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Millie
"BluEyes"
Prower

blueyes css.PNG

A slightly older Tails from the not-so-distant future, BluEyes provides a slightly speedier take on the twin-tailed prodigy we all know and love. Soar through the air to build up potential energy, and then release it to launch yourself at incredible speeds!

Ability: Propeller Boost
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Rather than one continuous and slow hover, BluEyes's flight comes in distinct bursts. Each one acts similarly to an additional midair jump, providing an upward boost.

While each Propeller Boost may slow you down slightly, they do allow you to redirect your momentum in whichever direction you're holding, and any lost speed will come back fairly quickly due to SRB2's generous acceleration curve.

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You may notice that every time you jump, a meter will appear in the center of your screen. This meter indicates how many Propeller Boosts you have left, up to a maximum of 5.

BluEyes's Propeller Boosts allow her to move through the air more quickly than her vanilla counterpart, at the cost of some maneuverability. Attempting to use BluEyes's flight in tight platforming situations will make this weakness pretty clear. This might make her skill floor a bit higher than vanilla Tails, but her skill ceiling is significantly higher, due to a combination of this and a connected ability...

Ability: Tailspin
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After using one or more Propeller Boosts, press Spin, and BluEyes will launch forward with all the potential energy she's built up! The more Propeller Boosts you've used, the faster the Tailspin will go. Even if you're out of Propeller Boosts, you can still use the Tailspin –and, in fact, that's when it's at its fastest! At that point, it can even outpace Sonic's Speed Thok – the amount of space and time required to charge it up balances it out, though.

Special: Crosswind
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While BluEyes's Tailspin can be a great way to hit your opponents so quick that they won't know what hit 'em, missing your shot and leaving your fate in the hands of gravity can be a death sentence on some maps. That's where her special move comes in: Crosswind!

BluEyes whips up a tiny tornado to propel herself upwards, restoring Propeller Boosts as she does. The longer you hold Fire, the longer it'll last and the more Propeller Boosts you'll recover, but the longer it'll take before you can use it again. It's also pretty costly at 20 rings.

It's well worth the price, though, as it allows you to keep using yourself as a fluffy missile without having to worry about where you'll end up if you miss. You may want to hold off on using the Tailspin as an attack while Crosswind is on cooldown, but once it's ready, fire away!

  • be_hudscale - Controls how large the Propeller Boost indicator is. Defaults to 0.75.
  • be_hudtrans - Controls whether the Propeller Boost indicator will be rendered at half or full translucency. Defaults to Half.
  • be_hudanimation - Controls whether or not the Propeller Boost indicator animates in and out. Defaults to On.

  • Character sprites (including CSS art): From vanilla SRB2, edited by me​
  • Scripting, HUD graphics: Me​
  • Additional SFX: Edited from Sonic the Hedgehog (2006)​
  • Skincolor: Xtra Shades by @Lamonite
  • XMomentum "oof" sprite: @Frostiikin
Author
PikaJade
Downloads
1,949
Views
6,271
Extension type
pk3
File size
515.5 KB
MD5 Hash
15829ea88d501ac55ea15f264a34e88a
First release
Last update

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Latest updates

  1. v1.1 - HUD Options

    Added several new console variables to control the appearance of the Propeller Boost indicator...
  2. Day 1 (0?) Patch

    An update I made shortly after submitting, but wanted to wait until it went live to post. This...

Latest reviews

This Tails edit, alongside being a good change of pace from the many Sonic edits (for the record I'm not saying they are bad, rather they way too many to count), it's also really fun to play.
Not only she have a moveset that makes her unique from vanilla Tails, but the tailspin attack very risk-reward with its "more flight, more speed".
The only issue I got with BlueEyes is that the flying hud is way too big and it can get very annoying if you are playing on first person, but that can easily be fixed.
Upvote 1
First we had greeneyes, then we had fps fang, now we have blueyes. This is a masterpiece.
Upvote 3
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