested for netgame stability. In the event that you do host with these characters, do not hesitate to let me know of any bugs that pop up.
- Things that were in previous versions are not present in the current version. This shall be rectified once I resprite Ember.