Let's say you're hosting a co-op game, and you've gotten a few emeralds. Then, for whatever reason, the server crashes. You can bring the server back up and go right to the map you left off on, but all your emeralds will be lost. The solution? Add this script, and use the new "setemeralds" command to set exactly which emeralds have been obtained, and which have not.

Besides hosting servers, this could also potentially be useful if you're testing a mod and you need to have some emeralds, but not all of them. (Or all of them I guess, but then you might as well just use "getallemeralds".)

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Author
Sparkette
Downloads
16,477
Views
32,962
Extension type
lua
File size
764 bytes
MD5 Hash
f0cdefc1ff4e064a87fcdb02932afbf3
First release
Last update

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5/5. A must-have for co-op servers that involve collecting emeralds (and don't just have them from the start.)
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