Just for clarity since i tend to see people get confused about this, no, Zeno's levels was the old version before it got rebranded into Cyberdime. Which is the more updated and supported version. And i happen to have a more up to date version of Marble zone & co in a seperate wad file, i don't know when i'll ever feel like releasing it though.zeno's was pobably built off of cyberdime considering the egg sand sub was originally the molten tunnels boss
and now its in marble zone?????????
i've been aware of this problem for a while now, it's because of of a bug regarding the pointy badnik if you are playing on mac or linux pc's.There's a problem considering Nightlight Gully Zone where the game completely SIGSEV'S before the level even loads in the title card. This problem goes for mutually every character Vanilla and modded. Is there a situational bug with the level that does this to the game?
I'm playing on an HP Streaming Laptop actually, and it runs on Windows 11.i've been aware of this problem for a while now, it's because of of a bug regarding the pointy badnik if you are playing on mac or linux pc's.
i just haven't much time or interest to be working on this, but i will put an update out eventually to fix this
-Mac & Linux players rejoice, Nightlight Gully will no longer crash your game as the pointy badnik has been removed and replaced from the zone and with another badnik finally.
-Made some small level design changes to both acts of Sunrise Uplands, Shrewd Blizzard, Nightlight Gully 2 & both acts of Dry Gulch.
-Partially remade Molten Tunnels 1.
-Changed the Badnik Boss theme again.
-Most of Cyberdime Core 1 have been completely remade.
-(Credit goes towards Glaber for the custom badniks...
-Made some more small changes to Shoal Coast, Dry Gulch 2, Desolated City 1 & 3.
-The last section before the goal in Terrace Trees 1 has been remade.
-Cyberdime Core 2 has been mostly remade. (Still follows the same kind of progressive structure, only now the ""button hunting"" part of the level has been removed.)
Yes they are, the tokens for them are just pretty well hidden in almost all of the levelsAre the Chaos Emeralds available in this level pack?
1.5.6 Changelog:
As a quick important side note, starting from now the most recent version of SRB2 (being 2.2.11 as of writing this) is required to play and finish this mod as there are a couple fairly important fixes for the mod.
.Made varying amounts of changes to Shoal Coast, Sunrise Uplands 1 & 2, Terrace Mountain 2, remade one of the side paths in Terrace Mountain 1, & made some small changes near the end of Desolated City 2.
.Dark Woods Zone makes it's return, like...
it IS way too unfair.The final special stage feels way too unfair to beat, there's those little tiny spiky things everywhere and it's way too easy to get hit by them because of how well they blend in to the background and the floor. Since the special stages are autorunning segments you basically get no time at all to react to them and it's extremely frustrating. Please consider making it easier in some way.
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