Small update to add in a good amount of Memes I left out- Still lacking battlemod support and dances, but the Chaotix- specific animations should now be here. Vector's hips- Mighty's bald frame, Bomb's Cupcake, Heavy's Pow and transform. For those who need to add .dat entries manually you'd want to toss in
MSHL VDLC/PLAY+/MIGHTY.md3 3.0 0.0
Chaotix are Here!
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Not much to say here- Espio and Mighty have been updated to match their newer versions- Vector, Charmy, Heavy and Bomb all new. Knuckles had a single frame update to fix the offset for his.. knuckles in his spring up animation.

-No Battle mod support or full FKIK Dances- Possible future update but don't nag me for them please.
KNOWN CODE RELATED ODDITIES:
-Vector's looking at the camera (DASH) running animation won't interpolate (I REALLY WANT THIS ONE FIXED)
-Charmy's wings jitter in the walk cycle (Minor- kinda add a "getting ready to fly" energy IMO)
-Charmy has a tendency to not have his model recolored (so he's green randomly)- Not sure why on this one.

Three downloads this time:
Jeck Jims' 2.2 Models v2.1 - Full Download
Jeck Jims' 2.2 Models v2.1(VDLC-ONLY) - Everything NOT included in Vanilla Base download
JJModels.pk3 - Full download just in PK3 form for those using SRB2Android. Place in your root SRB2 folder- then use "modelpack JJModels.pk3" in console to switch to the full pack!

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Hopefully not getting anyone too excited with the new version number- I'm considering this the start of v2.0 with the debut of the new run cycle effect for the main cast. If you've updated your base model set with the recent updates to SRB2 itself you already have these, and I meant to have a thread update much much closer to that release date but I have time today so I wanted to just get this out so you guys don't have to do too much stitching together to get the full package anymore.

So just to give a rundown of what's new, including the stuff in base game's update already-

New Run Cycles!

Pretty much any character that had that traditional looped feet run cycle- Actually has that now! This is pretty long overdue itself but after tinkering with it for years I finally found a method that looks decent enough both with interpolation on or off. Though IMO it does look better on and improved with higher FPS.
Expect this as the new norm for any character that has the looped feet- or even ones like Espio who are close enough- I'm going to favor a maybe less- accurate run that looks good in context, over trying to copy a 4 frame animation 1:1 that ultimately looks jank when interpolated on a model.
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Characters that use the Sonic/Knuckles 6-frame spinning animation method now have the added little shine effect the sprites have.
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I've probably missed/forgot a character or two when updating these 2 aspects, but will try and be consistent as much I can.
Tails' running/flying animations were also redone- but in-motion the change seems small- the tails themselves were re-posed entirely as to better match the sprites and not have their light direction backwards.
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As far as new content we now have 3D goal post!
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Starpost have been updated
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Playable Eggrobo and the NPC Eggrobo have been Polished
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Gamma has been fixed to work with the latest update, his Flicky form has also been updated accurately.

Future Updates


Rest assured I do plan on continue major mod support for SRB2, pretty much any Canon Sonic character that gets a fitting mod for SRB2 is going to happen eventually.

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Not a huge update this time, title says it all:
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I've been holding off on the Mario Bros for one major reason: SRB2 at the moment does not support model stretching and offsetting as sprites do. As such, many visual features the Mario bros use will not show on models. (Giant/mini Mushroom, enemy stomping, even cape positions on the bros.) There is code being done for this, but has not been merged in as of yet. Due to the nature of how 2nd color works, the bros' animations will break with interpolation on- All animations are set to not interpolated with the "Sometimes" interpolation setting.
Most things you've come to expect have models as well- all powerups models and their collectable bits etc. Not the crystal stars... yet at least!
Gamma as well, has all the bells/whistles.
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Mario Mario comes with an alt-model- Wario!
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Just edit Mario's model entry in Models.dat to:
"MARIO VDLC/PLAY+/WARIO.md3 3.0 0.0" to try him out.
Other small updates include floor and wall spike models, and Espio's model getting a redesign. (see below for images)
Just a quick fix for a few mistakes on my part.
Re-added Silver's model file.
Marine now has a RIDE animation-
Spring Crab enemy now has his spring model.

Download and merge/replace "v1.7 to v1.71patch" to apply these fixes- as well as add the .dat entry for the spring(included in the zip)

Also included is a shields.7z containing versions of shields that are front facing and backfacing- so you can choose your preference. Just drag/drop the "models" folder of your choice into your root SRB2 folder and replace.

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Lets get the easy part out of the way first-
Blaze and Marine!
designed for the Rushchars mod have been added!
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Not too much to say here- Blaze was included before- She's since been polished up with texturing/animations for the new mod. All the bells and whistles should be here. I've included the old model as NBLAZE.md3 If you want to use it for the older blaze mods still.

Why is there no Patch version this time?
I've updated enough vanilla models at this point that it is too messy for me to keep track of, best to just re-downloading the whole package. The base roaster has all been updated in animations and texturing. And now I've included remakes of some collectable objects. The most noticeable being rings.
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Chaos Emeralds- Shields, and Special stage Tokens also updated. (Once these vanilla assets make it to an official patch I will continue released "DLC" patches here as before)
TV monitors have also been touched- to better match the size of their sprite counterparts. Also taking the change to make them use the correct sprite for the lifeup icons.
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I've not yet made this change on *all* characters- but I will get to it I swear. I also plan to make everyone who supports it do the kazotsky kick down the line, but I didn't want to hold Blaze/ Marine up longer to do so.

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He made it!

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I don't think I need to spend too much time explaining what this update is- it's Adventure Sonic. I've done my best to channel my own personal nostalgia into this model and it's animations- and all I really want to say otherwise is thank you to a few that helped make this happen. Chengi assisted immensely with some of the custom texture work here- the shoes, the face, I really don't think I would have done this mod for a long while if not for the convincing work done there. The amount of care and level of detail that went into the mod itself really allows the model to be presented in what I can only think to describe as authentic. No corners were cut with the frames I had to work with- and the sprites were super helpful to guide the animations.

Getting into the details: I have included two versions of the model in the download- one with Sonic's classic shoes, and one with the SA2 SOAP shoes. by default with the models.dat included Adventure Sonic will load with the classic shoes. If you wish to use the soap shoes option. simply edit models.dat's line to direct the skin to "SASONIC2.md3."
ADVENTURESONIC VDLC/PLAY+/SASONIC2.md3 3.0 0.0

With this update also comes models for the Goal Ring mod.
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Anything else?
Well- since last updated Metal Knuckles has been updated with cleaner textures, and to actually work with R Chars properly. Other then that large amount modded characters's animations have been tweaked more specifically walking animations- polish with bobbing and weaving mostly.

Vanilla Cast files updated?
Yes!. Sonic, Knuckles, Amy, and Fang have also received a bit of walking animation polish.

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V1.5 Espio, Bean, Honey, Tangle
View attachment 44283View attachment 44284View attachment 44285View attachment 44286

Again an pretty straight-forward release- 4 new characters-

Some quick known quirks though.
Espio: The color changing script breaks with interpolation, so walking after it starts looks wack for a second, nothing I can do about that.
Honey: The script used for her hair colors also breaks with interpolation! all of her animations are not set to interpolate as a result. Also nothing I can do about that.

On a side note, you will also notice that Sonic and Fang's models have also been updated. Both are just slight texturing updates, The side of Sonic's head and Fang's spring tail for those who want the details. :)
Consider this a test for updating them for future mod support.
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