Great mod! There's a small Lua error if you're trying to play this on NONET builds. The Lua tries to retrieve the ALLOWJOIN console variable, which does not exist under NONET. As a result, springs are broken.
Under Lua/1-Library/srb2Functions.lua, line 309, change this line:
to this:
That fixes it right up. The rest of the mod plays swimmingly!
Under Lua/1-Library/srb2Functions.lua, line 309, change this line:
Code:
allowjoin = CV_FindVar("allowjoin")
if mapheaderinfo[gamemap].dungeon and DNG and #DNG.levels > 100 and allowjoin
to this:
Code:
local status, allowjoin = pcall(CV_FindVar, "allowjoin")
if status and mapheaderinfo[gamemap].dungeon and DNG and #DNG.levels > 100 and allowjoin
That fixes it right up. The rest of the mod plays swimmingly!