After a year or so in development hell with myself, I am but proud to share with you Faraway Fields Zone. A reimagination of a certain level. This is by all means the right and best way to experience it.

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Features:
  • A new (definitely not pointless) collectible scattered all around the map, in the form of silver rings
  • A dark rainy atmosphere achieved with modified and vanilla GFZ textures.
  • An original track composed by yours truly with its midi version included to listen to it with your favourite soundfonts
  • Hallway like level design
  • A shiny new threat brought to you by the Eggman himself
  • A cool 2D section in the darkness which underuses Axis2D
  • Months of effort materialized into a 5 minute experience just for you
  • A secret only unlocked if activating secret mechanisms at the start and reaching the end in one go
  • Fun (possibly)
Disclaimers:
  • This level hasn't been tested in OpenGL.
  • Graphical errors are possible in both renderers
  • This level is accessible in multiplayer but I do not guarantee it isn't malfunctional
  • Support for custom characters isn't guaranteed either
  • And most importantly, this level was made with Sonic in mind. Every vanilla character can get through it just fine but to get the best experience I suggest playing as Sonic or characters similar to him (Tails, Metal, Knuckles, and some custom characters).

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This level has an unnecessary plot:
After the events of the Mystic Realm, which take place after Sonic Robo Blast 2, Sonic returns to Greenflower mountain, only to find that Eggman had succeded with his true plan.
While Sonic and his friends were chasing him all the way to Egg Rock Zone and the Mystic Realm Zone, Eggman had another Ring Satellite (the Ring-Power Drain Station) which he remotely commanded to steal the ring energy from every ring on the planet.
Thankfully, Eggman's plans never go perfect, so some rings haven't had their power stolen. Unfortunately, the world is now filled with powerless silver rings, which no longer give Sonic the ability to take damage without dying. Now all they do is award points (they aren't pointless, though.
It is up to Sonic to find Eggman again and reach the Ring Satellite to find a way to return the rings their energy. But what Sonic didn't know was that Eggman already began using that power. What kind of mad machinery has Eggman used the ring energy on?

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It's fine if you don't like it. It's overall geometry has been the same for quite a long time and isn't particularly very fresh and new. There is an enemy shortage and you won't see that many enemies taking away the rings from you.
Any feedback on anything is more than welcome, and you please report anything you think is unintentional or an error if it isn't too much of a bother.

  • Infiltrating the Fortress, from Rayman 2 - by Ubisoft (provided by RayTunes)
  • Seal scream from this video (timestamped)
  • Boss Battle, from Kirby's Return to Dreamland - by HAL Laboratory, Inc (provided by GilvaSunner)
  • The Electoons' Saviour, from Rayman Origins - by Ubisoft (provided by RayTunes)
  • Seinfeld theme, from Seinfeld - by Jonathan Wolff

Act 2 is a thing, but it's not even halfway done and I don't currently have the will to finish it. Someday, but no promises.
Author
Marcos
Downloads
2,223
Views
5,060
First release
Last update
Rating
4.00 star(s) 6 ratings

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Latest reviews

Pretty nice level, it's a little on the short side, but not bad.
small issues would be the tube being pretty slow, I tried to spin dash in it, or even use modern sonic to boost in it and it always being at that pace feels off, I do like the detail of the yellow boy passing by before you encounter him, when traveling in the tube.
I like the verity in the stage, a short 2D section that turns into a minecart section, I think it was nice change of pace to the earlier section being a more enclosed box, unless there is a secret act 2 I would be happy to see an act 2 of this as I think the ideas place in it are pretty cool, but after beating I was left wanting more, which is pretty good because I did enjoy it enough to want a little more, I feel a update or act 2 could really flesh it out more.
Overall it's a good level, and I can see myself replaying it to find out more hidden stuff in the map, I don't know what the game means by "I shouldn't have done that" when I dabbed on the grave as pointy sonic, very interesting and I'm hooked on finding out.
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Nice level, It was short but sweet. The transition from 3D to 2D is very long though. And I find no point of the grey rings. Overall great job!
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This is a pretty good level. He has his mistakes, but I got more good experiences than bad ones.
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a pleasant level. sometimes the sense of direction is a bit confusing, but at least each room is distinct enough for the player to realize when they're going backwards. zoom tube section is also a bit slow, but it goes along with groovy music so i can't complain too much.
the 2d section was great, and you did a good job building around the atmosphere. even though the stage was meant for sonic, there was really only one instance where playing a nospin felt "out of place" for me.
custom things are done well too, silver rings are more fun to collect than normal rings and the boss was well introduced and actually fun to fight. the secret was 100% worth it to find and do, i recommend no-lifeing this level until you get it.
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Honestly a really cool little zone with a lot of variety. Was genuinely surprised to see the DKC silhouette and minecart combo, but it was great nonetheless and gave the map a lot of spice. Hope to see more from you in the future
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Welcome to releases!
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