StephChars v4 - Echoes Of The Abyss Update

StephChars v4 - Echoes Of The Abyss Update v4.2

When I am playing as Echoes, Abyss will automatically respawn after I get hit, effectively giving me infinite hit points.
This was Many Minor Tweaks' infinite lives. Also, loading that mod after StephChars allows Skip to use an invisible skateboard instead of crouching.
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Awesome update, Echoes is pretty cool! I love some of her poses and her voice is cute.

I found a bug though. Bustable walls in SRB2 have a feature where they can trigger a linedef executor when broken. However, when Echoes breaks walls using her void sphere, it doesn't seem to call these linedef executors. You can test this by breaking the ring boxes behind spawn in my map Kinetic Playground Zone; normally, a linedef executor triggers them to respawn after a few seconds, but when breaking them as Echoes, this never happens so they don't reappear until you manually respawn them with the '!' monitor. If you are familiar with the hidden area where the yellow emerald is found in my map, this also breaks an event at the end of that section.

Great job on the update in general though!
 
Elaborating on the comment from my review, when I say Jana has a high skill floor, it's moreso in the sense of speedrunning, which I probably should have mentioned is the main way I engage with this game.
There's plenty of characters who can bypass level design but Jana is somewhat unique for how she breaks the game over her knee because the main tools she has to do this are an instant dash on the ground and a walljump, both of which still require her to be interacting with some aspect of level geometry. Additionally both of these actions send you off at a pretty high speed, lending them a degree of commitment that's also usually absent from strong characters.
Compared to other characters one would consider "broken" Jana requires faster thinking and execution to play well. There's probably a better word for it than "skill floor" considering she is still miles easier to beat the game with than any vanilla character not named Tails. I wouldn't say "skill ceiling" either since this is more about how much work it takes to play her well and not about how well she's able to play. While she's definitely not "balanced" she's easily my favorite character to run the game as.

Also sorry for the comment on echoes feeling less thought out, I had no context on her development.
And yeah I should have mentioned it but I anticipated that she doesn't work like Forgotten or Jacob due to the character's lore, another thing I'm mostly in the dark on.
 
I know Echoes came out like, last month, but are there any more characters planned, like the coyote dude from the racers addon? (im curious)
 
I know Echoes came out like, last month, but are there any more characters planned, like the coyote dude from the racers addon? (im curious)
Annie's in the Kart mod, and she's not in the game, Echoes isn't in Kart but she's here anyway.
Unreleased chars with Silverhorn dialogue are sure to be added, anyway, but that's for Dataminers (like me).
 

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