Ah it's so nostalgic to be able to play through your older levels and directly compare them to your more recent submissions.
Upvote 0
wow this level pack was sure hard with some of your levels back then but still is cool! definetly
Upvote 0
Nice, the levels got better in the later levels.
Upvote 0
It was pretty good, recognized a few levels from other packs I played before I think, was a bit confused in a few levels on where to go, the end boss is glitched and is invincible after the third hit
glaber
glaber
I wish I knew how that happens so I could actually fix it. If you know what causes it, please let me know in the mod discussion.
Upvote 0
The levels were very in-depth with an emphasis on exploration. Some levels were very confusing to move around in though. I liked that there are original special stages as that's not something I've seen a whole lot of. Unfortunately the final boss took one hit and then was invincible forever.
Upvote 0
The pack itself is really fun and interesting.
I loved the fact that you changed the emblems into Red Rings.Now onto the issues.

1. Its a pain in the ass to get a Ring Radar.Mainly because if you die,you gotta do it all again.However,when you get the radar,its very satisfying.

2. The bosses arent much original,just your usual GFZ boss,but with diffrent arena and badniks have been added to be a little bit longer.
THE CURRWNT EGG FLAMBER HOWEVER ISNT.Its mainly becuase of the arena and the pinch mode.Like,why tf would you make Eggman toss 3 bombs which can explode into mini bombs? Those moves have to be nerfed for good.

3. Special Stages.I already said that you cant get the 2nd Chaos Emerald in the discussion,check it there.

If there was a 4th problem,this would be 3 stars.
glaber
glaber
2: The Egg Flambe has 2 variants. the Poloy Forest early version, and the KIMOKAWAIII version. The Poloy Forest version is the easier version of the boss and appears sooner in the mod while the KIMOKAWAIII version is harder and appears later.

3: it is so possible to get the second emerald. Just don't stop 1/4 the way through the track.
Upvote 1
somehow despite this pack being out for two years, i'd neglected to look at it for some inexplicable reason. i've played most other notable levels from the early 2.2 days, but somehow i never got to this one.

despite my actual real experience in this level pack, i think it has many aspects that i think are respectable enough to make it worth a play, though those aspects are *very* deeply hidden and the flaws are much more prominent. this is not a good level pack. it is filled with mostly dated levels with extremely poorly thought out level design, and i'd argue that only about 1/5th of the levels are actually worth playing, those being emerald coast, the 2.1 levels, and the hidden mystic castle rebirth and koopa kastle. those levels either have a worthy novelty reason to play them, or are just outright good stages, but it's a small percentage.

usually at that point i'd give this pack one or two stars, but i think it does have redeeming qualities that don't really go in hand with the level designs themselves. they are some great ideas, especially levels like haunted manor, and that zone specifically i'd love to see a remake or reimagining of someday, one that makes use of act 2's mechanics while also being fun to traverse. however, it's undeniable that there are a lot of dated practices that ruin the experience to some extent. it is NOT fun to be forced to defeat enemies to progress, especially if they're crawla commanders.

this is a good level anthology, showing how you've developed over the years (decades?) that you've been playing the game. sure, a good chunk of the levels are either garbage or extremely frustrating, but the good stages are quite good (sky top in particular being my overall favourite), and the dedication to porting all of these levels is commendable.

...

also the egg flambe frustrated me more than i'd normally be willing to admit like how the hell was flinging three napalm bombs a good idea what
Upvote 0
Fun and a lot of levels. Giving 4 cause the bosses made me rage.
Upvote 0
This has to be the number 1 best map pack I've ever played. It is the perfect mix between puzzle and action and I had a great time playing it!
Upvote 0
I have quite mixed opinions on this mappack, its nothing to do with level design as i dont care about it much, but i have 3 issues:
1. Haunted manor is a bit too dark, atleast for me, might be because im a opengl player or something, but i dont have the option to play in software or else it will get REALLY laggy.
2. later maps (after haunted manor act 2) heavily spike up in difficulty, like, after blasting through white halloween and haunted manor 1 and 2 with extreme ease, im slapped with a ton of very hard challenges. When you finish your other stuff, i would recommend you make the difficulty increase a bit more natural.
3. Haunted manor 3. I dont got much to say about this other than the jetty-syn (i forgot how to spell it) spam is TOO infuriating. I suggest that to fix this issue, replace the jettysins with a bunch of archer badniks surrounding the yellow button of the capsule, or replace the gfz boss since i also think its an issue that makes the bossfights just "gfz boss but with a ton of badniks protecting it"
Other than that, this is the best map pack i played so far and i understand those levels are very old.
Upvote 0
Amazing pack but can you seperate emerald coast? I don't wanna redo the poloy forest every time with a different character and typing the following won't work because it will display THIS STUPID TEXT SAYING "sOrRy. LeVeL ChAnGe iS dIsAbLeD iN sInGlEpLaYeR" Map emerald coast
glaber
glaber
Separate? Probably not. But there is another option. I could update the mod to make a general level select available to unlock, provided it's not already there.

This would have to wait until after SRB2 the Past 2.0 releases though.
Upvote 0
I cannot believe how you did THIS. My only complaint is of course, about Mystic Castle. Also THE FINAL DEMO CRAWLAS SHALL PREVAIL! (I only did that to correct someone else's review of them saying they were the 2.1 Crawlas, when those look near-identical to the 2.2 Crawlas.
glaber
glaber
Simply put, I just got the idea one day to port all my levels to the current engine so I could just grab old rooms for new levels, and I found I had made enough levels for an entire level pack.
Upvote 0
This is an amazing mod! I can't wait for more mods from you!
Upvote 0
This mod is kinda confusing, like I searched for goal in Poloy Forest and it was closed. And enemies spammed.
glaber
glaber
Poloy forest has 2 exits just like the original level from Tails Adventures. one is hidden behind shatter blocks, the other is a boss battle. Neither should be closed.
Upvote 0
It's bad, even by final demo standards. Some maps are tolerable at best.
glaber
glaber
How far in did you get? At least try to get to the later levels.
Upvote 0
I appreciate the work you put into your older works and it shows here.

Particularly liked you later entries such as: hilltop, magmor, palmtree and the special stages.

Since the majority of levels are ports from older versions of srb2, those levels feel too basic and could have benefited from remakes, i understand thats daunting to hear as there is a lot of levels in here too.

Its still nice to play on though.
glaber
glaber
Actually I could come back to my older levels to remake them as the unlockable Mystic Castle shows, but it's not a high priority as I do have other projects waiting to get done.

That said, keep an eye out for there are already plans for the next re-attempt at another Halloween stage.
Upvote 1
Best freaking SRB2 addon I've ever used. Awesome job Glaber. I've never underestimated you. The 2.1 Crawlas will prevail.
Upvote 2
My favorite SRB2 level pack, currently trying to 100% it. Great mod, glaber, take my 5 stars.
Upvote 3
Back
Top