Pyrakid Wolfo
Member
That "little trick" of running against a wall and fireballing just doesn't look like its a good fix to the problem the other people have mentioned so i was under the impression that there's not really a reason to remove it
What map is that?i found a problem .. strange on mini mario ???????
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SA CITYWhat map is that?
A new update for you all, this one addresses some balance concerns in Persona and BattleMod, while also tweaking a couple powerup abilities.
In vanilla, you can now damage enemies while Metal or Gold by simply running into them! Use that weight to your advantage.
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You can now break walls and spikes using Mario's fireballs. This should hopefully be more obvious and easier to use than simply brushing up against them while throwing.
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But.... Thats what cape mario does to land a mark seeing that you can fly with himI don't like how Cape Mario runs with a different Animation
What do you say ?????Speaking of Mini Mario, would it be possible for crumbling FoFs to be unaffected while mini unless he ground pounds them? (Crumbling FoFs meaning platforms that fall after being stepped on, not breakable blocks)
Since SRB2P has no dedicated Addon menu, you have to manually add mods via the Console menu. Of course, if you never added the music into the game once you opened it, it won't show up; they're not files the game is looking for right from the get-go anyway, unlike the base-game music!I don't see the Mario music in SRB2P. I've put the music file in both the main SRB2 Folder and in addons. Is the something I'm missing?
it actually does have an addon menu now. Just add the music addon and go into the music settings to change battle themes. the dungeon themes will be changed automaticallySince SRB2P has no dedicated Addon menu, you have to manually add mods via the Console menu. Of course, if you never added the music into the game once you opened it, it won't show up; they're not files the game is looking for right from the get-go anyway, unlike the base-game music!
Oh, it does? My bad!it actually does have an addon menu now. Just add the music addon and go into the music settings to change battle themes. the dungeon themes will be changed automatically
It actually does! Or rather, it reverts Mario back to normal gravity. Because, you see, Mario actually normally has slightly higher gravity than your average SRB2 character. When you're Mini, this code gets disabled to make you have lower gravity, which is actually just the default SRB2 gravity. And aside from Mini, Metal/Gold Mario actually do the reverse and increase Mario's higher gravity further.I kinda expected Mini to have slightly lower gravity, like a reverse Milne, but thinking about it for even a moment, I realized wouldn't like that. Last thing we need is a low-gravity character in a low-gravity area like Egg Rock Zone.
Not sure, I can't seem to recreate it. But if I had to guess it's probably the gargoyle since they have the ability to crush players.Oh, also grabbing the ledge here (not as Mini) killed me. Did the stalactite squish me or something?
I don't know, but it sounds like it'd get pretty hacky if it was possible, so I think I'd rather not.Speaking of Mini Mario, would it be possible for crumbling FoFs to be unaffected while mini unless he ground pounds them? (Crumbling FoFs meaning platforms that fall after being stepped on, not breakable blocks)
It's to let you know "Hey, you have both Jump and Hammer attacks, and this is how they work". It'd be kinda odd for Hammer to be all by its lone-some and for Jump to never get explained. And ultimately it doesn't take up a skill slot since you can just replace it leveling up, which is exactly what happens in the later blocks of Tartarus.may i ask why jump is a skill in srb2p in the first place? if it's identical to your standard attack its just taking up a slot doing nothing
...huh. Thought I imagined that. Neat!It actually does! Or rather, it reverts Mario back to normal gravity. Because, you see, Mario actually normally has slightly higher gravity than your average SRB2 character. When you're Mini, this code gets disabled to make you have lower gravity, which is actually just the default SRB2 gravity. And aside from Mini, Metal/Gold Mario actually do the reverse and increase Mario's higher gravity further.
I don't think it's that? I just tested again now, and I grabbed the ledge quite far from that and still died when I tried to get up.Not sure, I can't seem to recreate it. But if I had to guess it's probably the gargoyle since they have the ability to crush players.
My man doin' the moonwalk