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The full moon rises! The Werehog is unleashed!


The Werehog returns, with a whole new set of skills and gameplay, inspired by his gameplay in Sonic Unleashed!


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Abilities
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The Werehog's combat is significantly different from his original game, this time tailored towards' SRB2's level design, which encourages using enemies to your advantage to progress in a fluid manner. But, if you can't run from a fight, he's well equipped for a good brawl!


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Running
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This ability is enabled by Default. If you wish to disable it for the vanilla experience, type "runbutton disable" in console.
The Werehog moves slower than the rest of the cast, but by holding Custom 1 you run on all fours to achieve maximum speed! Be careful though - he has a much higher acceleration than others, so try not to slip and fall while running!


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Were-Claw
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Unlike his hedgehog counterpart, the Werehog can't attack enemies by jumping on them, but by pressing spin midair, he can slash forwards with his claws for a poweful attack that can destroy spikes, walls and floors alike. It's great for midair combat, as you can use it multiple times after jumping, or even bouncing on springs!

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Were-Spin
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Tons of enemies on the floor, and don't want to repeatedly bounce on each one to defeat them? Well then, has Werehog got the move for you! By holding spin on the floor, you'll start spinning around like a denim-wearing-bandicoot and destroy all enemies (spikes or walls) in your path!

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Double Jump and Grapple-Punch
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If there are no enemies nearby, tapping the jump button again in the air will give you some extra height with the Double Jump! Useful when you slip off a platform, or to make it easier to reach higher places.

If there are enemies near you when jumping, pressing the jump button will make the Werehog stretch his arm to grab the nearest enemy and grapple towards it. Just tapping the jump button will make you bounce off it like a homing attack, stopping your momentum. But, by holding it, you'll bounce much higher and launch at full speed forwards! You can combo multiple enemies and keep the pace while you play "The Floor is Lava" on any level!

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Extras
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A few little extra additions to improve the fluffy stretchy arms experience, like last time I seriously suggest you try and find these out yourself, but if you just wanna get it over quickly...
  • Unleashed Sound Effects
  • unearthly screaming when dying
  • crashing into the nice cold dirt when you're out of lives
  • fluffy smol continue
  • Werehog Fireworks!
  • squattin waiting animation
  • an adorable red flying companion (you can enable/disable by typing "chip" in console)
  • stretching arms to vibe check your enemies
  • Custom NiGHTS sprites!
  • no super form, but hey now its purple (tm)
  • W E R E H U G S (custom 1)
  • a sudden jazz band might play when killing an enemy, and will continue playing as you continue your combat. When will they play? Who knows... (You can now disable it by typing jazzband in console)
  • eat shit if you fail a trick (XMomentum)
  • doggysona (Persona)


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Special Thanks!!
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oh boy this is gonna be a long one

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MotdSpork, rumia1, Tatsuru and Lach! -Scripting

Absolutely everything about Werehog's abilities, sound effects and visual effects is thanks to MotdSpork. Rumia1 helped a ton with testing and suggesting different ideas plus helping spork with the coding. Tatsuru for letting us use their Amyhugs script, and Lach for helping spork fix a nasty flipped gravity bug. Thank you so much for making the Werehog super unique!

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DaOrangeBoi - Original CSS pic

Thank you for making the original Werehog CSS. I kinda wanted to do my own take on it so I went ahead and did it :p

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Inazuma - Chip Sprites

Thank you for letting us use your adorable Chip sprites and also your suggestions for improving Werehog's movement, as well as my sprites in general!! I hope you enjoy playing him as much as we enjoyed designing him.

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ApocHedgie - Jump SFX

I can't believe how hard this was to find, thank you so much for finding the Werehog's jumping SFX, we owe you one.

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Colacoot - Sprite Revision and Cleanup

Wow, this came out of nowhere but I'm glad you took the time to make Werehog look nicer. It really goes to show how goofy his face was in the earlier versions. Thank you so so much!
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Pyrakid Wolfo - Persona Patch

Out of nowhere, and very appreciated! Thank you so much for the main bulk of the code AND Cerberus sprites! It was fun to work on the new art as well.


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The SRB2 Discord

For all it's memery and hype around Werehog's release, your criticism, your laughs and motivation to see this guy released, I thank you for your patience. I hope you love playing as our adorable Werehugs, enjoy!

V1 - Initial Release

V1.1

  • Fixed being able to WereSpin in DSZ water slides
  • Fixed being able to WereSpin after exiting a level
  • Fixed the WereSpin not properly extending the battle music
  • Run button is now disabled by default
  • Normal acceleration when run button is disabled. Quicker acceleration with it enabled
  • Made battle music rarer
  • Fixed an animation bug with the WereSpin when being pushed upwards by fans
  • Fixed a bug were battle music carried over between stages
  • Made the hand detection code more efficient and consistent
  • Fixed a bug where you wouldnt grapple towards certain objects the hand collided with (Thank you Tatsuru)
  • Added sound when locking onto a target
  • Made it so you can always doublejump after grappling a boss
  • Fixed a big were the werespin wouldnt damage some object types
  • Moved hug to Custom 2

V1.2 (hotfix)
  • Fixed a bug where Were-Spin could hurt other players in co-op.
V1.3
  • Added an option to remove the reticle SFX and to shut the jazz band up once and for all.
  • Commands: "lockonsfx" to enable/disable the reticle sounf effect, and "jazzband" to enable/disable the random battle music.
  • Removed the spawning hearts button while hugging to avoid consistent SIGSEGV crashing.
V1.3.1
  • Thanks to Colacoot, Werehog has recieved a thorough sprite revision. He should look way less goofy now. Thank you so, so much!
  • Rewritten AmyHugs, should be way more stable online.
  • Fixed an issue that caused Were-spin to stop working all together.
  • Sounds have been optimized and lowered, so the filesize is now way, way smaller.
V1.3.2
  • Chip can now follow Modern Sonic if you have him added
  • Homing Reticle to match that of Modern Sonic
  • New IO support
  • Removed "lockonsfx" command
  • Added "runbutton2" and "chip2" as splitscreen counterparts of the normal commands
  • Can now properly lock onto and grapple Metal Sonic boss
  • Added captions for sounds

V2.2
  • PERSONA SUPPORT! Werehog is a powerful physical attacker and a tough tank! His magic is pitiful, though. NOTE: 95% of his vanilla code is disabled due to compatibility issues, so stuff like hugs and screams won't work here. Sorry, but I can't quite deal with his spaghetti code :P
  • New CSS art by yours truly!
  • XMomentum works now, thank you frosti :p (now actually works right)
  • (PERSONA) Fixed Giant Slice being incorrectly named as "Giant Slash".


Supporters / CoAuthors

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Author
DrStephen
Downloads
50,288
Views
50,641
Extension type
pk3
File size
1.4 MB
MD5 Hash
295ad52edc4c59c56c505321a890f0ea
First release
Last update
Rating
4.63 star(s) 8 ratings

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Latest updates

  1. (Not so) Hotfix

    yeah i know it took me forever but Werehog no longer gets hit when using Grapple Punch. I...

Latest reviews

i transform werehog into super, and it turns purple, maybe that's the meaning of "no super form, but hey now its purple´´ i like this mod, and is better when you use it with modern sonic and buddyEX, you can alternate, and the modern sonic is from sonic unleashed, and that make better this combination.
Upvote 0
"oh man I really hope there aren't any jazz players behind this wall"

JAZZ MUSIC INTENSIFIES
Upvote 0
I really liked the way that the wherehog played. His abilities were fun to use. The grapple punch targeting is not very good though. There were frequent times where the werehog would grapple punch directly behind me and sometimes the werehog wouldn't grapple something close to me. This got me killed sometimes. Also the spin move is pretty bland. Overall really fun to play.
Upvote 0
Great character man (soooo happy u fixed the grapple punch)
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I remember when I was thinking "man, I should learn how make characters because I doubt anyone else would make the werehog" then seeing him in like a day later, good times.

So The werehog is a great character, I like how his ability to stretch his arms isn't lost as I was thinking about how hard it would be to convey that, but the grapple punch does a perfect job representing that along with the ability to use it to stop and keep all of your momentum when using it, making it really versatile when platforming or speeding through a level.

The Were-Claw in the in the air is neat, but the hit box always felt a little to small, like smaller then the piko hammer, and it's use feels much more limited, only thing I could suggest is take make the hit box bigger and probably change the sprite of the move to reflect the bigger hit box, but maybe it's just a me issue.

Were-Spin is also nice move to make up for the lack of a spin dash, and it being fully controllable is a good way to make it useful and more unique then just a spin attack even if it's small.

I do think the werehog is lacking a bit, it might be the were-claw bit or maybe I was expecting more combat options, but that's tricky to place in a game like srb2, but cacee also did manage to pull something like that off, so maybe he could use a punch attack like that, but that might be hard to pull off when his in his running stance unless the attack changes depending on what state you are in.

Despite the small issues I have The Werehog still a very fun character with good utility and I'm looking forward to his update so I can play him again, due to his now bugged grapple punch, take your time on that I know it will turn out great.
Upvote 0
Not even in SRB2 am i safe from the Jazz Music, still a fun take on the beloved(?) form from Unleashed.
Upvote 0
Great art and animations with a fun mechanic: All you could ask out of a mod!
Upvote 0
Good, but have lot's of miss potential. Like his ability could be more interesting
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