There's a lot that this mod does. Sonic's new thok is very powerful, but it does require speed and cannot be used as a double jump which is good. Tails flying is much better as it is faster in pacing. Knuckles feels much more fluid. Amy becomes a very fun acrobat, though I think removing the momentum redirection with the hammer spin would be good as Sonic is primarily known for that. And fang becomes a fun character to use being able to shoot midair.
The recoloring to the characters are very nice, though I think Sonic looks like he got the most treatment out of it. I see some outlining issues that some Amy and Knuckles sprites have, but that's not really a big deal. Having hyper forms is awesome, even if it completely breaks all forms of level design. Running on water, and uncurling form a ball is always going to be useful, even if its niche. I'm mixed on the trick system because it kinda gives me free speed, which is useful for characters not named Sonic, but it feels too easy. Maybe increase the rotation speed to make landing more difficult.
This mod does have negatives that I would like to see improvements on. While running down slopes to gain speed is fun, the acceleration is way too much. It can make some slopes difficult to control as you just zoom off with little control compared to rolling in vanilla. I also think the maintaining momentum part also needs to be improved for characters with dashmode. I wouldn't care for custom characters, but this affects vanilla Metal. While maintaining dashmode midair makes Metal more consistent, it makes resume to his current speed way too fast. It's not the only factor, but it is the main one, and it does cheapen the feel of his momentum
Overall, this is an awesome mod that can still be improved upon. If those flaws have been changed or fixed, I will give my fifth star.
Great mod. The momentum feels good and the character reworks are great.
The Amy rework makes her a really fun character, and the Tails and Fang changes make them significantly more fun to play (and in Tails' case, easier on the hands.) I was a little down on Sonic at first but after getting more experience with SRB2 the Momentum Thok has gone from "hard to use and doesn't help much with platforming" to "totally awesome (and doesn't help much with platforming)." I haven't really noticed the Knuckles changes but I didn't play him much, haven't messed with Hyper mode but I don't really use Super or Hyper in Sonic games nowadays anyway.
My one major complaint is that the trick system feels really lame and vestigial, even before trying to use mods for recurl and the like, and while it's easy enough to turn off in the code, it'd be great if there was a console command for it.
(Well that and Blue Shoes Tails and The Secret Character showing up in randomizers and encore, but I feel like mod compatibility things aren't really a fair complaint. Also it made me laugh)
literally game-changing and i now have a hard time playing without it. tricks were tricky (heh) at first but i've mostly gotten them down. not being able to jump out of a biff on a steep slope is pretty punishing but i like that old school bs. also blue shoes tails is dumb he looks weird next to sonic but otherwise fantastic mod i can't stop playing.
I really love this mod. However, there are some small problems that would make a huge difference if fixed.
When collecting an Emerald token when you already have all the emeralds, you gain a ridiculous amount of rings. For someone who is new to the game this might be fine. But for me, who has almost every emerald token location memorized, it's really annoying, and feels like cheating. Yes, I could just avoid the tokens, but a simple toggle for this feature would be very much appreciated.
Custom movesets for Sonic do indeed work!... Until you go Hyper. After reverting back to normal after going Hyper, some moveset mods such as "Sonic Lost World Styled Homing Attack", and "Double Jump and Drop Dash", unfortunately stop working, until you reload the save. Dying or even going to the next level does not fix this issue. (Yes I've messed around with the prioritization of the mods, and it made no difference)
I really hope your willing to fix these issues if possible. And if you do, thank you. Have a great day! :D
I love the mod so much! It's almost the only thing that keeps me coming back to SRB2 but I would like to request something. I feel like It'll be cool if you were able to jump out the minecart in ACZ maybe with the shift button since it stops the flow of momentum. But other than that great work!
its awesome but idk why super and hyper characters would be able to faceplant from a failed trick. maybe super forms gets 1/3 of the speed if they fail a spring trick and hyper forms get 2/3 of the speed. other then that sonic is OP I love it!
i am giving it three stars bc sometimes when i used 3d models sonics legs would turn green and also sms cant sprint with the mod pls fix the sms one more tho bcs hes a charechter who is related to speed and also just make it so that his sprint disable's the momentum changes
Its a really fun and great mod. I have one big issue with it though, when i use PVPALLETE (my must-have pallete addon)
Sonic looks pretty weird, he looks 90% cyan 10% blue than a sapphire-ish skin color, which really annoys me because i cant stand looking at him. An option to remove the skincolor changes would be great.
So this mod is truly amazing, and I love it... BUT some issues do arise. So starting off with aspects I love, the mod really improves the flow of the base game and maps released by the community. You feel faster and overall, can keep up the speed based more on your skill than what seems like being stopped cause of a knux landing or something. Another thing I love is the tricks system, which is great since it allows for players to have something to do in the air. I love the risk vs. reward behind it, cause you have to make sure to land on your feet in order to get a boost in speed, or you risk losing your momentum all together. Sonic's momentum/jump thok is an AMAZING addition, that really makes Sonic feel great to control. Having a recovery option helps a ton in levels like CEZ, where missing a jump can suck a TON. Knuckles' tweaks are also great, since it makes his playstyle feel a whole lot less "stop-and-go" than before. Now, the things that I feel hold this mod from 5 stars. Why isn't there more options for the user to tweak the mod??? Like for example, Tails' ability, why can't you toggle it in the console? Your only option is to turn the mod off all together in the console, which is quite annoying. The "Flight-Boost" mechanic also passes on to other tails clones characters, which messes up characters like Jelly Tails. I think it'd be a whole lot better if you could be able to toggle each characters abilities individually, while still being able to still use the momentum changes and tricks system. Other than that, going back onto the positives is one part that I absolutely LOVE. Hyper forms. I adore Sonic's hyper form and am a sucker for all characters getting one, and so this mechanic is a BIG plus for me. Not to mention how so many mods have Xmomentum support for hyper forms, which is just great. I think that having the option to go base super, or having to go the extra mile by collecting 150 rings is great, since it adds another challenge to transformations before cheesing the level. So overall, I believe that this mod is amazing, and is a MUST-HAVE for playing through SRB2, and if my one little nit-pick were changed, should even be made to be implemented into the base game! Awesome work! I wish I could have played 2.2 for the first time with this!
I love this mod! the only problem I have is that when using OpenGL, The XMomentum Tails Model has his tails modeled and the rest of him is sprited. Typing blueshoes into the console does nothing to remedy this. Could the Frost either create a model for blue shoed Tails, or get somebody else to do it? Having a 2D Tails with 3D tails just looks ridiculous.