supermayropros

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    • supermayropros reacted to Sludesus's resource SRB5b (BFDIA 5b) with Cool! Cool!.
      Why hasn't there been a BFDI mod for base SRB2 yet?! (This mod is meant to be like a sandbox game where you can mess around with stuff)...
    • supermayropros reacted to light dasher's resource Trip the Sungazer with Cool! Cool!.
      Trip is a sweet little lizard who'll do her best for her friends. Basic abilities: DOUBLE JUMP A simple but integral ability...
    • supermayropros reacted to OofioPlaysSonicGames's resource game accurate Smb1 mario with Cool! Cool!.
      Its-a him, Mr.retro, ever since buggie left the dev team for the smb1 mario he worked on, it felt incomplete, so it made me want to make...
    • supermayropros reacted to Rueven's update for resource N64 Mario with Cool! Cool!.
      Here's a small interim update to play with as I've been tinkering with this mod a lot after making the Ring Racers N64 Promo Bros. mod...
    • supermayropros reacted to Blacknide's update for resource S3 Sonic with Cool! Cool!.
      -Tokens now give you 50 rings if you have all Emeralds. -Fixed Menu related bugs. -Nerfed Spindash. -Fixed Super Sonic coloring people...
    • supermayropros reacted to Orange Sonic's post in the thread The return of WAHOO. with Cool! Cool!.
      WAHOO is back, and I actually have motivation this time. 1728962077 More stuff like the life icon and the signpost
    • supermayropros reacted to Iced Time's resource Metal Replay with Cool! Cool!.
      Have you ever wanted to play the Metal Sonic from Black Core Act 1? Well now you can! Metal Replay! He works just like Metal Sonic from...
    • supermayropros reacted to Aquavine's resource [Open Assets] Super Schoolhouse Zone! with Cool! Cool!.
      A.k.a the addon with the most unique main page formatting! :D And here are the features that weren't mentioned in the opening render...
    • supermayropros reacted to Aquavine's update for resource [Open Assets] Emerald Coast with Cool! Cool!.
      This is a 0.0.1 update, so there's really no major changes or additions, so you won't miss out on a lot new stuff if you won't bother to...
    • supermayropros reacted to Buggie's resource [Open Assets] Rhythm Sync with Cool! Cool!.
      This is a way for mappers to make Rhythm levels like A Hat in Time's Rhythm Jump Studio or Super Mario 3D World's Beep Block Skyway You...
    • supermayropros reacted to romoney5's resource [Open Assets] Air Acceleration with Cool! Cool!.
      Air Acceleration, as the name suggests, increases your acceleration in the air so it matches that of when you are on the ground! This...
    • supermayropros reacted to Rogerregorroger's resource [Open Assets] Sol Sestancia with Cool! Cool!.
      Hi there, welcome back to Island Sol Sestancia. ************* Update 1.6: Cutscenes levels, new bonus level: Uptown. Some minor fixes...
    • supermayropros reacted to Rueven's post in the thread N64 Mario with Cool! Cool!.
      Teaser for the next update. 1724732321 Luigi's sprites are placeholders.
    • supermayropros reacted to BlueBlur's update for resource X Sonic with Cool! Cool!.
      Golden Shine posting! I got reports v1.1b caused more memoryleaks in SST than previous versions, even with the stupid memory leak fix...
    • supermayropros reacted to BlueBlur's update for resource X Sonic with Cool! Cool!.
      Golden Shine posting! Doing some maintenance on a few things I missed, plus some small QoL things! SST now also tracks alot of...
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