NOTICE: While this map and its assets are freely reusable, they are under a "copyleft" license. This means, if you publish an edit of this map, your version must be reusable as well, under this same condition. However, if you included your own original work (e.g. textures) with it, you are not required to make those reusable; only the map itself must be. Likewise, you are free to reuse the textures from this map, but if you modify them, the textures must remain reusable.
Electric Circuit Zone is a circuit race map designed specifically for my custom character, Sparks. Make sure you have version 1.5 (or later) of Sparks; if you don't, the charging pad at the beginning of the map won't function properly. Be careful; this map is full of hazards! You can, however, master it with enough practice.
Tip: If you're having trouble making the big jump before the indoor part, make sure you have an electric charge—if you don't know what this means, check the overview for Sparks which I linked above.
Electric Circuit Zone is a circuit race map designed specifically for my custom character, Sparks. Make sure you have version 1.5 (or later) of Sparks; if you don't, the charging pad at the beginning of the map won't function properly. Be careful; this map is full of hazards! You can, however, master it with enough practice.
Tip: If you're having trouble making the big jump before the indoor part, make sure you have an electric charge—if you don't know what this means, check the overview for Sparks which I linked above.
1. To be honest I didn't even know it made *that* much of a difference; that's just how I've always done it. I've addressed this on my latest update post, though it's entirely forgivable that you didn't read it because I hadn't actually submitted it yet when you left the review!
2. I actually used a Star Post Activator sector to (ideally) prevent that from being an issue, so I'd consider that a bug. I've never experienced that behavior before, so I'd appreciate a demo or GIF of you going through it without it being counted, so I can investigate further.
3. I'll take a look at that level; thank you.
4. It's supposed to be some kind of giant computer in an abstract environment, but I agree that some of the setpieces may seem out of place. I might improve that if I find a good way to, but I don't think it's a terribly major issue. Do you?