Hey folks! Ruby here! Been a while, huh...? Sorry for the radio silence over here on the Message Board since the last update.
First of all...
Thank you all so much for 30 thousand downloads!
It truly means the world to me to get to push out these mods for your enjoyment and I hope I'll be able to continue to do so for the forseeable future! I never would've gotten this far without the support of the many people I've befriended in the community aswell as you guys' feedback. From the bottom of my heart, thank you again. I couldn't ask for anything better.
...That being said, I do have some news to share regarding the future of Extra Life.
You may recall how I announced Extra Life Revived (version 2) a couple years back, and also Classic version 1.3 more than a year ago. Hell, the post about that second one is right below this one!
These two updates were meant to serve as a send-off of sorts to the character mod that got me so big in the first place, with Classic 1.3 meaning to tide people over until v2 released some time after.
Unfortunately, due to a lack of communication in the development team over the past year or two progress has been very slow, if it was being made at all. I do not blame the people helping me with this mod at all - moreso myself for failing as a director to push a bit harder for things to get done. This lack of communication has lead me to jump ship to other projects to pass the time, such as Rollout Rock, Metal Sonic 3.0 or even Emerl - and for whatever reason, I've only been posting progress updates on the SRB2 Discord.
Recently, both Classic 1.3 as well as Revived have been in a state of limbo. None of us have bothered to pick up the slack and at least get these updates finished and done with, and there probably won't be any progress in the near future.
As much as it hurts to say this, I don't want you all to hold onto false hope, nor do I want to keep working on something I no longer hold interest in. I must announce that as of today, the two Extra Life updates are going on indefinite hiatus, maybe even being scrapped completely.
I've kept silent about this topic for far too long on the Message Board. I'm deeply sorry if it feels like I've been leading any of you on in the past years. I don't know if I will ever return to Extra Life. I can't promise that I will. That's just not how I roll. What I can assure you is that I will be sticking around and I will do my best to finish any leftover projects. If not, I will make sure you are all informed ASAP on their end.
Thanks for reading. See you next game.
I've recently been thinking about this project again, and how it has lead to me kicking off my SRB2 modding career (Golden Crawla doesn't count). I've also realized that I left Extra Life in a broken state. Oopsie.
So I've come to the decision to make one last update for Classic - the update to end all updates, my magnum opus of Extra Life Classic updates, a full update-sized update, some would call it.
Most stories end without telling us what happens after the main characters get their happy ending - but they don't have to.
I am happy to announce that Extra Life Classic is getting its final major update - v1.3 - some time soon.
Want to see where the update's going? Join the official SRB2 Discord server and look for the Ruby's Robo Blastin' Hotel thread under the #modding-central channel!
Well? I'm waaaiiiiiitiiiiing!
This was the final update for Extra Life Classic before March 21st, 2023. v1.3 will be finished and released some time after Extra Life Revived (v2). Please be patient. Thank you!
Update notes:
- For the tag-team, Extra Life will now take priority over Jelly Tails whenever you enter singleplayer from the main menu.
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- Also a part of the tag-team, both Extra Life and Jelly Tails's icons are now present on the life counter. They will also slide over each other when using the Insta-Switch. Thanks to Clone Fighter for this one! (Check out Clone Fighter v3 - it's out right now!)
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- An attempt to balance out Extra Life for non-cooperative gametypes has been made (excluding Competition and Race), reducing his amount of dashes, his air hang time and the height he gets from the dash.
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Also Extra Life's skin name has been changed to "elclassic" to avoid conflicts with the upcoming v2 release.
And that's the end of Extra Life Classic. It's been a bumpy ride, but it's finally over.
Expect to see Extra Life Revived... sometime soon. In the meantime, look into the official Extra Life resprite thread! It shows that we're still not dead yet.
Do not ask me for anything, ever.
Hey all, Ruby here!
As Extra Life v2 so far is vastly different compared to this release (and because of reusability), I've decided to rename this release to "Extra Life Classic" to prepare it for the upcoming v2 update (which will be available in another thread).
v2 still needs more time in the oven, though (particularly so because our only big spriter is taking their time with their own mod(s)), and we're very thankful that you've stuck with us and been very patient.
Thanks for reading!
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Hey, paisanos! Extra Life's back again with a patch update!
This fixes (and even updates) the Jelly Tails tag-team, introducing the Insta-Switch, a slightly reworked version of the Quick Swap!
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Pressing Custom 2 like before changes between the two characters, providing a second of invincibility.
Proper use of this time can turn the Insta-Switch into a great defensive maneuver. However, that's not the only thing bundled in with this update.
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Pairing him up with Jelly Tails also provides Extra Life with the passive Boost Mode ability - allowing him to gain extra speed to fly over even greater pits! The Triple Dash also allows you to maintain Boost Mode in the air.
The only other additions are a fix for the Low Dash (which used to have been infinitely usable), and the removal of the monitor taunt sound to make it less annoying.
That's all for this update. Thanks for reading and for nearly 15,000 downloads!
Hey, paisanos. No v2 news as of now. I've been busy with another personal project that you're not gonna wanna miss.
Anyways, it's recently come to my attention that the Jelly Tails tag-team code is outdated and doesn't work well with 2.2.10. So I'm going to be using what I've learned up until now to fix that.
Expect a new update to drop soon. For now, check out the official SRB2 Discord Server! It's the place where you can find me online most often. I post updates on Extra Life over there aswell!
Thanks for reading.
This update's name has been changed as a result of Jelly Tails' creator renaming themselves. I could have changed the name sooner, yes, but I also could have not changed it at all. Better late than never!
Patch notes:
- Fixed a major issue where pressing Spin right as you roll off a ledge with UrMom-Entum causes Extra Life to stop in place and essentially result in a softlock.
- This also fixes a smaller issue where Extra Life would stop in place when charging a Spindash on the ground, also with UrMom-Entum.
This update would not have been possible without the help of Clone Fighter, a member of the Extra Life team.
As such, these patches were split into two categories.
The overview post may have already been updated soon after this update was released.
Patch notes:
Clone Fighter's fixes:
- Fixed the Low Dash Glitch, which is Extra Life's first dash being lower than the rest
- Included the Low Dash as a gimmick - hold down Spin while revving up a dash. That last section in ERZ1 shouldn't be an issue anymore.
My fixes:
- Fixed an issue where Extra Life's dash storage would not be reset if a frame-perfect jump is done after hitting the ground. TAS speedrunners may now rest easy.
(Incase the fine print on the bottom right didn't clear it up, this post was made by our ex-spriter, VanillaSRB2. Thanks for 10 thousand downloads! ~RubyTheMii)
Happy 10K Downloads Y'all!
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(Incase the fine print on the bottom right didn't clear it up, this post was made by our spriter, VanillaUwU. ~RubyTheMii)
Mom!!! Look, 9500 downloads, we're famous now! Did Ruby even notice??
Now uh, here's a sneak peek for V2
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