Let's say you're hosting a co-op game, and you've gotten a few emeralds. Then, for whatever reason, the server crashes. You can bring the server back up and go right to the map you left off on, but all your emeralds will be lost. The solution? Add this script, and use the new "setemeralds" command to set exactly which emeralds have been obtained, and which have not.
Besides hosting servers, this could also potentially be useful if you're testing a mod and you need to have some emeralds, but not all of them. (Or all of them I guess, but then you might as well just use "getallemeralds".)
Besides hosting servers, this could also potentially be useful if you're testing a mod and you need to have some emeralds, but not all of them. (Or all of them I guess, but then you might as well just use "getallemeralds".)