Jisk_Wodel

Latest activity Postings About

    • Jisk_Wodel replied to the thread Jeck Jims' 2.2 3D Models.
      Probably not all animations are ready for Wario 1729306430 It is because the model is designed for this addon
      • srb20000.gif
      • srb20001.gif
    • Jisk_Wodel replied to the thread [Open Assets] Steve.
      I seem to know why this happens, the fact is that the game is made on a redesigned Doom engine, and there, as you know, 2d creatures...
    • Jisk_Wodel reacted to Wumbo's resource [Open Assets] Steve with Cool! Cool!.
      THIS MOD MUST BE PLAYED USING OPENGL AT 35 FPS! OTHERWISE YOU WILL ENCOUNTER SEVERE VISUAL BUGS (THIS IS A PROBLEM WITH THE GAME'S...
    • Jisk_Wodel reacted to Maverick's post in the thread [Open Assets] Steve with Cool! Cool!.
      the addon specifically tells you to have the fps at 35 so those sorts of things don't happen
    • Jisk_Wodel replied to the thread [Open Assets] Steve.
      My game reaches 60 fps and OpenGL rendering, but still graphical glitches
  • Loading…
  • Loading…
Back
Top