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Well well well, what do we have here? Honey The Cat is back! After 9 years months of development, hopefully it will have been worth the wait!

Honey the Cat is an agile character, made with a Sonic Battlemod first mindset, but that's not to say she's unplayable in vanilla game modes. Just be sure you have a key bound for Custom Button 1

Honey's Meter

I should probably get this out of the way first, Honey comes equipped with a meter mechanic, she can perfom only so many moves at a time before she
needs to wait for her meter to recharge, don't worry though, they regenerate over time rather quickly provided you've landed on the ground long enough.

-Butt Bop- (SPIN BUTTON)


She comes equipped with her iconic butt bash as her basic melee attack!
can also break bustables and spikes, even empowers springs!

-Stomp- (JUMP+ SPIN)

Mostly used for utility, Honey will stall for a brief second before crashing down to earth as fast as she can, this can break bustables, hurt enemies, and empower springs!

-Moon Kick- (CB1+JUMP)

Another move pulled straight from Fighting Vipers, used mostly for reaching jumps you can't normally make, or as an anti air against certain enemies, (or players!)
It worked very well when paired with...

-Cat Pounce- (JUMP+JUMP or CB1+SPIN (AIR OK!))


Using this move is very good to instantly gain a lot of speed, you can use it twice before you
run out of meter, if you hit an enemy, you can regain meter
If you press the spin button at any point in this move, you'll curl up, allowing you to do damage, you can even pounce out of the spin if you still have a meter left!



If you get hurt, provided you have enough wings in your meter, you can press the CB1 key to ukemi/tech in the direction you're holding, you should be careful though, you're invincible for the start-up, but not for very long, and you can't control where you're moving once inputted, be careful!

-Hyper Mode- (CB1+SPIN+JUMP)

No, sorry, not Hyper form, hyper MODE, with 20 rings, press together at the same time CB1+SPIN+JUMP to activate Hyper Mode for a few moments, it drains 20 rings in singleplayer, but all your rings and shields in PVP modes, it increases your max speed and gives you an infinite meter for roughly 10 seconds, fly kitty fly!

-Kitty Kick- (JUMP)

Honey may look like a no spin jumper at first, but if you jump near an enemy, she'll kick them away, shoo you!

-Combo Strings-


Being a fighting game character, I wanted to get a small vibe of that in honey, you can string lots of moves together, you can do simple moves like Pounce>Spin>Butt Bop, or Stomp>Pounce>Spin, there's a lot to be played with here!

-Fun commands!-
You want to know something about Honey? She's into fashion, I mean really into fashion!

You can customize your hair colour along with your dress interchangably with

H_Haircolor (h_haircolor2 for splitscreen) <any colour you want>

This will change Honey's hair and skin colour to whatever you set, if you want to create your own skins so you can customize both the hair AND skin colour, you'll need to make a custom colour using the following ramp
ramp= (lightest)hair,hair,hair,hair,hair,hair,hair,hair,hair,(darkest)hair,(lightest)skin,skin,skin,(darkest)skin​

This is an admin command, incase you don't want those pesky Honey's going full camo on your game of hide and seek.

h_candy (h_candy2 for player 2 in splitscreen)

This activates candy mode! in singleplayer you'll be given the iconic player 2 palette, and also be given a unique super form colour!


Now we all know when you go super, you enter a transformation!
...But your clothes don't!

Other mode support
Currently, Honey has Battlemod support (no BM move though), xMomentum and Milne support.

--Note to modellers, Honey's hair is seperate from her character, if you model Honey and her skin +hair seperately, you should be able to get hair colour support for your model.--​

Version History
Version 1 - Release
Version 2 - Bugfix and moveset update
Version 2.2 - Battlemod Hotfix

Version 2 Patchnotes
- Butt Bop no longer uses any wing meter
- Stomp has been moved to the spin button in the air
- Moon kick now goes slightly higher
- Moon kick now uses one wing
- Cat Pounce is now able to be used by pressing jump twice (Can still be activated using CB1+ SPIN if you are too used to that)
- Cat Pounce now only uses one wing per use
- Cat Pounce now deals damage
- Cat Pounce now functions correctly in 2D mode
- Hitting an enemy mid air will restore 1 wing
- Honey now has a battlemod ability
- Many battlemod specific bugs have been fixed (such as being able to hop around while blocking)
- Hairdye text has been tweaked slightly to be more clear
Version 1.2.2 Patchnotes
-Honey now uses SKINVARS_NOSPINSHIELD in battle which makes it so she can only use shields with tossflag. This was to let her have access to her full moveset in battle at all times. (this has no effect on single player)
-Honey has battle ability text while she's on the ground. This is to tell players they need to be in the air to use their ability but also a way to get around not being able to see her cooldown unless you're jumping
-Footstool can now be used out of most of her moves with the exception of the start up on Buttbop
-The projectiles of her Backflip will tumble her if someone parries her on the start up of the attack, acting more like a disjointed kick.

There's a lot to go through here, so let me just get the fact that I sprited alll of these and drew the CSS myself, but I wouldn't be able to have gotten this far without the help of...
frostiikin - A huge chunk of the code, thank you very much for all of your hard work you poured into Honey, you helped shape her to be something awesome
Stonecutter/Dashnevu - For helping fix a lot of bugs coming to my rescue when I asked for it, hopefully things free up for you in future
Bloops - Also another chunk of the code, and helping Frostii when she got stuck, and vice versa!
Lach - Helping bloops when he needed it!
Raze C - Thank you for the Music track you made just for this, it plays when you activate Hyper Mode, if you're a fan of Fighting Vipers you should recognize it!
LonelyFoxz - Durring the early implenetation phase, LonelyFoxz helped with a lot of Honey's offsets, to stop her floating off into deep space
Rem - For the initial Super From hair and hair overlay code, thank you very much for making Honey such a fashionista!
CyanKnight - For helping set up Honey's Battlemod priority and hitboxes
Shine - For fixing that really really rrrreeealllly annoying bug with the super form, this bug really held this back a lot
SMS Alfredo - For helping Honey get out of the door by fixing all the dumb little bugs we found in our testing, Honey would still be sitting around if it wasn't for you

Nibroc.rock - For helping me with a bunch of 3D model references durring the spriting phase
Prower - For literally recording me footage of Honey in Fighting Vipers one and two for move references and suggestions
Dr Steph, I've written you here, I can't remember why but I know you needed to be credited for something, probably helping me write up the CSS as usual
Chrispy - Spriting feedback and help early days
ZZ56nm_nil/ExpiredChocolate/Anomalo/nil - Durring the early days of Honey's code, you were the first to jump on, even though you left, some of your code still sits in Honey, thanks for your input and help

Aaaaaaand everyone on the egg cord and battlemod server for helping me with balance and finding bugs, phew! that's a lot of people
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light dasher
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4.21 star(s) 28 ratings

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Latest updates

  1. Haircolour hotfix

    Sorry about the last patch that broke hair colour when going Super or using Hyper Mode, this...
  2. Battlemod Specific Balance and Fixes +Ringslinger Neo Loadout

    Still playing her in Singleplayer? No need to worry about this patch, this is Battlemod specific...
  3. Minor Hotfix

    Slight hotfix pertaining only to Battlemod. Changes are as follows: -Honey now uses...

Latest reviews

She's my favorite Sonic character, easy 5/5 stars
Upvote 0
another common light dasher W, however, may I ask how you can actually change the dress color? ive tried h_dresscolor or H_dresscolor to no avail, and the character overview didnt go over the command. other than that, thank you for all your hard work!!!
light dasher
light dasher
The same way you'd change your colour on any other character c; through the player screen
Upvote 0
I'm split on this creation of Honey The Cat. On one hand her combos are fun. One the other hand, Hyper mode requires 3 inputs at the same time.
More often than not, you'll go flying off to your death trying to trigger it.

Hyper mode is crucial to getting around, where speed and distance are required. This makes Honey The Cat unviable in certain level packs.

3 stars. She's situational at best.
Upvote 0
Great job with both the character and the update, I just love how you brought this cute but kinda forgotten cat to this game.

But even if I love this, there's some little troubles with the update, like, if you use the Moon Jump you can't press jump to use your Cat Pounce and for some reason you'll always do a Cat Pounce if press jump while on mud (like the one on castle eggman), just 2 little errors I found while playing casually.

For the rest this is just great, good sprites, fun playability and the fact that you no longer use 2 wings on the Cat Pounce just makes it even more useful. I would say it's more of a 9/10 than a 4/5, so 5 stars for you, sir!

PD: Sorry for the repost, but I just found another weird glitch, randomly Honey decided to start doing a Cat Pounce + Moon Jump combo everytime I tryed doing a Moon Jump, launching me at high speed in a perfect 45° angle, I though it was something with the terrain, as I tried to Moon Jump out of a slope, but then it kept happening no matter where I was, and went on like that until this weird combo throwed me off a cliff, when I respawned it was fixed, so I went back to that slope, tried redoing it, but nothing happened, once I died it just stopped, weird stuff isn't it?
Upvote 0
This is impressive. Not only the colours are an eyecandy, but having a character which plays as a mix between a 3D platformer and a 3D beat-em-up is extremely cool. I wish there were more mods like this. 5/5, would combo dashes and jumps only to fly off the map again!
Upvote 0
The effort put into the sprites here is quite impressive, translating a lot of her signature moves and attributes to SRB2 pretty flawlessly. Her moveset, while sorta stiff, is quite unique.

I would love to see this maybe revisited with a fresh look on the moves, maybe momentum influencing the crouch and butt bash, or the pounce having more utility. Being able to pull off all the moves in the air for some mad combos.

I could very well spitball all day about how you'd rework the character, that's just how interesting this moveset is despite the flaws. Overall this is definitely worth the download, especially for BattleMod fans.
Upvote 0
[review deleted and reformatted — sorry for any confusion!]
After having played this character for… (checks release date) about two months now, I think I can finally leave a fair review.

Honey is absolutely one of my favorite SRB2 add-ons to date. She's not too simple, but not too complicated — using Jump, Spin, Custom 1, and nothing more — so the learning curve isn't as steep. Her mobility feels absolutely wonderful and the sprites have so much personality to them, and I can honestly say I've come to appreciate the character itself more due to this addon alone.

Particular things I like about the mod:
Using Cat Pounce in the air for that forward thrust feels so nice when correctly applied. It's almost like a more natural-feeling thok. The ability to use it twice is also very fun for traversing gaps and the like.
I also enjoy the auto-attack she has when close to other enemies. Though this isn't the first instance of this gimmick, it works well with her kit and maintaining momentum.
The Wings system overall is also great. She may only have two wings, but they're somehow just enough to both remain airborne for large amounts of time and still be back to the ground to recharge without breaking the flow.

Iffier things:
The Moon Kick is about what's you'd expect. It's definitely not a bad thing — goes well with her kit, as does everything else — but it's not something I particularly loved or hated. She wouldn't be the same character without it, though, with it being the main starter to a chain.
Hyper Mode is a fun little thing as well, but there aren't many places in simpler levels where you can find a good use for it. It can lead to crazy skips in the right places, but I also feel like the character would feel relatively the same and possibly closer to vanilla SRB2 without it. Might have preferred it to somehow be locked behind a wall of some sort (other than the 25 rings requirement), like a gauge or maybe 1-2 emeralds?
Butt Bop also feels somewhat limited in application, but I don't often engage in combat while playing levels, so I don't have much complaint there. With rows of single-hit enemies it feels super fun, but when faced with more ranged enemies like Robo-Hoods or Jetty-Syns, or dealing with multiple Sir Lance-a-bots, it feels kinda obsolete compared to other options.

Things I DIDN'T like:
None! The secondcolor support, the Candy mode, the custom idle animation that really gives off the fighting game vibe, and the super clutch Ukemi — it's all there, and it's all great. While some characters get a little tired after repeated plays or just feel a little too far from SRB2's style, this one never loses its charm and I continue to enjoy it. Great work on this and your other characters, light dasher!
Upvote 0
I can absolutely see the inspiration behind the meter, that being the Wirebug from Monster Hunter Rise. The regeneration on the ground, the cap of 2, even the things you do with it. (if it wasn't intentional, then it's a huge coincidence.) Given that I love that game and the wirebug mechanics, i instantly fell in love with how honey controls. You might call the recovery "Tech", but I know that it's just the Wirefall. At this point, just give her the wiredash, wall run, and temporary third use, and you got the full package.
Upvote 0
Honey is like R-00 in Rivals, Really fun if you know how to play as her. with an extremely high skill ceiling, unfortunately, my brain quite small, so i can't use Honey to her full potential. but she's still really fun to play. and i enjoyed testing her.
Upvote 1
While I am not necessarily the biggest Honey fan, I adore how her design interacts with the SRB2. The concept of the gameplay is interesting but the execution could leave a lot to be desired. For example, her kitty pounce does not do any damage which is especially frustrating since you need a somewhat complicated bind of c1 + spin + jump to perform this move. Her moves in battle are short ranged, awkward to use, where it's worsened by her meter. Her overall special moves could be used more intuitively and incorporated better as gameplay where she could use a buff of some sorts. I do like her generally tho which is why I think this needs improvement because it has potential
Upvote 0