- I made sure my file(s) follow the Submissions Guidelines
- Yes
HONEY THE CAT
Well well well, what do we have here? Honey The Cat is back! After 9years months of development, hopefully it will have been worth the wait!
Honey the Cat is an agile character, made with a Sonic Battlemod first mindset, but that's not to say she's unplayable in vanilla game modes. Just be sure you have a key bound for Custom Button 1
Honey's Meter
I should probably get this out of the way first, Honey comes equipped with a meter mechanic, she can perfom only so many moves at a time before she
needs to wait for her meter to recharge, don't worry though, they regenerate over time rather quickly provided you've landed on the ground long enough.
-Butt Bop- (SPIN BUTTON)
She comes equipped with her iconic butt bash as her basic melee attack!
can also break bustables and spikes, even empowers springs!
-Stomp- (JUMP+ SPIN)
Mostly used for utility, Honey will stall for a brief second before crashing down to earth as fast as she can, this can break bustables, hurt enemies, and empower springs!
-Moon Kick- (CB1+JUMP)
Another move pulled straight from Fighting Vipers, used mostly for reaching jumps you can't normally make, or as an anti air against certain enemies, (or players!)
It worked very well when paired with...
-Cat Pounce- (JUMP+JUMP or CB1+SPIN (AIR OK!))
Using this move is very good to instantly gain a lot of speed, you can use it twice before you
run out of meter, if you hit an enemy, you can regain meter
If you press the spin button at any point in this move, you'll curl up, allowing you to do damage, you can even pounce out of the spin if you still have a meter left!
-Ukemi/Tech- (CB1 (FULL METER REQUIRED))
If you get hurt, provided you have enough wings in your meter, you can press the CB1 key to ukemi/tech in the direction you're holding, you should be careful though, you're invincible for the start-up, but not for very long, and you can't control where you're moving once inputted, be careful!
-Hyper Mode- (CB1+SPIN+JUMP)
No, sorry, not Hyper form, hyper MODE, with 20 rings, press together at the same time CB1+SPIN+JUMP to activate Hyper Mode for a few moments, it drains 20 rings in singleplayer, but all your rings and shields in PVP modes, it increases your max speed and gives you an infinite meter for roughly 10 seconds, fly kitty fly!
-Kitty Kick- (JUMP)
Honey may look like a no spin jumper at first, but if you jump near an enemy, she'll kick them away, shoo you!
-Combo Strings-
Being a fighting game character, I wanted to get a small vibe of that in honey, you can string lots of moves together, you can do simple moves like Pounce>Spin>Butt Bop, or Stomp>Pounce>Spin, there's a lot to be played with here!
-Fun commands!-
You want to know something about Honey? She's into fashion, I mean really into fashion!
You can customize your hair colour along with your dress interchangably with
H_Haircolor (h_haircolor2 for splitscreen) <any colour you want>
This will change Honey's hair and skin colour to whatever you set, if you want to create your own skins so you can customize both the hair AND skin colour, you'll need to make a custom colour using the following ramp
Well well well, what do we have here? Honey The Cat is back! After 9
Honey the Cat is an agile character, made with a Sonic Battlemod first mindset, but that's not to say she's unplayable in vanilla game modes. Just be sure you have a key bound for Custom Button 1
Honey's Meter
I should probably get this out of the way first, Honey comes equipped with a meter mechanic, she can perfom only so many moves at a time before she
needs to wait for her meter to recharge, don't worry though, they regenerate over time rather quickly provided you've landed on the ground long enough.
-Butt Bop- (SPIN BUTTON)
She comes equipped with her iconic butt bash as her basic melee attack!
can also break bustables and spikes, even empowers springs!
-Stomp- (JUMP+ SPIN)
Mostly used for utility, Honey will stall for a brief second before crashing down to earth as fast as she can, this can break bustables, hurt enemies, and empower springs!
-Moon Kick- (CB1+JUMP)
Another move pulled straight from Fighting Vipers, used mostly for reaching jumps you can't normally make, or as an anti air against certain enemies, (or players!)
It worked very well when paired with...
-Cat Pounce- (JUMP+JUMP or CB1+SPIN (AIR OK!))
Using this move is very good to instantly gain a lot of speed, you can use it twice before you
run out of meter, if you hit an enemy, you can regain meter
If you press the spin button at any point in this move, you'll curl up, allowing you to do damage, you can even pounce out of the spin if you still have a meter left!
-Ukemi/Tech- (CB1 (FULL METER REQUIRED))
If you get hurt, provided you have enough wings in your meter, you can press the CB1 key to ukemi/tech in the direction you're holding, you should be careful though, you're invincible for the start-up, but not for very long, and you can't control where you're moving once inputted, be careful!
-Hyper Mode- (CB1+SPIN+JUMP)
No, sorry, not Hyper form, hyper MODE, with 20 rings, press together at the same time CB1+SPIN+JUMP to activate Hyper Mode for a few moments, it drains 20 rings in singleplayer, but all your rings and shields in PVP modes, it increases your max speed and gives you an infinite meter for roughly 10 seconds, fly kitty fly!
-Kitty Kick- (JUMP)
Honey may look like a no spin jumper at first, but if you jump near an enemy, she'll kick them away, shoo you!
-Combo Strings-
Being a fighting game character, I wanted to get a small vibe of that in honey, you can string lots of moves together, you can do simple moves like Pounce>Spin>Butt Bop, or Stomp>Pounce>Spin, there's a lot to be played with here!
-Fun commands!-
You want to know something about Honey? She's into fashion, I mean really into fashion!
You can customize your hair colour along with your dress interchangably with
H_Haircolor (h_haircolor2 for splitscreen) <any colour you want>
This will change Honey's hair and skin colour to whatever you set, if you want to create your own skins so you can customize both the hair AND skin colour, you'll need to make a custom colour using the following ramp
h_allowairdye
This is an admin command, incase you don't want those pesky Honey's going full camo on your game of hide and seek.
h_candy (h_candy2 for player 2 in splitscreen)
This activates candy mode! in singleplayer you'll be given the iconic player 2 palette, and also be given a unique super form colour!
-SUPER HONEY-
Now we all know when you go super, you enter a transformation!
...But your clothes don't!
Other mode support
Currently, Honey has Battlemod support (no BM move though), xMomentum and Milne support.
--Note to modellers, Honey's hair is seperate from her character, if you model Honey and her skin +hair seperately, you should be able to get hair colour support for your model.--
Version History
Patchnotes
Version 2 Patchnotes
Version 1.2.2 Patchnotes
--Credits--
There's a lot to go through here, so let me just get the fact that I sprited alll of these and drew the CSS myself, but I wouldn't be able to have gotten this far without the help of...
frostiikin - A huge chunk of the code, thank you very much for all of your hard work you poured into Honey, you helped shape her to be something awesome
Stonecutter/Dashnevu - For helping fix a lot of bugs coming to my rescue when I asked for it, hopefully things free up for you in future
Bloops - Also another chunk of the code, and helping Frostii when she got stuck, and vice versa!
Lach - Helping bloops when he needed it!
Raze C - Thank you for the Music track you made just for this, it plays when you activate Hyper Mode, if you're a fan of Fighting Vipers you should recognize it!
LonelyFoxz - Durring the early implenetation phase, LonelyFoxz helped with a lot of Honey's offsets, to stop her floating off into deep space
Rem - For the initial Super From hair and hair overlay code, thank you very much for making Honey such a fashionista!
CyanKnight - For helping set up Honey's Battlemod priority and hitboxes
Shine - For fixing that really really rrrreeealllly annoying bug with the super form, this bug really held this back a lot
SMS Alfredo - For helping Honey get out of the door by fixing all the dumb little bugs we found in our testing, Honey would still be sitting around if it wasn't for you
Nibroc.rock - For helping me with a bunch of 3D model references durring the spriting phase
Prower - For literally recording me footage of Honey in Fighting Vipers one and two for move references and suggestions
Dr Steph, I've written you here, I can't remember why but I know you needed to be credited for something, probably helping me write up the CSS as usual
Chrispy - Spriting feedback and help early days
ZZ56nm_nil/ExpiredChocolate/Anomalo/nil - Durring the early days of Honey's code, you were the first to jump on, even though you left, some of your code still sits in Honey, thanks for your input and help
Aaaaaaand everyone on the egg cord and battlemod server for helping me with balance and finding bugs, phew! that's a lot of people