Tord the fox
Member
nice
After some feedback about how hard it is to beat the game with Snolf I decided to make a small update to give the player a little bit more control. You can now hold the jump button while rolling in order to brake. Snolf will also bounce less if the jump button is held while hitting the ground.
View attachment 59936
This is a small update in and of itself but when I noticed the serendipitous alignment of the version number and date I decide to make an update post for it. I've been watching a few people streaming the addon and as a consequence I've seen room for some quality of life improvements and have been making incremental changes. Here's a list of changes from the previous update post (v2.18) to now:
- You can now hold down when charging the first power meter of a shot to shoot only along...
I haven't updated this in a while. I do have some future plans but I've been very busy and haven't had timed for modding. But Dowolf is going to be speedrunning Snolf Robo Blast 2 in the Big Bad Game-a-Thon on the 18th of September and I wanted to fix an issue that's been plaguing their practise runs: If you used a shield or character ability (e.g. a thok) and then take a mulligan you wouldn't be able...
i remembered a ssundee video about golf blitz the powerups and clash of clans-esque mana is cool
i remembered a ssundee video about golf blitz the powerups and clash of clans-esque mana is cool
I Have No Idea But I Hate It.And this is related to the mod...how
I have not had the time to work on Snolf in a while but it has come to my attention that the P_TeleportMove function has been deprecated so this is a quick fix to update calls to it in the mod with P_SetOrigin instead.