[v1.3] CrossMomentum - A complete gameplay overhaul

[Open Assets] [v1.3] CrossMomentum - A complete gameplay overhaul 1.3.4

Its a great mod and makes the SRB2 experience a lot better, my only problem is tails main body (Not including his tails those are fine for some reason) gets replaced with the blue shoes version. Even with 3D Models on it still gets replaced which is kinda annoying as I prefer to play with 3D models on, and it makes it look weird when playing as Sonic & Tails when only one of them is 3D. Still great although I would greatly appreciate an update that fixes this.
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An 100% amazing mod which I think is the best way to play SRB2 but for some reason it always makes Tails turn back in to a sprite when I use it which is a bit weird namely when playing as Sonic and Tails but I will just have to deal with it for now.
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me when i land on my head when tricking but seriously i love the mod
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i love this mod so much but it just breaks too much on Online, please work on a fix for it
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This is the best mod ever to exist on SRB2 with Metroid Vanguard, with lots of updates and improvements. I can feel the pace, cmon now race!
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There's a lot that this mod does. Sonic's new thok is very powerful, but it does require speed and cannot be used as a double jump which is good. Tails flying is much better as it is faster in pacing. Knuckles feels much more fluid. Amy becomes a very fun acrobat, though I think removing the momentum redirection with the hammer spin would be good as Sonic is primarily known for that. And fang becomes a fun character to use being able to shoot midair.

The recoloring to the characters are very nice, though I think Sonic looks like he got the most treatment out of it. I see some outlining issues that some Amy and Knuckles sprites have, but that's not really a big deal. Having hyper forms is awesome, even if it completely breaks all forms of level design. Running on water, and uncurling form a ball is always going to be useful, even if its niche. I'm mixed on the trick system because it kinda gives me free speed, which is useful for characters not named Sonic, but it feels too easy. Maybe increase the rotation speed to make landing more difficult.

This mod does have negatives that I would like to see improvements on. While running down slopes to gain speed is fun, the acceleration is way too much. It can make some slopes difficult to control as you just zoom off with little control compared to rolling in vanilla. I also think the maintaining momentum part also needs to be improved for characters with dashmode. I wouldn't care for custom characters, but this affects vanilla Metal. While maintaining dashmode midair makes Metal more consistent, it makes resume to his current speed way too fast. It's not the only factor, but it is the main one, and it does cheapen the feel of his momentum

Overall, this is an awesome mod that can still be improved upon. If those flaws have been changed or fixed, I will give my fifth star.
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It's an Outstanding mod! But for some reason It's loaded with warnings? I don't know what causes this, as nothing looks broken, but it's probably a 2.2.13 issue or something idk
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absolutely outstanding mod, but my shitty tablet crashes sometimes when there's too many sonics layered on top of each other (hyper afterimages)
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this is GREATO-DAZE honestly just having hyper sonic was more than enough, but all of this?! amazing. one last thing, does this works with Saturn Dreams and/or Jeck Jims models?
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Outstanding mod, really adds more intresting gameplay to the game, but i think 150 rings for the hyper transformation is a little bit extra.
a suggestion is to maybe make it 85-100.
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Great mod. The momentum feels good and the character reworks are great.
The Amy rework makes her a really fun character, and the Tails and Fang changes make them significantly more fun to play (and in Tails' case, easier on the hands.) I was a little down on Sonic at first but after getting more experience with SRB2 the Momentum Thok has gone from "hard to use and doesn't help much with platforming" to "totally awesome (and doesn't help much with platforming)." I haven't really noticed the Knuckles changes but I didn't play him much, haven't messed with Hyper mode but I don't really use Super or Hyper in Sonic games nowadays anyway.
My one major complaint is that the trick system feels really lame and vestigial, even before trying to use mods for recurl and the like, and while it's easy enough to turn off in the code, it'd be great if there was a console command for it.

(Well that and Blue Shoes Tails and The Secret Character showing up in randomizers and encore, but I feel like mod compatibility things aren't really a fair complaint. Also it made me laugh)
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literally game-changing and i now have a hard time playing without it. tricks were tricky (heh) at first but i've mostly gotten them down. not being able to jump out of a biff on a steep slope is pretty punishing but i like that old school bs. also blue shoes tails is dumb he looks weird next to sonic but otherwise fantastic mod i can't stop playing.
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Noice mod, but when i try to do tricks it doesnt work, is there a possible way to fix that?
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YOOOO SPEEED! Very Epic, This mod made me like Blue Shoes Tails lol. HYPER FORMS?!?!?!?!?! HOLY COW
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I really love this mod. However, there are some small problems that would make a huge difference if fixed.

When collecting an Emerald token when you already have all the emeralds, you gain a ridiculous amount of rings. For someone who is new to the game this might be fine. But for me, who has almost every emerald token location memorized, it's really annoying, and feels like cheating. Yes, I could just avoid the tokens, but a simple toggle for this feature would be very much appreciated.

Custom movesets for Sonic do indeed work!... Until you go Hyper. After reverting back to normal after going Hyper, some moveset mods such as "Sonic Lost World Styled Homing Attack", and "Double Jump and Drop Dash", unfortunately stop working, until you reload the save. Dying or even going to the next level does not fix this issue. (Yes I've messed around with the prioritization of the mods, and it made no difference)

I really hope your willing to fix these issues if possible. And if you do, thank you. Have a great day! :D
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I love the mod so much! It's almost the only thing that keeps me coming back to SRB2 but I would like to request something. I feel like It'll be cool if you were able to jump out the minecart in ACZ maybe with the shift button since it stops the flow of momentum. But other than that great work!
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its awesome but idk why super and hyper characters would be able to faceplant from a failed trick. maybe super forms gets 1/3 of the speed if they fail a spring trick and hyper forms get 2/3 of the speed. other then that sonic is OP I love it!
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This is a very cool add-on!
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i am giving it three stars bc sometimes when i used 3d models sonics legs would turn green and also sms cant sprint with the mod pls fix the sms one more tho bcs hes a charechter who is related to speed and also just make it so that his sprint disable's the momentum changes
Frostiikin
Frostiikin
Neither of these are my fault. SMS doesn't support momentum mods, and anything model-related is an issue on the model's end.
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Its a really fun and great mod. I have one big issue with it though, when i use PVPALLETE (my must-have pallete addon)
Sonic looks pretty weird, he looks 90% cyan 10% blue than a sapphire-ish skin color, which really annoys me because i cant stand looking at him. An option to remove the skincolor changes would be great.
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